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FFBArcadePlugin/Game Files/GRID.cpp
2019-05-15 19:25:41 +12:00

56 lines
1.2 KiB
C++

#include "GRID.h"
#include <Windows.h>
#include <string>
static bool __stdcall Out32(int a2, DWORD BytesReturned)
{
static char test[256];
memset(test, 0, 256);
sprintf(test, "hex print: %08X", BytesReturned);
OutputDebugStringA(test);
return 0;
}
static bool Hook(void * toHook, void * ourFunct, int len) {
if (len < 5) {
return false;
}
DWORD curProtection;
VirtualProtect(toHook, len, PAGE_EXECUTE_READWRITE, &curProtection);
memset(toHook, 0x90, len);
DWORD relativeAddress = ((DWORD)ourFunct - (DWORD)toHook) - 5;
*(BYTE*)toHook = 0xE9;
*(DWORD*)((DWORD)toHook + 1) = relativeAddress;
DWORD temp;
VirtualProtect(toHook, len, curProtection, &temp);
return true;
}
static DWORD jmpBackAddy;
void GRID::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers)
{
bool init = false;
HMODULE hMod = GetModuleHandleA("inpout32.dll");
if (hMod)
{
if (!init)
{
int hookLength = 6;
DWORD hookAddress = (DWORD)GetProcAddress(GetModuleHandle(L"inpout32.dll"), "Out32");
if (hookAddress)
{
jmpBackAddy = hookAddress + hookLength;
Hook((void*)hookAddress, Out32, hookLength);
init = true;
}
}
}
}