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FFBArcadePlugin/Game Files/LGI.cpp
2019-09-14 13:13:05 +12:00

271 lines
9.9 KiB
C++

/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "LGI.h"
#include "SDL.h"
#include <Windows.h>
extern int joystick_index1;
extern int joystick_index2;
extern SDL_Joystick* GameController2;
extern SDL_Haptic* ControllerHaptic2;
extern SDL_Haptic* haptic2;
void LGI::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
int ff = helpers->ReadIntPtr(0x0063BF5C, /* isRelativeOffset */ true);
UINT8 ff1 = helpers->ReadByte(ff + 0x44, /* isRelativeOffset */ false);
INT_PTR health1p1 = helpers->ReadIntPtr(0x00820024, /* isRelativeOffset*/ true);
INT_PTR health1p2 = helpers->ReadIntPtr(health1p1 + 0x4, /* isRelativeOffset */ false);
INT_PTR health1p3 = helpers->ReadIntPtr(health1p2 + 0x58, /* isRelativeOffset */ false);
INT_PTR health2p3 = helpers->ReadIntPtr(health1p2 + 0x5C, /* isRelativeOffset */ false);
float health1p = helpers->ReadFloat32(health1p3 + 0x14, /* isRelativeOffset */ false); //1p health
float health2p = helpers->ReadFloat32(health2p3 + 0x14, /* isRelativeOffset */ false); //2p health
helpers->log("got value: ");
std::string ffs = std::to_string(ff1);
helpers->log((char *)ffs.c_str());
float static oldFloat1 = 0.0;
float static oldFloat2 = 0.0;
float newFloat1 = health1p;
float newFloat2 = health2p;
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
int HowtoRumbleKnockEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleKnockEffect"), 0, settingsFilename);
int HowtoRumbleMotorEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleMotorEffect"), 0, settingsFilename);
int HowtoRumbleHealthEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleHealthEffect"), 0, settingsFilename);
int Knock1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Knock1pStrength"), 0, settingsFilename);
int Motor1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Motor1pStrength"), 0, settingsFilename);
int Health1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health1pStrength"), 0, settingsFilename);
int Knock2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Knock2pStrength"), 0, settingsFilename);
int Motor2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Motor2pStrength"), 0, settingsFilename);
int Health2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health2pStrength"), 0, settingsFilename);
for (int i = 0; i < SDL_NumJoysticks(); i++)
{
wchar_t * deviceGUIDString2 = new wchar_t[256];
int Device2GUID = GetPrivateProfileString(TEXT("Settings"), TEXT("Device2GUID"), NULL, deviceGUIDString2, 256, settingsFilename);
char joystick_guid[256];
sprintf(joystick_guid, "%S", deviceGUIDString2);
SDL_JoystickGUID guid, dev_guid;
int numJoysticks = SDL_NumJoysticks();
std::string njs = std::to_string(numJoysticks);
((char)njs.c_str());
for (int i = 0; i < SDL_NumJoysticks(); i++)
{
extern int joystick1Index;
if (i == joystick1Index)
{
continue;
}
SDL_Joystick* js2 = SDL_JoystickOpen(i);
joystick_index2 = SDL_JoystickInstanceID(js2);
SDL_JoystickGUID guid = SDL_JoystickGetGUID(js2);
char guid_str[1024];
SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
const char* name = SDL_JoystickName(js2);
char text[256];
sprintf(text, "Joystick: %d / Name: %s / GUID: %s\n", i, name, guid_str);
guid = SDL_JoystickGetGUIDFromString(joystick_guid);
dev_guid = SDL_JoystickGetGUID(js2);
if (!memcmp(&guid, &dev_guid, sizeof(SDL_JoystickGUID)))
{
GameController2 = SDL_JoystickOpen(i);
ControllerHaptic2 = SDL_HapticOpenFromJoystick(GameController2);
break;
}
SDL_JoystickClose(js2);
}
haptic2 = ControllerHaptic2;
if ((SDL_HapticRumbleSupported(haptic2) == SDL_TRUE))
{
SDL_HapticRumbleInit;
SDL_HapticRumbleInit(ControllerHaptic2);
}
}
if ((oldFloat1 != newFloat1) && (health1p != 0x1))
{
if (HowtoRumbleHealthEffect == 0)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = (400);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 1)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = (400);
triggers->LeftRight(0, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 2)
{
double percentForce = ((Health1pStrength) / 100.0);
double percentLength = (400);
triggers->LeftRight(percentForce, 0, percentLength);
}
}
else if ((oldFloat2 != newFloat2) && (health2p != 0x1))
{
if (HowtoRumbleHealthEffect == 0)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = (400);
triggers->LeftRightDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 1)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = (400);
triggers->LeftRightDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleHealthEffect == 2)
{
double percentForce = ((Health2pStrength) / 100.0);
double percentLength = (400);
triggers->LeftRightDevice2(percentForce, 0, percentLength);
}
}
if (ff1 == 0x20)
{
if (HowtoRumbleKnockEffect == 0)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 1)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(0, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 2)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, 0, percentLength);
}
}
else if (ff1 == 0x40)
{
if (HowtoRumbleMotorEffect == 0)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 1)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(0, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 2)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, 0, percentLength);
}
}
else if (ff1 == 0x4)
{
if (HowtoRumbleKnockEffect == 0)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRightDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 1)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRightDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 2)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRightDevice2(percentForce, 0, percentLength);
}
}
else if (ff1 == 0x8)
{
if (HowtoRumbleMotorEffect == 0)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRightDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 1)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRightDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 2)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRightDevice2(percentForce, 0, percentLength);
}
}
else if (ff1 == 0x24)
{
if (HowtoRumbleKnockEffect == 0)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->LeftRightDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 1)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->LeftRightDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleKnockEffect == 2)
{
double percentForce = ((Knock1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->LeftRightDevice2(percentForce, 0, percentLength);
}
}
else if (ff1 == 0x48)
{
if (HowtoRumbleMotorEffect == 0)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, percentForce, percentLength);
triggers->LeftRightDevice2(percentForce, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 1)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(0, percentForce, percentLength);
triggers->LeftRightDevice2(0, percentForce, percentLength);
}
else if (HowtoRumbleMotorEffect == 2)
{
double percentForce = ((Motor1pStrength) / 100.0);
double percentLength = (100);
triggers->LeftRight(percentForce, 0, percentLength);
triggers->LeftRightDevice2(percentForce, 0, percentLength);
}
}
oldFloat1 = newFloat1;
oldFloat2 = newFloat2;
}