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mirror of synced 2024-11-30 17:34:33 +01:00
FFBArcadePlugin/Game Files/ArcticThunder.cpp
2024-03-20 14:02:55 +13:00

56 lines
1.7 KiB
C++

/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "ArcticThunder.h"
extern int EnableDamper;
extern int DamperStrength;
extern int EnableForceSpringEffect;
extern int ForceSpringStrength;
void ArcticThunder::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
if (EnableDamper)
triggers->Damper(DamperStrength / 100.0);
if (EnableForceSpringEffect)
triggers->Springi(ForceSpringStrength / 100.0);
if (GetTeknoParrotFFB2() != 0xFF && GetTeknoParrotFFB2())
{
float FFBSine = (GetTeknoParrotFFB2() / 255.0);
triggers->Sine(50, 0, FFBSine);
triggers->Rumble(0, FFBSine, 100.0);
}
int FFB = GetTeknoParrotFFB3();
if (FFB)
{
if (FFB > 0x80)
{
double percentForce = ((FFB - 128.0) / 127.0);
triggers->Rumble(0, percentForce, 100.0);
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
}
else if (FFB < 0x80)
{
double percentForce = ((128.0 - FFB) / 127.0);
triggers->Rumble(percentForce, 0, 100.0);
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
}
}
}