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FFBArcadePlugin/Game Files/InitialD4Japan.cpp
Boomslangnz 98293e8766 Changes
2023-03-05 18:00:07 +13:00

68 lines
2.0 KiB
C++

/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "InitialD4Japan.h"
#include "math.h"
extern int EnableDamper;
extern int DamperStrength;
void InitialD4Japan::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
if (EnableDamper)
triggers->Damper(DamperStrength / 100.0);
DWORD FFB = helpers->ReadInt32(0x08989858, false);
BYTE* ffb = reinterpret_cast<BYTE*>(&FFB);
if (ffb[0] == 0x80 && ffb[2] == 0x01)
{
triggers->Spring(1.0);
}
if (ffb[0] == 0x85 && ffb[1] > 0x00 && ffb[2] > 0x00)
{
double percentForce = ffb[2] / 127.0;
double Period = ffb[1] / 127.0 * 120.0;
double percentLength = 100;
triggers->Rumble(percentForce, percentForce, percentLength);
triggers->Sine(static_cast<int>(Period), 0, percentForce);
}
if (ffb[0] == 0x86 && ffb[2] > 0x00)
{
double percentForce = ffb[2] / 127.0;
double percentLength = 100;
triggers->Spring(percentForce);
}
if (ffb[0] == 0x84 && ffb[2] > 0x00)
{
if (ffb[1] == 0x00)
{
double percentForce = (128 - ffb[2]) / 127.0;
double percentLength = 100;
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if (ffb[1] == 0x01)
{
double percentForce = (ffb[2] / 127.0);
double percentLength = 100;
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
}
}