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mirror of synced 2024-11-28 08:30:55 +01:00
FFBArcadePlugin/Game Files/CrazyTaxi.cpp
Aaron M 04e02e7669 .
2021-09-26 20:32:04 +13:00

201 lines
8.1 KiB
C++

/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "CrazyTaxi.h"
extern int EnableDamper;
extern int DamperStrength;
static UINT8 oldGroundEffect;
static bool Collision;
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
static int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 0, settingsFilename);
static int DisableConstantEffects = GetPrivateProfileInt(TEXT("Settings"), TEXT("DisableConstantEffects"), 0, settingsFilename);
static int EngineRumbleEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EngineRumbleEffect"), 0, settingsFilename);
static int OriginalRumbleEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("OriginalRumbleEffect"), 0, settingsFilename);
static int EnableGroundEffects = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableGroundEffects"), 0, settingsFilename);
static int FFBGrassSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBGrassSinePeriod"), 0, settingsFilename);
static int FFBUnderwaterSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBUnderwaterSinePeriod"), 0, settingsFilename);
static int FFBShorelineSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBShorelineSinePeriod"), 0, settingsFilename);
static int FFBGrassFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBGrassFadeSinePeriod"), 0, settingsFilename);
static int FFBUnderwaterFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBUnderwaterFadeSinePeriod"), 0, settingsFilename);
static int FFBShorelineFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBShorelineFadeSinePeriod"), 0, settingsFilename);
static int FFBFootpathSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBFootpathSinePeriod"), 0, settingsFilename);
static int FFBFootpathFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBFootpathFadeSinePeriod"), 0, settingsFilename);
static int FFBSandSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBSandSinePeriod"), 0, settingsFilename);
static int FFBSandFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBSandFadeSinePeriod"), 0, settingsFilename);
static int FFBStairsSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBStairsSinePeriod"), 0, settingsFilename);
static int FFBStairsFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBStairsFadeSinePeriod"), 0, settingsFilename);
static int FFBSubwaySinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBSubwaySinePeriod"), 0, settingsFilename);
static int FFBSubwayFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBSubwayFadeSinePeriod"), 0, settingsFilename);
static int FFBSandFriction = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBSandFriction"), 0, settingsFilename);
static int FFBUnderwaterFriction = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBUnderwaterFriction"), 0, settingsFilename);
static int FFBShorelineFriction = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBShorelineFriction"), 0, settingsFilename);
void CrazyTaxi::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
UINT8 InGame = helpers->ReadByte(0x12AA314, true);
DWORD Timer = helpers->ReadIntPtr(0x12A41A4, true);
UINT8 GroundEffect = helpers->ReadByte(0x1AB0D74, true);
UINT8 OriginalRumble = helpers->ReadByte(0x12EF93B, true);
UINT8 CrazyMoves1 = helpers->ReadByte(0x12EF892, true);
UINT8 CrazyMoves2 = helpers->ReadByte(0x12EF893, true);
float Speed = helpers->ReadFloat32(0x106A010, true);
float LeftWall = helpers->ReadFloat32(0x126214C, true);
float RightWall = helpers->ReadFloat32(0x12621D0, true);
helpers->log("got value: ");
std::string ffs = std::to_string(GroundEffect);
helpers->log((char*)ffs.c_str());
if (EnableDamper)
triggers->Damper(DamperStrength / 100.0);
if (!InGame && Timer)
{
double percentForce = Speed / 10.0;
if (percentForce > 1.0)
percentForce = 1.0;
double percentForceGround = percentForce / 2.0;
helpers->WriteByte(0x1C363A, 0x00, true); //Disable native rumble/ffb
triggers->Springi(SpringStrength / 100.0);
if (EngineRumbleEffect)
{
if (Speed < 0.001)
triggers->Rumble(0, 0.012, 100.0);
else
triggers->Rumble(0, 0.012 + percentForceGround / 7.0, 100.0);
}
if (OriginalRumbleEffect)
{
if (OriginalRumble)
triggers->Rumble(0, percentForce, 100.0);
if (CrazyMoves1 & 0x10)
triggers->Rumble(0, 1.0, 100.0);
if (CrazyMoves2)
triggers->Rumble(0, 1.0, 100.0);
}
if (OriginalRumbleEffect && CrazyMoves1 & 0x10 || OriginalRumbleEffect && CrazyMoves2) {}
else
{
switch (GroundEffect)
{
case 0x00: //Driving on road
break;
case 0x03: //Driving on grass
if (EnableGroundEffects && Speed > 0.001)
{
triggers->Rumble(percentForceGround, percentForceGround, 100.0);
triggers->Sine(FFBGrassSinePeriod, FFBGrassFadeSinePeriod, percentForceGround);
}
break;
case 0x05: //Driving on shoreline
if (EnableGroundEffects && Speed > 0.001)
{
triggers->Rumble(percentForceGround, percentForceGround, 100.0);
triggers->Sine(FFBShorelineSinePeriod, FFBShorelineFadeSinePeriod, percentForceGround);
triggers->Friction(FFBShorelineFriction / 100.0);
}
break;
case 0x09: //Driving on sand
if (EnableGroundEffects && Speed > 0.001)
{
triggers->Rumble(percentForceGround, percentForceGround, 100.0);
triggers->Sine(FFBSandSinePeriod, FFBSandFadeSinePeriod, percentForceGround);
triggers->Friction(FFBSandFriction / 100.0);
}
break;
case 0x0A: //Driving on footpath
if (EnableGroundEffects && Speed > 0.001)
{
triggers->Rumble(percentForceGround, percentForceGround, 100.0);
triggers->Sine(FFBFootpathSinePeriod, FFBFootpathFadeSinePeriod, percentForceGround);
}
break;
case 0x0E: //Driving underwater
if (EnableGroundEffects && Speed > 0.001)
{
triggers->Rumble(percentForceGround, percentForceGround, 100.0);
triggers->Sine(FFBUnderwaterSinePeriod, FFBUnderwaterFadeSinePeriod, percentForceGround);
triggers->Friction(FFBUnderwaterFriction / 100.0);
}
break;
case 0x11: //Driving stairs
case 0x13:
if (EnableGroundEffects && Speed > 0.001)
{
triggers->Rumble(0, percentForceGround, 100.0);
triggers->Sine(FFBStairsSinePeriod, FFBStairsFadeSinePeriod, percentForceGround);
}
break;
case 0x12: //Driving stairs
case 0x14:
if (EnableGroundEffects && Speed > 0.001)
{
triggers->Rumble(percentForceGround, 0, 100.0);
triggers->Sine(FFBStairsSinePeriod, FFBStairsFadeSinePeriod, percentForceGround);
}
break;
case 0x15: //Driving subway indoors
if (EnableGroundEffects && Speed > 0.001)
{
triggers->Rumble(percentForceGround, 0, 100.0);
triggers->Sine(FFBSubwaySinePeriod, FFBSubwayFadeSinePeriod, percentForceGround);
}
break;
case 0xFF: //Colliding with cars/walls
if (RightWall > 0)
{
triggers->Rumble(0, percentForce, 100.0);
if (!DisableConstantEffects)
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else if (LeftWall > 0)
{
triggers->Rumble(percentForce, 0, 100.0);
if (!DisableConstantEffects)
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else
{
if (GroundEffect != oldGroundEffect)
{
if (!Collision)
Collision = true;
}
}
break;
}
}
if (Collision)
{
triggers->Sine(150.0, 0, percentForce);
triggers->Rumble(percentForce, percentForce, 100.0);
Collision = false;
}
oldGroundEffect = GroundEffect;
}
}