60 lines
2.0 KiB
C++
60 lines
2.0 KiB
C++
/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "R-Tuned.h"
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static bool EnableFFB = false;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 0, settingsFilename);
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void RTuned::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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UINT8 SpringCrash = helpers->ReadByte(0x8519D18, /* isRelativeOffset */ false);
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UINT8 BoostEffect = helpers->ReadByte(0x8519D10, /* isRelativeOffset */ false);
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UINT8 WhenBoost = helpers->ReadByte(0x8519D20, /* isRelativeOffset */ false);
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helpers->log("got value: ");
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std::string ffs = std::to_string(BoostEffect);
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helpers->log((char*)ffs.c_str());
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if (!EnableFFB)
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{
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UINT8 LetsEnableFFB = helpers->ReadByte(0x8519C58, /* isRelativeOffset */ false);
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if (LetsEnableFFB == 0x03)
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{
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helpers->WriteByte(0x8519C58, 0x07, false);
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EnableFFB = true;
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}
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}
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if (SpringCrash == 0xFF)
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{
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double percentForce = 1.0;
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triggers->Sine(300, 300, percentForce);
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triggers->Rumble(percentForce, percentForce, 100);
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}
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else if (SpringCrash == 0x04)
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{
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double percentForce = SpringStrength / 100.0;
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triggers->Spring(percentForce);
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}
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if (WhenBoost == 0x7F)
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{
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double percentForce = (BoostEffect / 400.0);
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double percentLength = (100);
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->Sine(60, 60, percentForce);
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}
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} |