44 lines
1.0 KiB
C++
44 lines
1.0 KiB
C++
#include <string>
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#include "TestGame.h"
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#include "SDL.h"
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//settingsFN copied from DllMain.cpp; renamed from settingsFilename
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wchar_t *settingsFN = TEXT(".\\FFBPlugin.ini");
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//GameId test values:
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//const int TEST_GAME_CONST = -1;
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//const int TEST_GAME_SINE = -2;
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//const int TEST_GAME_FRICTION = -3;
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//const int TEST_GAME_SPRING = -4;
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//const int TEST_GAME_HEAVY = -5;
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//const int TEST_GAME_LOOSE = -6;
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int configGameIdEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("GameId"), 1, settingsFN);
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void TestGame::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
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switch (configGameIdEffect) {
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case -1:
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// turn left
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, 1);
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break;
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case -2:
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triggers->Sine(125, 100, 0.25);
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break;
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case -3:
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triggers->Friction(1);
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break;
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case -4:
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triggers->Spring(1);
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break;
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case -5:
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triggers->Friction(1);
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triggers->Spring(1);
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break;
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case -6:
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triggers->Friction(0);
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triggers->Spring(0);
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break;
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case -7:
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triggers->LeftRight(1.0, 1.0, SDL_HAPTIC_INFINITY);
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break;
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}
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} |