254 lines
5.9 KiB
C++
254 lines
5.9 KiB
C++
/*This file is part of FFB Arcade Plugin.
|
|
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
|
GNU General Public License for more details.
|
|
You should have received a copy of the GNU General Public License
|
|
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <string>
|
|
#include <tchar.h>
|
|
#include "Demul.h"
|
|
#include "math.h"
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <windows.h>
|
|
#include "../Common Files/SignatureScanning.h"
|
|
|
|
extern wchar_t* settingsFilename;
|
|
extern int EnableForceSpringEffect;
|
|
extern int ForceSpringStrength;
|
|
|
|
static bool NascarRunning = false;
|
|
static bool InitialDRunning = false;
|
|
static bool FFBGameInit = false;
|
|
static bool KickStartWait = false;
|
|
static bool WindowSearch = false;
|
|
|
|
static INT_PTR FFBAddress;
|
|
static int ffnascar = 0;
|
|
|
|
int nascar(int ffnas) {
|
|
switch (ffnas) {
|
|
|
|
case 0x04:
|
|
return 32;
|
|
case 0x84:
|
|
return 31;
|
|
case 0x44:
|
|
return 30;
|
|
case 0xC4:
|
|
return 29;
|
|
case 0x24:
|
|
return 28;
|
|
case 0xA4:
|
|
return 27;
|
|
case 0x64:
|
|
return 26;
|
|
case 0xE4:
|
|
return 25;
|
|
case 0x14:
|
|
return 24;
|
|
case 0x94:
|
|
return 23;
|
|
case 0x54:
|
|
return 22;
|
|
case 0xD4:
|
|
return 21;
|
|
case 0x34:
|
|
return 20;
|
|
case 0xB4:
|
|
return 19;
|
|
case 0x74:
|
|
return 18;
|
|
case 0xF4:
|
|
return 17;
|
|
|
|
case 0xFC:
|
|
return 16;
|
|
case 0x7C:
|
|
return 15;
|
|
case 0xBC:
|
|
return 14;
|
|
case 0x3C:
|
|
return 13;
|
|
case 0xDC:
|
|
return 12;
|
|
case 0x5C:
|
|
return 11;
|
|
case 0x9C:
|
|
return 10;
|
|
case 0x1C:
|
|
return 9;
|
|
case 0xEC:
|
|
return 8;
|
|
case 0x6C:
|
|
return 7;
|
|
case 0xAC:
|
|
return 6;
|
|
case 0x2C:
|
|
return 5;
|
|
case 0xCC:
|
|
return 4;
|
|
case 0x4C:
|
|
return 3;
|
|
case 0x8C:
|
|
return 2;
|
|
case 0x0C:
|
|
return 1;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static BOOL CALLBACK FindWindowBySubstr(HWND hwnd, LPARAM substring)
|
|
{
|
|
const DWORD TITLE_SIZE = 1024;
|
|
TCHAR windowTitle[TITLE_SIZE];
|
|
|
|
if (GetWindowText(hwnd, windowTitle, TITLE_SIZE))
|
|
{
|
|
if (_tcsstr(windowTitle, LPCTSTR(substring)) != NULL)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
const TCHAR substring[] = TEXT("FPS");
|
|
const TCHAR substring0[] = TEXT("spg");
|
|
const TCHAR substring1[] = TEXT("NASCAR");
|
|
const TCHAR substring2[] = TEXT("Initial D Arcade Stage");
|
|
|
|
void Demul::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
|
|
|
|
if (EnableForceSpringEffect == 1)
|
|
{
|
|
triggers->Springi(ForceSpringStrength / 100.0);
|
|
}
|
|
|
|
if (!WindowSearch)
|
|
{
|
|
if (!EnumWindows(FindWindowBySubstr, (LPARAM)substring) || !EnumWindows(FindWindowBySubstr, (LPARAM)substring0))
|
|
{
|
|
if (!EnumWindows(FindWindowBySubstr, (LPARAM)substring1))
|
|
{
|
|
NascarRunning = true;
|
|
WindowSearch = true;
|
|
}
|
|
|
|
if (!EnumWindows(FindWindowBySubstr, (LPARAM)substring2))
|
|
{
|
|
InitialDRunning = true;
|
|
WindowSearch = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (NascarRunning)
|
|
{
|
|
if (!FFBGameInit)
|
|
{
|
|
FFBGameInit = true;
|
|
aAddy2 = PatternScan("\x13\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x50\x72\x6F\x64\x75\x63\x65\x64\x20\x42\x79\x20", "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx");
|
|
FFBAddress = (int)aAddy2 - 0x2F0;
|
|
}
|
|
|
|
UINT8 ffnas = helpers->ReadByte(FFBAddress, false);
|
|
std::string ffs = std::to_string(ffnas);
|
|
helpers->log((char*)ffs.c_str());
|
|
helpers->log("got value: ");
|
|
ffnascar = nascar(ffnas);
|
|
|
|
if ((ffnascar > 0x10) && (ffnascar < 0x21))
|
|
{
|
|
helpers->log("moving wheel left");
|
|
double percentForce = (ffnascar - 16) / 16.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(percentForce, 0, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
|
}
|
|
else if ((ffnascar > 0x00) && (ffnascar < 0x11))
|
|
{
|
|
helpers->log("moving wheel right");
|
|
double percentForce = (17 - ffnascar) / 16.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(0, percentForce, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
|
}
|
|
}
|
|
|
|
if (InitialDRunning)
|
|
{
|
|
if (!FFBGameInit)
|
|
{
|
|
Sleep(6000);
|
|
FFBGameInit = true;
|
|
aAddy2 = PatternScan("\x88\xA9\x00\x09", "xxxx");
|
|
FFBAddress = (int)aAddy2 + 0x01;
|
|
}
|
|
|
|
UINT8 ff1 = helpers->ReadByte(FFBAddress, false);
|
|
UINT8 ff2 = helpers->ReadByte(FFBAddress + 0x01, false);
|
|
UINT8 ff3 = helpers->ReadByte(FFBAddress + 0x02, false);
|
|
|
|
std::string ffs = std::to_string(ff1);
|
|
helpers->log((char*)ffs.c_str());
|
|
helpers->log("got value: ");
|
|
|
|
if (!KickStartWait)
|
|
{
|
|
if (FFBAddress > 0)
|
|
{
|
|
Sleep(6000);
|
|
KickStartWait = true;
|
|
}
|
|
}
|
|
|
|
if (KickStartWait)
|
|
{
|
|
if ((ff1 == 0x80) && (ff3 == 0x01))
|
|
{
|
|
triggers->Spring(1.0);
|
|
}
|
|
|
|
if ((ff1 == 0x85) && (ff2 == 0x3F) && (ff3 > 0x00) && (ff3 < 0x30))
|
|
{
|
|
double percentForce = ff3 / 47.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(percentForce, percentForce, percentLength);
|
|
triggers->Sine(40, 0, percentForce);
|
|
}
|
|
|
|
if ((ff1 == 0x86) && (ff2 == 0x02) && (ff3 > 0x09) && (ff3 < 0x3C))
|
|
{
|
|
double percentForce = (60 - ff3) / 43.0;
|
|
double percentLength = 100;
|
|
triggers->Spring(percentForce);
|
|
}
|
|
|
|
if ((ff1 == 0x84) && (ff2 == 0x00) && (ff3 > 0x37) && (ff3 < 0x80))
|
|
{
|
|
helpers->log("moving wheel left");
|
|
double percentForce = (128 - ff3) / 72.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(percentForce, 0, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
|
}
|
|
else if ((ff1 == 0x84) && (ff2 == 0x01) && (ff3 > 0x00) && (ff3 < 0x49))
|
|
{
|
|
helpers->log("moving wheel right");
|
|
double percentForce = (ff3 / 72.0);
|
|
double percentLength = 100;
|
|
triggers->Rumble(0, percentForce, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
|
}
|
|
}
|
|
}
|
|
} |