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FFBArcadePlugin/Game Files/ChaseHQ2.cpp
2019-09-14 13:13:05 +12:00

137 lines
3.3 KiB
C++

/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "ChaseHQ2.h"
int ttx2chasehq2(int ffRaw) {
switch (ffRaw) {
// moving right, from weakest to strongest (30 => 16).
case 28672:
return 30;
case 24640:
return 29;
case 28736:
return 28;
case 16624:
return 27;
case 30720:
return 26;
case 26688:
return 25;
case 30784:
return 24;
case 24608:
return 23;
case 28704:
return 22;
case 24672:
return 21;
case 28768:
return 20;
case 26656:
return 19;
case 30752:
return 18;
case 26720:
return 17;
case 30816:
return 16;
// moving left, from weakest to strongest (15 => 1)
case 20480:
return 15;
case 16448:
return 14;
case 20544:
return 13;
case 18432:
return 12;
case 22528:
return 11;
case 18496:
return 10;
case 22592:
return 9;
case 16416:
return 8;
case 20512:
return 7;
case 16480:
return 6;
case 20576:
return 5;
case 18464:
return 4;
case 22560:
return 3;
case 18528:
return 2;
case 22624:
return 1;
default:
return 0;
}
}
void ChaseHQ2::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
int ff = 0;
{
long ffAddress = helpers->ReadInt32(0x130B558, /* isRelativeOffset*/ true);
int ffRaw = helpers->ReadInt32(ffAddress + 0x45, /* isRelativeOffset */ false);
int lampArray[8] = { (16384) + 1, 16 ,1024 ,512, 128, 8, 256 };//The 1 isn't needed but I wasn't sure how to get the 16384 to see the first digit any other way lol
for (int i = 0; i < 7; i++) {
if ((ffRaw & lampArray[i]) == lampArray[i]) {
ffRaw -= lampArray[i];
}
};
ff = ttx2chasehq2(ffRaw);
}
helpers->log("got value: ");
std::string ffs = std::to_string(ff);
helpers->log((char *)ffs.c_str());
if (ff > 15)
{
helpers->log("moving wheel right");
// assume that 30 is the weakest and 16 is the strongest
double percentForce = (31 - ff) / 15.0;
double percentLength = 100;
// direction from left => makes wheel turn right
triggers->LeftRight(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); // old logic: 31 - ff
lastWasStop = 0;
}
else if (ff > 0)
{
helpers->log("moving wheel left");
// assume that 1 is the strongest and 15 is the weakest
double percentForce = (16 - ff) / 15.0;
double percentLength = 100;
// direction from right => makes wheel turn left
triggers->LeftRight(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); // old logic: 15 - ff
lastWasStop = 0;
}
else
{
if (lastWasStop == 0) {
triggers->Constant(constants->DIRECTION_FROM_LEFT, 0); // just pass the hash of 0 strength so we update lastEffectHash & lastEffectTime
lastWasStop = 1;
}
}
}