271 lines
9.9 KiB
C++
271 lines
9.9 KiB
C++
/*This file is part of FFB Arcade Plugin.
|
|
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
|
GNU General Public License for more details.
|
|
You should have received a copy of the GNU General Public License
|
|
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <string>
|
|
#include "LGI.h"
|
|
#include "SDL.h"
|
|
#include <Windows.h>
|
|
extern int joystick_index1;
|
|
extern int joystick_index2;
|
|
extern SDL_Joystick* GameController2;
|
|
extern SDL_Haptic* ControllerHaptic2;
|
|
extern SDL_Haptic* haptic2;
|
|
|
|
void LGI::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
|
|
int ff = helpers->ReadIntPtr(0x0063BF5C, /* isRelativeOffset */ true);
|
|
UINT8 ff1 = helpers->ReadByte(ff + 0x44, /* isRelativeOffset */ false);
|
|
INT_PTR health1p1 = helpers->ReadIntPtr(0x00820024, /* isRelativeOffset*/ true);
|
|
INT_PTR health1p2 = helpers->ReadIntPtr(health1p1 + 0x4, /* isRelativeOffset */ false);
|
|
INT_PTR health1p3 = helpers->ReadIntPtr(health1p2 + 0x58, /* isRelativeOffset */ false);
|
|
INT_PTR health2p3 = helpers->ReadIntPtr(health1p2 + 0x5C, /* isRelativeOffset */ false);
|
|
float health1p = helpers->ReadFloat32(health1p3 + 0x14, /* isRelativeOffset */ false); //1p health
|
|
float health2p = helpers->ReadFloat32(health2p3 + 0x14, /* isRelativeOffset */ false); //2p health
|
|
helpers->log("got value: ");
|
|
std::string ffs = std::to_string(ff1);
|
|
helpers->log((char *)ffs.c_str());
|
|
float static oldFloat1 = 0.0;
|
|
float static oldFloat2 = 0.0;
|
|
float newFloat1 = health1p;
|
|
float newFloat2 = health2p;
|
|
|
|
wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
|
|
int HowtoRumbleKnockEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleKnockEffect"), 0, settingsFilename);
|
|
int HowtoRumbleMotorEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleMotorEffect"), 0, settingsFilename);
|
|
int HowtoRumbleHealthEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleHealthEffect"), 0, settingsFilename);
|
|
int Knock1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Knock1pStrength"), 0, settingsFilename);
|
|
int Motor1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Motor1pStrength"), 0, settingsFilename);
|
|
int Health1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health1pStrength"), 0, settingsFilename);
|
|
int Knock2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Knock2pStrength"), 0, settingsFilename);
|
|
int Motor2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Motor2pStrength"), 0, settingsFilename);
|
|
int Health2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health2pStrength"), 0, settingsFilename);
|
|
|
|
for (int i = 0; i < SDL_NumJoysticks(); i++)
|
|
{
|
|
wchar_t * deviceGUIDString2 = new wchar_t[256];
|
|
int Device2GUID = GetPrivateProfileString(TEXT("Settings"), TEXT("Device2GUID"), NULL, deviceGUIDString2, 256, settingsFilename);
|
|
char joystick_guid[256];
|
|
sprintf(joystick_guid, "%S", deviceGUIDString2);
|
|
SDL_JoystickGUID guid, dev_guid;
|
|
int numJoysticks = SDL_NumJoysticks();
|
|
std::string njs = std::to_string(numJoysticks);
|
|
((char)njs.c_str());
|
|
for (int i = 0; i < SDL_NumJoysticks(); i++)
|
|
{
|
|
extern int joystick1Index;
|
|
if (i == joystick1Index)
|
|
{
|
|
continue;
|
|
}
|
|
SDL_Joystick* js2 = SDL_JoystickOpen(i);
|
|
joystick_index2 = SDL_JoystickInstanceID(js2);
|
|
SDL_JoystickGUID guid = SDL_JoystickGetGUID(js2);
|
|
char guid_str[1024];
|
|
SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
|
|
const char* name = SDL_JoystickName(js2);
|
|
char text[256];
|
|
sprintf(text, "Joystick: %d / Name: %s / GUID: %s\n", i, name, guid_str);
|
|
guid = SDL_JoystickGetGUIDFromString(joystick_guid);
|
|
dev_guid = SDL_JoystickGetGUID(js2);
|
|
if (!memcmp(&guid, &dev_guid, sizeof(SDL_JoystickGUID)))
|
|
{
|
|
GameController2 = SDL_JoystickOpen(i);
|
|
ControllerHaptic2 = SDL_HapticOpenFromJoystick(GameController2);
|
|
break;
|
|
}
|
|
SDL_JoystickClose(js2);
|
|
}
|
|
haptic2 = ControllerHaptic2;
|
|
if ((SDL_HapticRumbleSupported(haptic2) == SDL_TRUE))
|
|
{
|
|
SDL_HapticRumbleInit;
|
|
SDL_HapticRumbleInit(ControllerHaptic2);
|
|
}
|
|
}
|
|
|
|
if ((oldFloat1 != newFloat1) && (health1p != 0x1))
|
|
{
|
|
if (HowtoRumbleHealthEffect == 0)
|
|
{
|
|
double percentForce = ((Health1pStrength) / 100.0);
|
|
double percentLength = (400);
|
|
triggers->LeftRight(percentForce, percentForce, percentLength);
|
|
}
|
|
else if (HowtoRumbleHealthEffect == 1)
|
|
{
|
|
double percentForce = ((Health1pStrength) / 100.0);
|
|
double percentLength = (400);
|
|
triggers->LeftRight(0, percentForce, percentLength);
|
|
}
|
|
else if (HowtoRumbleHealthEffect == 2)
|
|
{
|
|
double percentForce = ((Health1pStrength) / 100.0);
|
|
double percentLength = (400);
|
|
triggers->LeftRight(percentForce, 0, percentLength);
|
|
}
|
|
}
|
|
else if ((oldFloat2 != newFloat2) && (health2p != 0x1))
|
|
{
|
|
if (HowtoRumbleHealthEffect == 0)
|
|
{
|
|
double percentForce = ((Health2pStrength) / 100.0);
|
|
double percentLength = (400);
|
|
triggers->LeftRightDevice2(percentForce, percentForce, percentLength);
|
|
}
|
|
else if (HowtoRumbleHealthEffect == 1)
|
|
{
|
|
double percentForce = ((Health2pStrength) / 100.0);
|
|
double percentLength = (400);
|
|
triggers->LeftRightDevice2(0, percentForce, percentLength);
|
|
}
|
|
else if (HowtoRumbleHealthEffect == 2)
|
|
{
|
|
double percentForce = ((Health2pStrength) / 100.0);
|
|
double percentLength = (400);
|
|
triggers->LeftRightDevice2(percentForce, 0, percentLength);
|
|
}
|
|
}
|
|
if (ff1 == 0x20)
|
|
{
|
|
if (HowtoRumbleKnockEffect == 0)
|
|
{
|
|
double percentForce = ((Knock1pStrength) / 100.0);
|
|
double percentLength = (100);
|
|
triggers->LeftRight(percentForce, percentForce, percentLength);
|
|
}
|
|
else if (HowtoRumbleKnockEffect == 1)
|
|
{
|
|
double percentForce = ((Knock1pStrength) / 100.0);
|
|
double percentLength = (100);
|
|
triggers->LeftRight(0, percentForce, percentLength);
|
|
}
|
|
else if (HowtoRumbleKnockEffect == 2)
|
|
{
|
|
double percentForce = ((Knock1pStrength) / 100.0);
|
|
double percentLength = (100);
|
|
triggers->LeftRight(percentForce, 0, percentLength);
|
|
}
|
|
}
|
|
else if (ff1 == 0x40)
|
|
{
|
|
if (HowtoRumbleMotorEffect == 0)
|
|
{
|
|
double percentForce = ((Motor1pStrength) / 100.0);
|
|
double percentLength = (100);
|
|
triggers->LeftRight(percentForce, percentForce, percentLength);
|
|
}
|
|
else if (HowtoRumbleMotorEffect == 1)
|
|
{
|
|
double percentForce = ((Motor1pStrength) / 100.0);
|
|
double percentLength = (100);
|
|
triggers->LeftRight(0, percentForce, percentLength);
|
|
}
|
|
else if (HowtoRumbleMotorEffect == 2)
|
|
{
|
|
double percentForce = ((Motor1pStrength) / 100.0);
|
|
double percentLength = (100);
|
|
triggers->LeftRight(percentForce, 0, percentLength);
|
|
}
|
|
}
|
|
else if (ff1 == 0x4)
|
|
{
|
|
if (HowtoRumbleKnockEffect == 0)
|
|
{
|
|
double percentForce = ((Knock1pStrength) / 100.0);
|
|
double percentLength = (100);
|
|
triggers->LeftRightDevice2(percentForce, percentForce, percentLength);
|
|
}
|
|
else if (HowtoRumbleKnockEffect == 1)
|
|
{
|
|
double percentForce = ((Knock1pStrength) / 100.0);
|
|
double percentLength = (100);
|
|
triggers->LeftRightDevice2(0, percentForce, percentLength);
|
|
}
|
|
else if (HowtoRumbleKnockEffect == 2)
|
|
{
|
|
double percentForce = ((Knock1pStrength) / 100.0);
|
|
double percentLength = (100);
|
|
triggers->LeftRightDevice2(percentForce, 0, percentLength);
|
|
}
|
|
}
|
|
else if (ff1 == 0x8)
|
|
{
|
|
if (HowtoRumbleMotorEffect == 0)
|
|
{
|
|
double percentForce = ((Motor1pStrength) / 100.0);
|
|
double percentLength = (100);
|
|
triggers->LeftRightDevice2(percentForce, percentForce, percentLength);
|
|
}
|
|
else if (HowtoRumbleMotorEffect == 1)
|
|
{
|
|
double percentForce = ((Motor1pStrength) / 100.0);
|
|
double percentLength = (100);
|
|
triggers->LeftRightDevice2(0, percentForce, percentLength);
|
|
}
|
|
else if (HowtoRumbleMotorEffect == 2)
|
|
{
|
|
double percentForce = ((Motor1pStrength) / 100.0);
|
|
double percentLength = (100);
|
|
triggers->LeftRightDevice2(percentForce, 0, percentLength);
|
|
}
|
|
}
|
|
else if (ff1 == 0x24)
|
|
{
|
|
if (HowtoRumbleKnockEffect == 0)
|
|
{
|
|
double percentForce = ((Knock1pStrength) / 100.0);
|
|
double percentLength = (100);
|
|
triggers->LeftRight(percentForce, percentForce, percentLength);
|
|
triggers->LeftRightDevice2(percentForce, percentForce, percentLength);
|
|
}
|
|
else if (HowtoRumbleKnockEffect == 1)
|
|
{
|
|
double percentForce = ((Knock1pStrength) / 100.0);
|
|
double percentLength = (100);
|
|
triggers->LeftRight(percentForce, percentForce, percentLength);
|
|
triggers->LeftRightDevice2(0, percentForce, percentLength);
|
|
}
|
|
else if (HowtoRumbleKnockEffect == 2)
|
|
{
|
|
double percentForce = ((Knock1pStrength) / 100.0);
|
|
double percentLength = (100);
|
|
triggers->LeftRight(percentForce, percentForce, percentLength);
|
|
triggers->LeftRightDevice2(percentForce, 0, percentLength);
|
|
}
|
|
}
|
|
else if (ff1 == 0x48)
|
|
{
|
|
if (HowtoRumbleMotorEffect == 0)
|
|
{
|
|
double percentForce = ((Motor1pStrength) / 100.0);
|
|
double percentLength = (100);
|
|
triggers->LeftRight(percentForce, percentForce, percentLength);
|
|
triggers->LeftRightDevice2(percentForce, percentForce, percentLength);
|
|
}
|
|
else if (HowtoRumbleMotorEffect == 1)
|
|
{
|
|
double percentForce = ((Motor1pStrength) / 100.0);
|
|
double percentLength = (100);
|
|
triggers->LeftRight(0, percentForce, percentLength);
|
|
triggers->LeftRightDevice2(0, percentForce, percentLength);
|
|
}
|
|
else if (HowtoRumbleMotorEffect == 2)
|
|
{
|
|
double percentForce = ((Motor1pStrength) / 100.0);
|
|
double percentLength = (100);
|
|
triggers->LeftRight(percentForce, 0, percentLength);
|
|
triggers->LeftRightDevice2(percentForce, 0, percentLength);
|
|
}
|
|
}
|
|
oldFloat1 = newFloat1;
|
|
oldFloat2 = newFloat2;
|
|
} |