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FFBArcadePlugin/Common Files/Game.cpp
2022-03-23 17:01:01 +13:00

155 lines
4.1 KiB
C++

#include <Windows.h>
#include <iostream>
#include <fstream>
#include <string>
#include "Game.h"
typedef unsigned char U8;
bool Helpers::fileExists(char *filename)
{
std::ifstream ifile(filename);
return !ifile.fail();
}
void Helpers::log(char *msg) {
if (enableLogging == 0) { return; }
std::ofstream ofs("FFBlog.txt", std::ofstream::app);
ofs << msg << std::endl;
ofs.close();
}
void Helpers::logInt(int value) {
std::string njs = std::to_string(value);
log((char *)njs.c_str());
}
void Helpers::logInit(char *msg) {
if (enableLogging == 0) { return; }
std::ofstream ofs("FFBlog.txt", std::ofstream::out);
ofs << msg << std::endl;
ofs.close();
}
void Helpers::info(const char* format, ...)
{
va_list args;
char buffer[1024];
va_start(args, format);
int len = _vsnprintf(buffer, sizeof(buffer), format, args);
va_end(args);
buffer[len] = '\n';
buffer[len + 1] = '\0';
OutputDebugStringA(buffer);
}
// reading memory
LPVOID Helpers::GetTranslatedOffset(INT_PTR offset)
{
return reinterpret_cast<LPVOID>((INT_PTR)GetModuleHandle(NULL) + offset);
}
UINT8 Helpers::ReadByte(INT_PTR offset, bool isRelativeOffset)
{
UINT8 val = 0;
SIZE_T read;
LPVOID trueOffset = (isRelativeOffset ? GetTranslatedOffset(offset) : (LPVOID)offset);
ReadProcessMemory(GetCurrentProcess(), trueOffset, &val, sizeof(UINT8), &read);
return val;
}
float Helpers::WriteFloat32(INT_PTR offset, float val, bool isRelativeOffset)
{
//val = 0.0f;
SIZE_T written;
LPVOID trueOffset = (isRelativeOffset ? GetTranslatedOffset(offset) : (LPVOID)offset);
WriteProcessMemory(GetCurrentProcess(), trueOffset, &val, sizeof(float), &written);
return val;
};
UINT8 Helpers::WriteByte(INT_PTR offset, UINT8 val, bool isRelativeOffset)
{
SIZE_T written;
LPVOID trueOffset = (isRelativeOffset ? GetTranslatedOffset(offset) : (LPVOID)offset);
WriteProcessMemory(GetCurrentProcess(), trueOffset, &val, sizeof(UINT8), &written);
return val;
}
INT_PTR Helpers::WriteIntPtr(INT_PTR offset, INT_PTR val, bool isRelativeOffset)
{
SIZE_T written;
LPVOID trueOffset = (isRelativeOffset ? GetTranslatedOffset(offset) : (LPVOID)offset);
WriteProcessMemory(GetCurrentProcess(), trueOffset, &val, sizeof(INT_PTR), &written);
return val;
};
UINT8 Helpers::WriteNop(INT_PTR offset, int countBytes, bool isRelativeOffset)
{
U8 nop = 0x90;
SIZE_T written;
for (int i = 0; i < countBytes; i++)
{
offset = offset + i;
LPVOID trueOffset = (isRelativeOffset ? GetTranslatedOffset(offset) : (LPVOID)offset);
WriteProcessMemory(GetCurrentProcess(), trueOffset, &nop, 1, &written);
offset = offset - i;
}
return nop;
}
int Helpers::ReadInt32(INT_PTR offset, bool isRelativeOffset)
{
int val = 0;
SIZE_T read;
//log("going to try to RPM");
LPVOID trueOffset = (isRelativeOffset ? GetTranslatedOffset(offset) : (LPVOID)offset);
ReadProcessMemory(GetCurrentProcess(), trueOffset, &val, sizeof(int), &read);
//log("RPM");
//char text[256];
//sprintf_s(text, "%16X / %16X\n", offset, trueOffset);
//log(text);
return val;
}
INT_PTR Helpers::ReadIntPtr(INT_PTR offset, bool isRelativeOffset)
{
SIZE_T read;
LPVOID trueOffset = (isRelativeOffset ? GetTranslatedOffset(offset) : (LPVOID)offset);
INT_PTR val;
ReadProcessMemory(GetCurrentProcess(), trueOffset, &val, sizeof(INT_PTR), &read);
return val;
};
long long Helpers::ReadLong(INT_PTR offset, bool isRelativeOffset)
{
SIZE_T read;
LPVOID trueOffset = (isRelativeOffset ? GetTranslatedOffset(offset) : (LPVOID)offset);
long long val;
ReadProcessMemory(GetCurrentProcess(), trueOffset, &val, sizeof(long long), &read);
return val;
};
float Helpers::ReadFloat32(INT_PTR offset, bool isRelativeOffset)
{
float val = 0.0f;
SIZE_T read;
//log("going to try to RPM");
LPVOID trueOffset = (isRelativeOffset ? GetTranslatedOffset(offset) : (LPVOID)offset);
ReadProcessMemory(GetCurrentProcess(), trueOffset, &val, sizeof(float), &read);
//char text[256];
//sprintf_s(text, "%16X / %16X\n", offset, trueOffset);
//log(text);
//log("RPM");
return val;
};
void Game::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers)
{
return;
}