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mirror of synced 2024-11-30 17:34:33 +01:00
FFBArcadePlugin/Game Files/Daytona3.cpp
2023-11-19 18:27:50 +13:00

143 lines
4.3 KiB
C++

/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "Daytona3.h"
extern int EnableDamper;
extern int DamperStrength;
static wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
static int EscapeKeyExitViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("EscapeKeyExitViaPlugin"), 0, settingsFilename);
static int HideCursor = GetPrivateProfileInt(TEXT("Settings"), TEXT("HideCursor"), 0, settingsFilename);
static int OriginalFFB = GetPrivateProfileInt(TEXT("Settings"), TEXT("OriginalFFB"), 0, settingsFilename);
void Daytona3::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
HWND hWnd = FindWindowA(0, ("Daytona Championship USA"));
if (HideCursor)
ShowCursor(false);
if (GetAsyncKeyState(VK_ESCAPE) && EscapeKeyExitViaPlugin)
{
if (hWnd > NULL)
{
system("taskkill /f /im InpWrapper.exe");
ExitProcess(0);
}
}
if (EnableDamper)
triggers->Damper(DamperStrength / 100.0);
if (OriginalFFB)
{
UINT8 FFB = helpers->ReadByte(0x131FEC9, true);
UINT8 GameState = helpers->ReadByte(0x15B5744, true);
DWORD TrackSelectedBase = helpers->ReadInt32(0x11B0148, true);
UINT8 TrackSelected = helpers->ReadByte(TrackSelectedBase + 0x4, false);
if (FFB > 0x80 && FFB <= 0x8F) // ????
{
double percentForce = (144 - FFB) / 15.0;
double percentLength = 100.0;
triggers->Spring(percentForce);
}
if (FFB > 0x90 && FFB <= 0x9F) // Roll Right
{
double percentForce = (160 - FFB) / 15.0;
double percentLength = 100.0;
if ((TrackSelected == 2 || TrackSelected == 4) && GameState == 0x16)
{
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
else
{
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
}
if (FFB > 0xA0 && FFB <= 0xAF) // Roll Left
{
double percentForce = (176 - FFB) / 15.0;
double percentLength = 100.0;
if ((TrackSelected == 2 || TrackSelected == 4) && GameState == 0x16)
{
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else
{
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
}
if (FFB > 0xB0 && FFB <= 0xBF) // Shaking across grass etc
{
double percentForce = (192 - FFB) / 15.0;
double percentLength = 100.0;
triggers->Sine(180, 0, percentForce);
triggers->Rumble(percentForce, percentForce, percentLength);
}
if (FFB > 0xC0 && FFB <= 0xCF) // Spring + Rumble on wheel while racing
{
double percentForce = (207 - FFB) / 15.0;
double SinepercentForce = (FFB - 192) / 96.0;
triggers->Spring(percentForce);
triggers->Sine(40, 0, SinepercentForce);
}
if (FFB > 0xD0 && FFB <= 0xDF) // Wheel loose as tyres spin (no effect)
{
double percentForce = (224 - FFB) / 15.0;
}
if (FFB > 0xE0 && FFB <= 0xEF) // Big crash ?
{
double percentForce = (FFB - 224) / 15.0;
triggers->Spring(percentForce);
}
if (FFB > 0xF0 && FFB <= 0xFF) // Menu only
{
double percentForce = (FFB - 240) / 15.0;
triggers->Spring(percentForce);
}
}
else
{
UINT8 ff = helpers->ReadByte(0x15AFC46, false);
if (ff > 15)
{
double percentForce = (31 - ff) / 15.0;
double percentLength = 100;
triggers->Rumble(percentForce, 0, percentLength);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if (ff > 0)
{
double percentForce = (16 - ff) / 15.0;
double percentLength = 100;
triggers->Rumble(0, percentForce, percentLength);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
}
}