5cdcc28365
Removed the old code from memory address days when lamp values messed with values, no longer needed
1647 lines
44 KiB
C++
1647 lines
44 KiB
C++
/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include "OutputReading.h"
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#include <commctrl.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string>
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#include <tchar.h>
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#include "SDL.h"
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extern int joystick_index1;
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extern int joystick_index2;
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extern int joystick_index3;
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extern SDL_Joystick* GameController2;
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extern SDL_Haptic* ControllerHaptic2;
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extern SDL_Haptic* haptic2;
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extern SDL_Joystick* GameController3;
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extern SDL_Haptic* ControllerHaptic3;
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extern SDL_Haptic* haptic3;
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HINSTANCE ProcDLL = NULL;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int configFeedbackLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FeedbackLength"), 120, settingsFilename);
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static int configGameId = GetPrivateProfileInt(TEXT("Settings"), TEXT("GameId"), 0, settingsFilename);
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static int SinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("SinePeriod"), 0, settingsFilename);
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static int SineFadePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("SineFadePeriod"), 0, settingsFilename);
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static int SineStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SineStrength"), 0, settingsFilename);
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static int RumbleStrengthLeftMotor = GetPrivateProfileInt(TEXT("Settings"), TEXT("RumbleStrengthLeftMotor"), 0, settingsFilename);
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static int RumbleStrengthRightMotor = GetPrivateProfileInt(TEXT("Settings"), TEXT("RumbleStrengthRightMotor"), 0, settingsFilename);
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static int EnableForceSpringEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceSpringEffect"), 0, settingsFilename);
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static int ForceSpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceSpringStrength"), 0, settingsFilename);
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static bool init = false;
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static bool EmuName = false;
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static bool RomGameName = false;
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static bool Effect1 = false;
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static bool Effect2 = false;
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static bool Effect3 = false;
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static bool DirtDevilSine = false;
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static bool ForceSpringEffect = false;
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static bool DontSineUntilRaceStart = false;
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static bool HardDrivinFrame = false;
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static bool Motion = false;
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static bool MotionFalse = false;
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HINSTANCE hInstance;
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HINSTANCE hPrevInstance;
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LPSTR lpCmdLine;
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int nCmdShow;
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const char* nameFFB;
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const char* romFFB;
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const char* EmulatorName;
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char* name;
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char* romname;
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char* RunningFFB;
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char* Emulator;
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int vals[8] = { 0 };
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int frame = 0;
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int HardDrivinFFB;
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int StopConstant;
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int newstateFFB;
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int stateFFB;
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int stateFFB2;
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int stateFFB3;
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int stateFFBDevice2;
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int stateFFBDevice3;
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std::string wheelA("wheel");
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typedef int(__stdcall* MAME_START)(int hWnd);
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typedef int(__stdcall* MAME_STOP)(void);
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typedef int(__stdcall* MAME_COPYDATA)(int id, const char* name);
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typedef int(__stdcall* MAME_UPDATESTATE)(const char* id, int state);
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typedef int(__stdcall* MAME_OUTPUT)(const char* name, int value);
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typedef int(__stdcall* INIT_MAME)(int clientid, PWCHAR name, MAME_START start, MAME_STOP stop, MAME_COPYDATA copydata, MAME_UPDATESTATE updatestate, MAME_OUTPUT output);
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MAME_START mame_start_ptr;
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MAME_STOP mame_stop_ptr;
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MAME_COPYDATA mame_copydata_ptr;
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MAME_UPDATESTATE mame_updatestate_ptr;
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MAME_OUTPUT mame_output_ptr;
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INIT_MAME dll_init;
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int __stdcall mame_start(int hWnd);
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int __stdcall mame_stop(void);
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int __stdcall mame_copydata(int id, const char* name);
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int __stdcall mame_updatestate(const char* id, int state);
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int __stdcall mame_output(const char* name, int value);
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void CallTheOutputs()
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{
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#ifdef _WIN64
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ProcDLL = LoadLibrary(TEXT("MAME64.dll"));
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#else
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ProcDLL = LoadLibrary(TEXT("MAME32.dll"));
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#endif
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if (ProcDLL != NULL)
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{
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dll_init = (INIT_MAME)GetProcAddress(ProcDLL, "init_mame");
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}
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else
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{
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#ifdef _WIN64
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MessageBoxA(NULL, "MAME64.dll is missing!", "FFBPluginError", NULL);
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#else
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MessageBoxA(NULL, "MAME32.dll is missing!", "FFBPluginError", NULL);
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#endif
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}
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}
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typedef struct _id_map_entry id_map_entry;
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struct _id_map_entry
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{
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id_map_entry* next;
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const char* name;
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WPARAM id;
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};
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void AppendTextToEditCtrl(HWND hWnd, LPCTSTR lpString);
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void reset_id_to_outname_cache(void);
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const char* get_name_from_id(int id);
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void add_map_entry(id_map_entry* entry, int id, char* name);
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id_map_entry* idmaplist;
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HWND hEdit;
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LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
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void AppendTextToEditCtrl(HWND hWnd, LPCTSTR pszText);
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int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
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{
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CallTheOutputs();
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HWND hWnd;
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MSG msg;
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WNDCLASSEX wcex;
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wcex.cbSize = sizeof(WNDCLASSEX);
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wcex.style = CS_HREDRAW | CS_VREDRAW;
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wcex.lpfnWndProc = (WNDPROC)WndProc;
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wcex.cbClsExtra = 0;
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wcex.cbWndExtra = 0;
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wcex.hInstance = hInstance;
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wcex.hIcon = LoadIcon(hInstance, IDI_APPLICATION);
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wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
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wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW);
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wcex.lpszMenuName = NULL;
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wcex.lpszClassName = L"MAMEInterop";
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wcex.hIconSm = NULL;
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RegisterClassEx(&wcex);
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hWnd = CreateWindow(L"MAMEInterop", L"MAMEInterop", WS_OVERLAPPEDWINDOW,
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0, 0, 512, 512, NULL, NULL, hInstance, NULL);
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if (hWnd == NULL)
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MessageBox(hWnd, L"Could not create window", L"Error", MB_OK | MB_ICONERROR);
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hEdit = CreateWindowEx(WS_EX_CLIENTEDGE, L"EDIT", L"",
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WS_CHILD | WS_VISIBLE | WS_VSCROLL | ES_MULTILINE | ES_AUTOVSCROLL,
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8, 8, 488, 464, hWnd, NULL, GetModuleHandle(NULL), NULL);
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if (hEdit == NULL)
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MessageBox(hWnd, L"Could not create edit box.", L"Error", MB_OK | MB_ICONERROR);
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if (hWnd != NULL)
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{
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//ShowWindow(hWnd, SW_SHOW);
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UpdateWindow(hWnd);
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}
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mame_start_ptr = mame_start;
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mame_stop_ptr = mame_stop;
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mame_copydata_ptr = mame_copydata;
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mame_updatestate_ptr = mame_updatestate;
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mame_output_ptr = mame_output;
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dll_init(1, L"Test", mame_start_ptr, mame_stop_ptr, mame_copydata_ptr, mame_updatestate_ptr, mame_output_ptr);
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while (GetMessage(&msg, NULL, 0, 0))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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return msg.wParam;
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}
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LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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switch (message)
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{
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case WM_DESTROY:
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reset_id_to_outname_cache();
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PostQuitMessage(0);
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break;
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default:
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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return 0;
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}
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void AppendTextToEditCtrl(HWND hWnd, LPCTSTR lpString)
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{
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int iPrevLen = GetWindowTextLength(hWnd);
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SendMessage(hWnd, EM_SETSEL, iPrevLen, iPrevLen);
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SendMessage(hWnd, EM_REPLACESEL, 0, (LPARAM)lpString);
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}
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void reset_id_to_outname_cache(void)
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{
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while (idmaplist != NULL)
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{
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id_map_entry* temp = idmaplist;
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idmaplist = temp->next;
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free(temp);
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}
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}
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const char* get_name_from_id(int id)
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{
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while (idmaplist != NULL)
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{
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id_map_entry* temp = idmaplist;
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if (temp->id == (WPARAM)id)
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return temp->name;
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idmaplist = temp->next;
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}
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return NULL;
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}
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void add_map_entry(id_map_entry* entry, int id, char* name)
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{
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char* string;
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entry = (id_map_entry*)malloc(sizeof(entry));
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string = (char*)malloc(strlen(name) + 1);
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if (entry != NULL && string != NULL)
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{
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entry->next = idmaplist;
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entry->name = string;
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entry->id = id;
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strcpy(string, name);
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idmaplist = entry;
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}
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}
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int __stdcall mame_start(int hWnd)
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{
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WCHAR buf[256];
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wsprintf(buf, L"mame_start hwnd = 0x%08x\r\n", hWnd);
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AppendTextToEditCtrl(hEdit, buf);
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return 1;
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}
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int __stdcall mame_stop(void)
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{
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reset_id_to_outname_cache();
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AppendTextToEditCtrl(hEdit, TEXT("mame_stop\r\n"));
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StopConstant = 255;
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return 1;
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}
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int __stdcall mame_copydata(int id, const char* name)
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{
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WCHAR buf[256];
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wsprintf(buf, L"id %d = '%S'\r\n", id, name);
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if (id == 0)
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{
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romFFB = name;
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}
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AppendTextToEditCtrl(hEdit, buf);
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return 1;
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}
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int __stdcall mame_updatestate(const char* id, int state)
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{
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WCHAR buf[256];
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LPCSTR name = get_name_from_id((int)id);
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if (name == NULL)
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name = id;
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wsprintf(buf, L"updatestate: id=%d (%S) state=%d\r\n", id, name, state);
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AppendTextToEditCtrl(hEdit, buf);
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nameFFB = name;
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newstateFFB = state;
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if (HardDrivinFrame)
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{
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if (name == wheelA)
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{
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//if (!(((state == 0xE0) || (state == 0)) && ((frame == 0) || (frame == 4))))
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if ((state != 0xE0) && (state != 0x00))
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{
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vals[frame & 0x7] = state;
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frame++;
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}
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}
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}
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return 1;
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}
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int __stdcall mame_output(const char* name, int value)
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{
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WCHAR buf[256];
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wsprintf(buf, L"output: name=%S value=%d\r\n", name, value);
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AppendTextToEditCtrl(hEdit, buf);
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return 1;
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}
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static BOOL CALLBACK FindWindowBySubstr(HWND hwnd, LPARAM substring)
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{
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const DWORD TITLE_SIZE = 1024;
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TCHAR windowTitle[TITLE_SIZE];
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if (GetWindowText(hwnd, windowTitle, TITLE_SIZE))
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{
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if (_tcsstr(windowTitle, LPCTSTR(substring)) != NULL)
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{
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return false;
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}
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}
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return true;
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}
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DWORD WINAPI ThreadForOutputs(LPVOID lpParam)
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{
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WinMain(hInstance, hPrevInstance, lpCmdLine, nCmdShow);
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return 0;
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}
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DWORD WINAPI ThreadForForcedSpring(LPVOID lpParam)
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{
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if (configGameId == 34)
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{
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Sleep(2500);
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ForceSpringEffect = true;
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}
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else
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{
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ForceSpringEffect = true;
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}
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return 0;
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}
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//Supermodel Emulator Games
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std::string dayto2pe("dayto2pe");
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std::string daytona2("daytona2");
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std::string dirtdvlsa("dirtdvlsa");
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std::string dirtdvls("dirtdvls");
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std::string dirtdvlsj("dirtdvlsj");
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std::string dirtdvlsg("dirtdvlsg");
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std::string ecau("ecau");
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std::string eca("eca");
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std::string ecap("ecap");
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std::string ecaj("ecaj");
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std::string lemans24("lemans24");
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std::string scud("scud");
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std::string scuda("scuda");
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std::string scudj("scudj");
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std::string scudplus("scudplus");
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std::string scudplusa("scudplusa");
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std::string srally2("srally2");
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std::string srally2x("srally2x");
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std::string srally2p("srally2p");
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std::string srally2pa("srally2pa");
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//MAME Games
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std::string aburner2("aburner2");
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std::string aburner2g("aburner2g");
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std::string vformula("vformula");
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std::string vr("vr");
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std::string sfrush("sfrush");
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std::string sfrushrk("sfrushrk");
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std::string sfrushrkwo("sfrushrkwo");
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std::string sfrusha("sfrusha");
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std::string crusnwld("crusnwld");
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std::string crusnwld24("crusnwld24");
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std::string crusnwld23("crusnwld23");
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std::string crusnwld20("crusnwld20");
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std::string crusnwld19("crusnwld19");
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std::string crusnwld17("crusnwld17");
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std::string crusnwld13("crusnwld13");
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std::string offroadc("offroadc");
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std::string offroadc4("offroadc4");
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std::string offroadc3("offroadc3");
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std::string offroadc1("offroadc1");
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std::string crusnusa("crusnusa");
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std::string crusnusa40("crusnusa40");
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std::string crusnusa21("crusnusa21");
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std::string calspeed("calspeed");
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std::string calspeeda("calspeeda");
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std::string calspeedb("calspeedb");
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std::string outrunra("outrunra");
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std::string outrun("outrun");
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std::string outruneh("outruneh");
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std::string toutrun("toutrun");
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std::string toutrund("toutrund");
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std::string toutrunj("toutrunj");
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std::string toutrunjd("toutrunjd");
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std::string pdrift("pdrift");
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std::string pdrifta("pdrifta");
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std::string pdrifte("pdrifte");
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std::string pdriftj("pdriftj");
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std::string pdriftl("pdriftl");
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std::string orunners("orunners");
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std::string orunnersu("orunnersu");
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std::string orunnersj("orunnersj");
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std::string sf2049("sf2049");
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std::string sf2049se("sf2049se");
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std::string sf2049te("sf2049te");
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std::string harddriv("harddriv");
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std::string harddriv1("harddriv1");
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std::string harddrivb6("harddrivb6");
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std::string harddrivb("harddrivb");
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std::string harddrivg4("harddrivg4");
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std::string harddrivg("harddrivg");
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std::string harddrivj6("harddrivj6");
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std::string harddrivj("harddrivj");
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std::string harddriv2("harddriv2");
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std::string harddriv3("harddriv3");
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std::string harddrivcb("harddrivcb");
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std::string harddrivcg("harddrivcg");
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std::string harddrivc1("harddrivc1");
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std::string harddrivc("harddrivc");
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std::string hdrivairp("hdrivairp");
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std::string hdrivair("hdrivair");
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std::string racedrivb1("racedrivb1");
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std::string racedrivb4("racedrivb4");
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std::string racedrivb("racedrivb");
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std::string racedrivg1("racedrivg1");
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std::string racedrivg4("racedrivg4");
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std::string racedrivg("racedrivg");
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std::string racedriv1("racedriv1");
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std::string racedriv2("racedriv2");
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std::string racedriv3("racedriv3");
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std::string racedriv4("racedriv4");
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std::string racedriv("racedriv");
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std::string racedrivcb4("racedrivcb4");
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std::string racedrivcb("racedrivcb");
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std::string racedrivcg4("racedrivcg4");
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std::string racedrivcg("racedrivcg");
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std::string racedrivc2("racedrivc2");
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std::string racedrivc4("racedrivc4");
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std::string racedrivc("racedrivc");
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std::string racedrivpan("racedrivpan");
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std::string othunder("othunder");
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std::string othundero("othundero");
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std::string othunderuo("othunderuo");
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std::string othunderu("othunderu");
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std::string othunderj("othunderj");
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std::string opwolf("opwolf");
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std::string opwolfp("opwolfp");
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std::string opwolfj("opwolfj");
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std::string opwolfu("opwolfu");
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std::string opwolfa("opwolfa");
|
|
std::string revx("revx");
|
|
std::string revxp5("revxp5");
|
|
std::string term2("term2");
|
|
std::string term2la1("term2la1");
|
|
std::string term2pa2("term2pa2");
|
|
std::string term2la2("term2la2");
|
|
std::string term2la3("term2la3");
|
|
std::string term2lg1("term2lg1");
|
|
std::string zombraid("zombraid");
|
|
std::string zombraidpj("zombraidpj");
|
|
std::string zombraidp("zombraidp");
|
|
std::string bbusters("bbusters");
|
|
std::string bbustersu("bbustersu");
|
|
std::string bbustersua("bbustersua");
|
|
std::string bbustersj("bbustersj");
|
|
std::string mechatt("mechatt");
|
|
std::string mechattu("mechattu");
|
|
std::string mechattu1("mechattu1");
|
|
std::string mechattj("mechattj");
|
|
std::string tshoot("tshoot");
|
|
std::string gunbustru("gunbustru");
|
|
std::string gunbustr("gunbustr");
|
|
std::string gunbustrj("gunbustrj");
|
|
std::string alien3("alien3");
|
|
std::string alien3u("alien3u");
|
|
std::string ptblank2("ptblank2");
|
|
std::string ptblank2ua("ptblank2ua");
|
|
std::string ghlpanic("ghlpanic");
|
|
std::string spacegun("spacegun");
|
|
std::string spacegunu("spacegunu");
|
|
std::string spacegunj("spacegunj");
|
|
std::string rchase("rchase");
|
|
std::string rchasej("rchasej");
|
|
std::string lghost("lghost");
|
|
std::string lghostd("lghostd");
|
|
std::string lghostu("lghostu");
|
|
std::string lghostud("lghostud");
|
|
std::string lghostj("lghostj");
|
|
std::string timecris("timecris");
|
|
std::string timecrisa("timecrisa");
|
|
std::string cischeat("cischeat");
|
|
std::string f1gpstar("f1gpstar");
|
|
std::string f1gpstaro("f1gpstaro");
|
|
std::string f1gpstr2("f1gpstr2");
|
|
std::string undrfire("undrfire");
|
|
std::string undrfireu("undrfireu");
|
|
std::string undrfirej("undrfirej");
|
|
std::string cbombers("cbombers");
|
|
std::string cbombersj("cbombersj");
|
|
std::string cbombersp("cbombersp");
|
|
|
|
//Our string to load game from
|
|
std::string Daytona2Active("Daytona2Active");
|
|
std::string DirtDevilsActive("DirtDevilsActive");
|
|
std::string Srally2Active("Srally2Active");
|
|
std::string VirtuaRacingActive("VirtuaRacingActive");
|
|
std::string SanFranActive("SanFranActive");
|
|
std::string CrusnWldActive("CrusnWldActive");
|
|
std::string OffroadChallengeActive("OffroadChallengeActive");
|
|
std::string CrusnUSAActive("CrusnUSAActive");
|
|
std::string CalSpeedActive("CalSpeedActive");
|
|
std::string SanFran2049Active("SanFran2049Active");
|
|
std::string HardDrivinActive("HardDrivinActive");
|
|
std::string EffectActive("EffectActive");
|
|
std::string EffectActive2("EffectActive2");
|
|
std::string OutrunActive("OutrunActive");
|
|
std::string PDriftActive("PDriftActive");
|
|
|
|
//Names of FFB Outputs
|
|
std::string RawDrive("RawDrive");
|
|
std::string digit0("digit0");
|
|
std::string wheel("wheel");
|
|
std::string lamp1("lamp1");
|
|
std::string led2("led2");
|
|
std::string Vibration_motor("Vibration_motor");
|
|
std::string vibration_motor("vibration_motor");
|
|
std::string Wheel_vibration("Wheel_vibration");
|
|
std::string upright_wheel_motor("upright_wheel_motor");
|
|
std::string MA_Steering_Wheel_motor("MA_Steering_Wheel_motor");
|
|
std::string MB_Steering_Wheel_motor("MB_Steering_Wheel_motor");
|
|
std::string Left_Gun_Recoil("Left_Gun_Recoil");
|
|
std::string Right_Gun_Recoil("Right_Gun_Recoil");
|
|
std::string Player1_Recoil_Piston("Player1_Recoil_Piston");
|
|
std::string Player2_Recoil_Piston("Player2_Recoil_Piston");
|
|
std::string Player1_Gun_Recoil("Player1_Gun_Recoil");
|
|
std::string Player2_Gun_Recoil("Player2_Gun_Recoil");
|
|
std::string Player3_Gun_Recoil("Player3_Gun_Recoil");
|
|
std::string P1_Gun_Recoil("P1_Gun_Recoil");
|
|
std::string P2_Gun_Recoil("P2_Gun_Recoil");
|
|
std::string P3_Gun_Recoil("P3_Gun_Recoil");
|
|
std::string P1_gun_recoil("P1_gun_recoil");
|
|
std::string P2_gun_recoil("P2_gun_recoil");
|
|
std::string mcuout1("mcuout1");
|
|
std::string Bank_Motor_Speed("Bank_Motor_Speed");
|
|
std::string Bank_Motor_Direction("Bank_Motor_Direction");
|
|
std::string bank_motor_position("bank_motor_position");
|
|
|
|
//Emulator Name
|
|
std::string MAME("MAME");
|
|
std::string Supermodel("Supermodel");
|
|
|
|
void OutputReading::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
|
|
|
|
if (!init)
|
|
{
|
|
CreateThread(NULL, 0, ThreadForOutputs, NULL, 0, NULL);
|
|
|
|
if (EnableForceSpringEffect == 1)
|
|
{
|
|
CreateThread(NULL, 0, ThreadForForcedSpring, NULL, 0, NULL);
|
|
}
|
|
|
|
wchar_t* deviceGUIDString2 = new wchar_t[256];
|
|
int Device2GUID = GetPrivateProfileString(TEXT("Settings"), TEXT("Device2GUID"), NULL, deviceGUIDString2, 256, settingsFilename);
|
|
char joystick_guid[256];
|
|
sprintf(joystick_guid, "%S", deviceGUIDString2);
|
|
SDL_JoystickGUID guid, dev_guid;
|
|
int numJoysticks = SDL_NumJoysticks();
|
|
std::string njs = std::to_string(numJoysticks);
|
|
((char)njs.c_str());
|
|
for (int i = 0; i < SDL_NumJoysticks(); i++)
|
|
{
|
|
extern int joystick1Index;
|
|
if (i == joystick1Index)
|
|
{
|
|
continue;
|
|
}
|
|
SDL_Joystick* js2 = SDL_JoystickOpen(i);
|
|
joystick_index2 = SDL_JoystickInstanceID(js2);
|
|
SDL_JoystickGUID guid = SDL_JoystickGetGUID(js2);
|
|
char guid_str[1024];
|
|
SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
|
|
const char* name = SDL_JoystickName(js2);
|
|
char text[256];
|
|
sprintf(text, "Joystick: %d / Name: %s / GUID: %s\n", i, name, guid_str);
|
|
guid = SDL_JoystickGetGUIDFromString(joystick_guid);
|
|
dev_guid = SDL_JoystickGetGUID(js2);
|
|
if (!memcmp(&guid, &dev_guid, sizeof(SDL_JoystickGUID)))
|
|
{
|
|
GameController2 = SDL_JoystickOpen(i);
|
|
ControllerHaptic2 = SDL_HapticOpenFromJoystick(GameController2);
|
|
break;
|
|
}
|
|
SDL_JoystickClose(js2);
|
|
}
|
|
haptic2 = ControllerHaptic2;
|
|
if ((SDL_HapticRumbleSupported(haptic2) == SDL_TRUE))
|
|
{
|
|
SDL_HapticRumbleInit;
|
|
SDL_HapticRumbleInit(ControllerHaptic2);
|
|
}
|
|
SDL_HapticSetGain(haptic2, 100);
|
|
|
|
wchar_t* deviceGUIDString3 = new wchar_t[256];
|
|
int Device3GUID = GetPrivateProfileString(TEXT("Settings"), TEXT("Device3GUID"), NULL, deviceGUIDString3, 256, settingsFilename);
|
|
char joystick_guid2[256];
|
|
sprintf(joystick_guid2, "%S", deviceGUIDString3);
|
|
SDL_JoystickGUID guid2, dev_guid2;
|
|
for (int i = 0; i < SDL_NumJoysticks(); i++)
|
|
{
|
|
extern int joystick1Index;
|
|
if (i == joystick1Index)
|
|
{
|
|
continue;
|
|
}
|
|
SDL_Joystick* js3 = SDL_JoystickOpen(i);
|
|
joystick_index3 = SDL_JoystickInstanceID(js3);
|
|
SDL_JoystickGUID guid2 = SDL_JoystickGetGUID(js3);
|
|
char guid_str2[1024];
|
|
SDL_JoystickGetGUIDString(guid2, guid_str2, sizeof(guid_str2));
|
|
const char* name2 = SDL_JoystickName(js3);
|
|
char text2[256];
|
|
sprintf(text2, "Joystick: %d / Name: %s / GUID: %s\n", i, name2, guid_str2);
|
|
guid2 = SDL_JoystickGetGUIDFromString(joystick_guid2);
|
|
dev_guid2 = SDL_JoystickGetGUID(js3);
|
|
if (!memcmp(&guid2, &dev_guid2, sizeof(SDL_JoystickGUID)))
|
|
{
|
|
GameController3 = SDL_JoystickOpen(i);
|
|
ControllerHaptic3 = SDL_HapticOpenFromJoystick(GameController3);
|
|
break;
|
|
}
|
|
SDL_JoystickClose(js3);
|
|
}
|
|
haptic3 = ControllerHaptic3;
|
|
if ((SDL_HapticRumbleSupported(haptic3) == SDL_TRUE))
|
|
{
|
|
SDL_HapticRumbleInit;
|
|
SDL_HapticRumbleInit(ControllerHaptic3);
|
|
}
|
|
SDL_HapticSetGain(haptic3, 100);
|
|
init = true;
|
|
}
|
|
|
|
|
|
if (EnableForceSpringEffect == 1)
|
|
{
|
|
if (ForceSpringEffect)
|
|
{
|
|
triggers->Springi(ForceSpringStrength / 100.0);
|
|
}
|
|
}
|
|
|
|
romname = new char[256]; //name of rom being played
|
|
sprintf(romname, "%s", romFFB);
|
|
|
|
name = new char[256]; //name of FFB currently
|
|
sprintf(name, "%s", nameFFB);
|
|
|
|
if (!RomGameName)
|
|
{
|
|
if (romname != NULL)
|
|
{
|
|
//Select code to run via rom name
|
|
if (romname == dayto2pe || romname == daytona2 || romname == scud || romname == scuda || romname == scudj || romname == scudplus || romname == scudplusa || romname == lemans24)
|
|
{
|
|
RunningFFB = "Daytona2Active";
|
|
}
|
|
|
|
if (romname == dirtdvlsa || romname == dirtdvls || romname == dirtdvlsj || romname == dirtdvlsg)
|
|
{
|
|
RunningFFB = "DirtDevilsActive";
|
|
}
|
|
|
|
if (romname == srally2 || romname == srally2x || romname == srally2p || romname == srally2pa || romname == ecau || romname == eca || romname == ecap || romname == ecaj)
|
|
{
|
|
RunningFFB = "Srally2Active";
|
|
}
|
|
|
|
if (romname == vr || romname == vformula)
|
|
{
|
|
RunningFFB = "VirtuaRacingActive";
|
|
}
|
|
|
|
if (romname == sfrush || romname == sfrusha || romname == sfrushrk || romname == sfrushrkwo)
|
|
{
|
|
RunningFFB = "SanFranActive";
|
|
}
|
|
|
|
if (romname == crusnwld || romname == crusnwld24 || romname == crusnwld23 || romname == crusnwld20 || romname == crusnwld19 || romname == crusnwld17 || romname == crusnwld13)
|
|
{
|
|
RunningFFB = "CrusnWldActive";
|
|
}
|
|
|
|
if (romname == offroadc || romname == offroadc4 || romname == offroadc3 || romname == offroadc1)
|
|
{
|
|
RunningFFB = "OffroadChallengeActive";
|
|
}
|
|
|
|
if (romname == crusnusa || romname == crusnusa40 || romname == crusnusa21)
|
|
{
|
|
RunningFFB = "CrusnUSAActive";
|
|
}
|
|
|
|
if (romname == calspeed || romname == calspeeda || romname == calspeedb)
|
|
{
|
|
RunningFFB = "CalSpeedActive";
|
|
}
|
|
|
|
if (romname == sf2049 || romname == sf2049se || romname == sf2049te)
|
|
{
|
|
RunningFFB = "SanFran2049Active";
|
|
}
|
|
|
|
if (romname == harddriv1 || romname == harddrivb6 || romname == harddrivb || romname == harddrivg4 || romname == harddrivg || romname == harddrivj6 || romname == harddrivj ||
|
|
romname == harddriv2 || romname == harddriv3 || romname == harddriv || romname == harddrivcb || romname == harddrivcg || romname == harddrivc1 || romname == harddrivc ||
|
|
romname == hdrivairp || romname == hdrivair || romname == racedrivb1 || romname == racedrivb4 || romname == racedrivb || romname == racedrivg1 || romname == racedrivg4 ||
|
|
romname == racedrivg || romname == racedriv1 || romname == racedriv2 || romname == racedriv3 || romname == racedriv4 || romname == racedriv || romname == racedrivcb4 ||
|
|
romname == racedrivcb || romname == racedrivcg4 || romname == racedrivcg || romname == racedrivc2 || romname == racedrivc4 || romname == racedrivc || romname == racedrivpan)
|
|
{
|
|
RunningFFB = "HardDrivinActive";
|
|
}
|
|
|
|
if (romname == revx || romname == revxp5 || romname == zombraid || romname == zombraidpj || romname == zombraidp || romname == bbusters || romname == bbustersu || romname == bbustersua ||
|
|
romname == bbustersj || romname == mechatt || romname == mechattu || romname == mechattu1 || romname == mechattj || romname == tshoot || romname == gunbustru || romname == gunbustr ||
|
|
romname == gunbustrj || romname == alien3 || romname == alien3u || romname == ptblank2 || romname == ptblank2ua || romname == ghlpanic || romname == spacegun || romname == spacegunu ||
|
|
romname == spacegunj || romname == term2 || romname == term2la1 || romname == term2la2 || romname == term2la3 || romname == term2lg1 || romname == rchase || romname == rchasej ||
|
|
romname == lghost || romname == lghostd || romname == lghostu || romname == lghostud || romname == lghostj || romname == timecris || romname == timecrisa || romname == othunder ||
|
|
romname == othundero || romname == othunderuo || romname == othunderu || romname == othunderj || romname == opwolf || romname == opwolfp || romname == opwolfj || romname == opwolfu ||
|
|
romname == opwolfa || romname == orunners || romname == orunnersu || romname == orunnersj || romname == toutrun || romname == toutrund || romname == toutrunj || romname == toutrunjd ||
|
|
romname == undrfire || romname == undrfireu || romname == undrfirej || romname == cbombers || romname == cbombersj || romname == cbombersp)
|
|
{
|
|
RunningFFB = "EffectActive";
|
|
}
|
|
|
|
if (romname == outrunra || romname == outrun || romname == outruneh)
|
|
{
|
|
RunningFFB = "OutrunActive";
|
|
}
|
|
|
|
if (romname == pdrift || romname == pdrifta || romname == pdrifte || romname == pdriftj || romname == pdriftl)
|
|
{
|
|
RunningFFB = "PDriftActive";
|
|
}
|
|
|
|
if (romname == aburner2 || romname == aburner2g || romname == cischeat || romname == f1gpstar || romname == f1gpstaro || romname == f1gpstr2)
|
|
{
|
|
RunningFFB = "EffectActive2";
|
|
}
|
|
|
|
if ((RunningFFB != NULL) && (RunningFFB[0] != '\0'))
|
|
{
|
|
RomGameName = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!EmuName)
|
|
{
|
|
//Select code to run via emulator name using partial window title to avoid issues with FPS showing etc
|
|
const TCHAR MAMEstring[] = TEXT("MAME");
|
|
EnumWindows(FindWindowBySubstr, (LPARAM)MAMEstring);
|
|
|
|
const TCHAR Supermodelstring[] = TEXT("Supermodel");
|
|
EnumWindows(FindWindowBySubstr, (LPARAM)Supermodelstring);
|
|
|
|
if (!EnumWindows(FindWindowBySubstr, (LPARAM)MAMEstring))
|
|
{
|
|
EmulatorName = "MAME";
|
|
}
|
|
|
|
if (!EnumWindows(FindWindowBySubstr, (LPARAM)Supermodelstring))
|
|
{
|
|
EmulatorName = "Supermodel";
|
|
}
|
|
|
|
Emulator = new char[256]; // Emulator name
|
|
sprintf(Emulator, "%s", EmulatorName);
|
|
|
|
if ((EmulatorName != NULL) && (EmulatorName[0] != '\0'))
|
|
{
|
|
EmuName = true;
|
|
}
|
|
}
|
|
|
|
if (RomGameName && EmuName)
|
|
{
|
|
if (RunningFFB == Daytona2Active) //Daytona 2,Scud Race,Le Mans 24
|
|
{
|
|
if (Emulator == Supermodel)
|
|
{
|
|
if (name == RawDrive)
|
|
{
|
|
helpers->log("got value: ");
|
|
std::string ffs = std::to_string(newstateFFB);
|
|
helpers->log((char*)ffs.c_str());
|
|
|
|
stateFFB = newstateFFB;
|
|
}
|
|
|
|
if ((stateFFB > 0x09) && (stateFFB < 0x10))
|
|
{
|
|
//Spring
|
|
double percentForce = (stateFFB - 9) / 16.0;
|
|
triggers->Spring(percentForce);
|
|
}
|
|
|
|
if ((stateFFB > 0x1F) && (stateFFB < 0x30))
|
|
{
|
|
//Clutch
|
|
double percentForce = (stateFFB - 31) / 16.0;
|
|
triggers->Friction(percentForce);
|
|
}
|
|
|
|
if ((stateFFB > 0x2F) && (stateFFB < 0x40))
|
|
{
|
|
//Centering
|
|
double percentForce = (stateFFB - 47) / 16.0;
|
|
triggers->Rumble(percentForce, percentForce, 100);
|
|
triggers->Sine(40, 0, percentForce);
|
|
}
|
|
|
|
if ((stateFFB > 0x3F) && (stateFFB < 0x50))
|
|
{
|
|
//Uncentering
|
|
double percentForce = (stateFFB - 63) / 16.0;
|
|
triggers->Rumble(percentForce, percentForce, 100);
|
|
triggers->Sine(40, 0, percentForce);
|
|
}
|
|
|
|
if ((stateFFB > 0x4F) && (stateFFB < 0x60))
|
|
{
|
|
//Roll Right
|
|
double percentForce = (stateFFB - 79) / 16.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(percentForce, 0, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
|
}
|
|
else if ((stateFFB > 0x5F) && (stateFFB < 0x70))
|
|
{
|
|
//Roll Left
|
|
double percentForce = (stateFFB - 95) / 16.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(0, percentForce, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
|
}
|
|
|
|
//Test Menu
|
|
if (stateFFB == 0x80)
|
|
{
|
|
triggers->Rumble(0, 0, 0);
|
|
triggers->Constant(constants->DIRECTION_FROM_LEFT, 0);
|
|
triggers->Constant(constants->DIRECTION_FROM_RIGHT, 0);
|
|
}
|
|
else if (stateFFB == 0x81)
|
|
{
|
|
triggers->Rumble(0.5, 0, 100);
|
|
triggers->Constant(constants->DIRECTION_FROM_LEFT, 0.5);
|
|
}
|
|
else if (stateFFB == 0x82)
|
|
{
|
|
triggers->Rumble(0, 0.5, 100);
|
|
triggers->Constant(constants->DIRECTION_FROM_RIGHT, 0.5);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (RunningFFB == DirtDevilsActive) //Dirt Devils
|
|
{
|
|
if (Emulator == Supermodel)
|
|
{
|
|
if (name == RawDrive)
|
|
{
|
|
helpers->log("got value: ");
|
|
std::string ffs = std::to_string(newstateFFB);
|
|
helpers->log((char*)ffs.c_str());
|
|
|
|
stateFFB = newstateFFB;
|
|
}
|
|
|
|
if (stateFFB == 0x10)
|
|
{
|
|
double percentForce = 0.7;
|
|
triggers->Spring(percentForce);
|
|
}
|
|
|
|
if ((stateFFB == 0x27) || (stateFFB == 0x30))
|
|
{
|
|
DirtDevilSine = false;
|
|
}
|
|
|
|
if (stateFFB == 0x2F)
|
|
{
|
|
DirtDevilSine = true;
|
|
}
|
|
|
|
if (DirtDevilSine)
|
|
{
|
|
double percentForce = (stateFFB - 31) / 16.0;
|
|
triggers->Sine(60, 0, percentForce);
|
|
triggers->Rumble(percentForce, percentForce, 100);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (RunningFFB == Srally2Active) //Sega Rally 2, Emergency Call Ambulance
|
|
{
|
|
if (Emulator == Supermodel)
|
|
{
|
|
if (name == RawDrive)
|
|
{
|
|
helpers->log("got value: ");
|
|
std::string ffs = std::to_string(newstateFFB);
|
|
helpers->log((char*)ffs.c_str());
|
|
|
|
stateFFB = newstateFFB;
|
|
}
|
|
|
|
if ((stateFFB > 0x00) && (stateFFB < 0x26))
|
|
{
|
|
double percentForce = (stateFFB) / 37.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(0, percentForce, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
|
}
|
|
else if ((stateFFB > 0x3F) && (stateFFB < 0x66))
|
|
{
|
|
double percentForce = (stateFFB - 64) / 37.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(percentForce, 0, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (RunningFFB == VirtuaRacingActive) //Virtua Racing
|
|
{
|
|
if (Emulator == MAME)
|
|
{
|
|
if (name == digit0)
|
|
{
|
|
helpers->log("got value: ");
|
|
std::string ffs = std::to_string(newstateFFB);
|
|
helpers->log((char*)ffs.c_str());
|
|
|
|
stateFFB = newstateFFB;
|
|
}
|
|
|
|
if ((stateFFB == 0x03) || (stateFFB == 0x07) || (stateFFB == 0x09) || (stateFFB == 0x10))
|
|
{
|
|
if (stateFFB == 0x07)
|
|
{
|
|
DontSineUntilRaceStart = true;
|
|
}
|
|
if (stateFFB == 0x09)
|
|
{
|
|
DontSineUntilRaceStart = false;
|
|
}
|
|
//Spring
|
|
double percentForce = 0.8;
|
|
triggers->Spring(percentForce);
|
|
}
|
|
|
|
else if ((stateFFB == 0x20) || (stateFFB == 0x28))
|
|
{
|
|
//Clutch
|
|
double percentForce = 0.4;
|
|
triggers->Friction(percentForce);
|
|
}
|
|
|
|
else if ((stateFFB > 0x2F) && (stateFFB < 0x40))
|
|
{
|
|
//Centering
|
|
double percentForce = (stateFFB - 47) / 11.0;
|
|
triggers->Spring(percentForce);
|
|
}
|
|
|
|
else if ((stateFFB == 0x40) || (stateFFB == 0x46) || (stateFFB == 0x4A))
|
|
{
|
|
if (stateFFB == 0x40)
|
|
{
|
|
//Uncentering
|
|
double percentForce = 0.4;
|
|
triggers->Rumble(percentForce, percentForce, 100);
|
|
triggers->Sine(70, 30, percentForce);
|
|
}
|
|
else
|
|
{
|
|
if (DontSineUntilRaceStart)
|
|
{
|
|
//Uncentering
|
|
double percentForce = 0.4;
|
|
triggers->Rumble(percentForce, percentForce, 100);
|
|
triggers->Sine(70, 30, percentForce);
|
|
}
|
|
}
|
|
}
|
|
|
|
else if ((stateFFB == 0x50) || (stateFFB == 0x5F))
|
|
{
|
|
//Roll Left
|
|
double percentForce = 0.5;
|
|
double percentLength = 100;
|
|
triggers->Rumble(0, percentForce, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
|
}
|
|
else if ((stateFFB == 0x60) || (stateFFB == 0x6F))
|
|
{
|
|
//Roll Right
|
|
double percentForce = 0.5;
|
|
double percentLength = 100;
|
|
triggers->Rumble(percentForce, 0, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (RunningFFB == SanFranActive) //San Francisco Rush
|
|
{
|
|
if (Emulator == MAME)
|
|
{
|
|
if (name == wheel)
|
|
{
|
|
helpers->log("got value: ");
|
|
std::string ffs = std::to_string(newstateFFB);
|
|
helpers->log((char*)ffs.c_str());
|
|
|
|
stateFFB = newstateFFB;
|
|
}
|
|
|
|
if ((stateFFB > 0x80) && (stateFFB < 0x100))
|
|
{
|
|
double percentForce = (256 - stateFFB) / 127.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(0, percentForce, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
|
}
|
|
else if ((stateFFB > 0x00) && (stateFFB < 0x80))
|
|
{
|
|
double percentForce = (stateFFB) / 127.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(percentForce, 0, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (RunningFFB == CrusnWldActive) //Cruis'n World
|
|
{
|
|
if (Emulator == MAME)
|
|
{
|
|
if (name == wheel)
|
|
{
|
|
helpers->log("got value: ");
|
|
std::string ffs = std::to_string(newstateFFB);
|
|
helpers->log((char*)ffs.c_str());
|
|
|
|
stateFFB = newstateFFB;
|
|
}
|
|
|
|
if ((stateFFB > 0x80) && (stateFFB < 0x100))
|
|
{
|
|
double percentForce = (256 - stateFFB) / 127.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(0, percentForce, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
|
}
|
|
else if ((stateFFB > 0x00) && (stateFFB < 0x80))
|
|
{
|
|
double percentForce = (stateFFB) / 127.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(percentForce, 0, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (RunningFFB == OffroadChallengeActive) //Off Road Challenge
|
|
{
|
|
if (Emulator == MAME)
|
|
{
|
|
if (name == wheel)
|
|
{
|
|
helpers->log("got value: ");
|
|
std::string ffs = std::to_string(newstateFFB);
|
|
helpers->log((char*)ffs.c_str());
|
|
|
|
stateFFB = newstateFFB;
|
|
}
|
|
|
|
if ((stateFFB > 0x80) && (stateFFB < 0x100))
|
|
{
|
|
double percentForce = (256 - stateFFB) / 127.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(0, percentForce, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
|
}
|
|
else if ((stateFFB > 0x00) && (stateFFB < 0x80))
|
|
{
|
|
double percentForce = (stateFFB) / 127.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(percentForce, 0, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (RunningFFB == CrusnUSAActive) //Crusn USA
|
|
{
|
|
if (Emulator == MAME)
|
|
{
|
|
if (name == wheel)
|
|
{
|
|
helpers->log("got value: ");
|
|
std::string ffs = std::to_string(newstateFFB);
|
|
helpers->log((char*)ffs.c_str());
|
|
|
|
stateFFB = newstateFFB;
|
|
}
|
|
|
|
if ((stateFFB > 0x80) && (stateFFB < 0x100))
|
|
{
|
|
double percentForce = (256 - stateFFB) / 127.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(0, percentForce, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
|
}
|
|
else if ((stateFFB > 0x00) && (stateFFB < 0x80))
|
|
{
|
|
double percentForce = (stateFFB) / 127.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(percentForce, 0, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (RunningFFB == CalSpeedActive) //California Speed
|
|
{
|
|
if (Emulator == MAME)
|
|
{
|
|
if (name == wheel)
|
|
{
|
|
helpers->log("got value: ");
|
|
std::string ffs = std::to_string(newstateFFB);
|
|
helpers->log((char*)ffs.c_str());
|
|
|
|
stateFFB = newstateFFB;
|
|
}
|
|
|
|
if ((stateFFB > 0x80) && (stateFFB < 0x100))
|
|
{
|
|
double percentForce = (256 - stateFFB) / 127.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(percentForce, 0, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
|
}
|
|
else if ((stateFFB > 0x00) && (stateFFB < 0x80))
|
|
{
|
|
double percentForce = (stateFFB) / 127.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(0, percentForce, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (RunningFFB == EffectActive) //Shaker Motor/LightGun Games
|
|
{
|
|
if (Emulator == MAME)
|
|
{
|
|
if (name == MA_Steering_Wheel_motor || name == Player1_Recoil_Piston || name == Player1_Gun_Recoil || name == Left_Gun_Recoil || name == P1_Gun_Recoil || name == mcuout1 ||
|
|
name == upright_wheel_motor || name == Vibration_motor || name == P1_gun_recoil || name == Wheel_vibration)
|
|
{
|
|
helpers->log("P1 value: ");
|
|
std::string ffs = std::to_string(newstateFFB);
|
|
helpers->log((char*)ffs.c_str());
|
|
|
|
if (newstateFFB == 0)
|
|
{
|
|
Effect1 = false;
|
|
}
|
|
|
|
stateFFB = newstateFFB;
|
|
}
|
|
|
|
if (name == MB_Steering_Wheel_motor || name == Player2_Recoil_Piston || name == Player2_Gun_Recoil || name == Right_Gun_Recoil || name == P2_Gun_Recoil || name == P2_gun_recoil)
|
|
{
|
|
helpers->log("P2 value: ");
|
|
std::string ffs = std::to_string(newstateFFB);
|
|
helpers->log((char*)ffs.c_str());
|
|
|
|
if (newstateFFB == 0)
|
|
{
|
|
Effect2 = false;
|
|
}
|
|
|
|
stateFFBDevice2 = newstateFFB;
|
|
}
|
|
|
|
if (name == Player3_Gun_Recoil || name == P3_Gun_Recoil)
|
|
{
|
|
helpers->log("P3 value: ");
|
|
std::string ffs = std::to_string(newstateFFB);
|
|
helpers->log((char*)ffs.c_str());
|
|
|
|
if (newstateFFB == 0)
|
|
{
|
|
Effect3 = false;
|
|
}
|
|
|
|
stateFFBDevice3 = newstateFFB;
|
|
}
|
|
|
|
if (stateFFB == 0x01)
|
|
{
|
|
Effect1 = true;
|
|
}
|
|
else
|
|
{
|
|
Effect1 = false;
|
|
}
|
|
|
|
if (stateFFBDevice2 == 0x01)
|
|
{
|
|
Effect2 = true;
|
|
}
|
|
else
|
|
{
|
|
Effect2 = false;
|
|
}
|
|
|
|
if (stateFFBDevice3 == 0x01)
|
|
{
|
|
Effect3 = true;
|
|
}
|
|
else
|
|
{
|
|
Effect3 = false;
|
|
}
|
|
|
|
if (Effect1)
|
|
{
|
|
triggers->Sine(SinePeriod, SineFadePeriod, SineStrength / 100.0);
|
|
triggers->Rumble(RumbleStrengthLeftMotor / 100.0, RumbleStrengthRightMotor / 100.0, 100);
|
|
}
|
|
|
|
if (!Effect1)
|
|
{
|
|
triggers->Sine(0, 0, 0);
|
|
triggers->Rumble(0, 0, 0);
|
|
}
|
|
|
|
if (Effect2)
|
|
{
|
|
triggers->SineDevice2(SinePeriod, SineFadePeriod, SineStrength / 100.0);
|
|
triggers->RumbleDevice2(RumbleStrengthLeftMotor / 100.0, RumbleStrengthRightMotor / 100.0, 100);
|
|
}
|
|
|
|
if (!Effect2)
|
|
{
|
|
triggers->SineDevice2(0, 0, 0);
|
|
triggers->RumbleDevice2(0, 0, 0);
|
|
}
|
|
|
|
if (Effect3)
|
|
{
|
|
triggers->SineDevice3(SinePeriod, SineFadePeriod, SineStrength / 100.0);
|
|
triggers->RumbleDevice3(RumbleStrengthLeftMotor / 100.0, RumbleStrengthRightMotor / 100.0, 100);
|
|
}
|
|
|
|
if (!Effect3)
|
|
{
|
|
triggers->SineDevice3(0, 0, 0);
|
|
triggers->RumbleDevice3(0, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (RunningFFB == EffectActive2) //Afterburner,Cisco Heat,F1 GpStar //Keep seperate as names are Lamp1/led2 and could possibly interfere with other outputs
|
|
{
|
|
if (Emulator == MAME)
|
|
{
|
|
if ( name == lamp1 || name == led2)
|
|
{
|
|
helpers->log("P1 value: ");
|
|
std::string ffs = std::to_string(newstateFFB);
|
|
helpers->log((char*)ffs.c_str());
|
|
|
|
if (newstateFFB == 0)
|
|
{
|
|
Effect1 = false;
|
|
}
|
|
|
|
stateFFB = newstateFFB;
|
|
}
|
|
|
|
if (stateFFB == 0x01)
|
|
{
|
|
Effect1 = true;
|
|
}
|
|
else
|
|
{
|
|
Effect1 = false;
|
|
}
|
|
|
|
if (Effect1)
|
|
{
|
|
triggers->Sine(SinePeriod, SineFadePeriod, SineStrength / 100.0);
|
|
triggers->Rumble(RumbleStrengthLeftMotor / 100.0, RumbleStrengthRightMotor / 100.0, 100);
|
|
}
|
|
|
|
if (!Effect1)
|
|
{
|
|
triggers->Sine(0, 0, 0);
|
|
triggers->Rumble(0, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (RunningFFB == OutrunActive)
|
|
{
|
|
if (Emulator == MAME)
|
|
{
|
|
if (name == Bank_Motor_Direction)
|
|
{
|
|
helpers->log("got value: ");
|
|
std::string ffs = std::to_string(newstateFFB);
|
|
helpers->log((char*)ffs.c_str());
|
|
|
|
if (newstateFFB != 0)
|
|
{
|
|
stateFFB = newstateFFB;
|
|
}
|
|
}
|
|
|
|
if (name == Vibration_motor)
|
|
{
|
|
helpers->log("got value: ");
|
|
std::string ffs = std::to_string(newstateFFB);
|
|
helpers->log((char*)ffs.c_str());
|
|
|
|
if (newstateFFB == 0)
|
|
{
|
|
Effect1 = false;
|
|
}
|
|
|
|
stateFFB2 = newstateFFB;
|
|
}
|
|
|
|
if (name == Bank_Motor_Speed)
|
|
{
|
|
stateFFB3 = newstateFFB;
|
|
}
|
|
|
|
if (Motion)
|
|
{
|
|
if (stateFFB == 0x01)
|
|
{
|
|
double percentForce = (1 + stateFFB3) / 8.0;
|
|
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
|
}
|
|
if (stateFFB == 0x02)
|
|
{
|
|
double percentForce = (1 + stateFFB3) / 8.0;
|
|
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
|
}
|
|
}
|
|
|
|
if (stateFFB == 1)
|
|
{
|
|
Motion = true;
|
|
MotionFalse = false;
|
|
}
|
|
|
|
if (stateFFB2 == 1)
|
|
{
|
|
Motion = false;
|
|
}
|
|
|
|
if (StopConstant == 255)
|
|
{
|
|
MotionFalse = true;
|
|
}
|
|
|
|
if (MotionFalse)
|
|
{
|
|
triggers->Constant(constants->DIRECTION_FROM_LEFT, 0);
|
|
triggers->Constant(constants->DIRECTION_FROM_RIGHT, 0);
|
|
Motion = false;
|
|
StopConstant = 0;
|
|
MotionFalse = false;
|
|
}
|
|
|
|
if (!Motion)
|
|
{
|
|
|
|
if (stateFFB2 == 0x01)
|
|
{
|
|
Effect1 = true;
|
|
}
|
|
else
|
|
{
|
|
Effect1 = false;
|
|
}
|
|
|
|
if (Effect1)
|
|
{
|
|
triggers->Sine(SinePeriod, SineFadePeriod, SineStrength / 100.0);
|
|
triggers->Rumble(RumbleStrengthLeftMotor / 100.0, RumbleStrengthRightMotor / 100.0, 100);
|
|
}
|
|
|
|
if (!Effect1)
|
|
{
|
|
triggers->Sine(0, 0, 0);
|
|
triggers->Rumble(0, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (RunningFFB == PDriftActive)
|
|
{
|
|
if (Emulator == MAME)
|
|
{
|
|
if (name == bank_motor_position)
|
|
{
|
|
helpers->log("got value: ");
|
|
std::string ffs = std::to_string(newstateFFB);
|
|
helpers->log((char*)ffs.c_str());
|
|
|
|
stateFFB = newstateFFB;
|
|
}
|
|
|
|
if (name == vibration_motor)
|
|
{
|
|
stateFFB2 = newstateFFB;
|
|
}
|
|
|
|
if (name == upright_wheel_motor)
|
|
{
|
|
helpers->log("got value: ");
|
|
std::string ffs = std::to_string(newstateFFB);
|
|
helpers->log((char*)ffs.c_str());
|
|
|
|
if (newstateFFB == 0)
|
|
{
|
|
Effect1 = false;
|
|
}
|
|
|
|
stateFFB3 = newstateFFB;
|
|
}
|
|
|
|
if (Motion)
|
|
{
|
|
if ((stateFFB > 0x00) && (stateFFB < 0x04))
|
|
{
|
|
double percentForce = (4 - stateFFB) / 3.0;
|
|
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
|
}
|
|
else if ((stateFFB > 0x04) && (stateFFB < 0x08))
|
|
{
|
|
double percentForce = (stateFFB - 4) / 3.0;
|
|
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
|
}
|
|
|
|
if (stateFFB2 >= 0)
|
|
{
|
|
double percentForce = stateFFB2 / 7.0;
|
|
triggers->Sine(60, 0, percentForce / 3.0);
|
|
}
|
|
}
|
|
|
|
if (stateFFB == 4)
|
|
{
|
|
Motion = true;
|
|
MotionFalse = false;
|
|
}
|
|
|
|
if (stateFFB3 == 1)
|
|
{
|
|
Motion = false;
|
|
}
|
|
|
|
if (StopConstant == 255)
|
|
{
|
|
MotionFalse = true;
|
|
}
|
|
|
|
if (MotionFalse)
|
|
{
|
|
triggers->Constant(constants->DIRECTION_FROM_LEFT, 0);
|
|
triggers->Constant(constants->DIRECTION_FROM_RIGHT, 0);
|
|
Motion = false;
|
|
StopConstant = 0;
|
|
MotionFalse = false;
|
|
}
|
|
|
|
if (!Motion)
|
|
{
|
|
if (stateFFB3 == 0x01)
|
|
{
|
|
Effect1 = true;
|
|
}
|
|
else
|
|
{
|
|
Effect1 = false;
|
|
}
|
|
|
|
if (Effect1)
|
|
{
|
|
triggers->Sine(SinePeriod, SineFadePeriod, SineStrength / 100.0);
|
|
triggers->Rumble(RumbleStrengthLeftMotor / 100.0, RumbleStrengthRightMotor / 100.0, 100);
|
|
}
|
|
|
|
if (!Effect1)
|
|
{
|
|
triggers->Sine(0, 0, 0);
|
|
triggers->Rumble(0, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (RunningFFB == SanFran2049Active) //San Fran 2049
|
|
{
|
|
if (Emulator == MAME)
|
|
{
|
|
if (name == wheel)
|
|
{
|
|
helpers->log("got value: ");
|
|
std::string ffs = std::to_string(newstateFFB);
|
|
helpers->log((char*)ffs.c_str());
|
|
|
|
stateFFB = newstateFFB;
|
|
}
|
|
|
|
if ((stateFFB > 0x80) && (stateFFB < 0x100))
|
|
{
|
|
double percentForce = (256 - stateFFB) / 127.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(percentForce, 0, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
|
}
|
|
else if ((stateFFB > 0x00) && (stateFFB < 0x80))
|
|
{
|
|
double percentForce = (stateFFB) / 127.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(0, percentForce, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (RunningFFB == HardDrivinActive) //Hard Drivin
|
|
{
|
|
if (Emulator == MAME)
|
|
{
|
|
if (!HardDrivinFrame)
|
|
{
|
|
HardDrivinFrame = true;
|
|
}
|
|
|
|
if ((frame & 7) == 4)
|
|
{
|
|
HardDrivinFFB = (vals[0] & 15) + ((vals[3] & 7) << 5);
|
|
|
|
if ((vals[1] & 0xF0) == 0xF0)
|
|
{
|
|
HardDrivinFFB |= 0x10;
|
|
}
|
|
|
|
if ((vals[2] & 0xF0) == 0xF0)
|
|
{
|
|
HardDrivinFFB = -HardDrivinFFB;
|
|
}
|
|
|
|
helpers->log("got value: ");
|
|
std::string ffs = std::to_string(HardDrivinFFB);
|
|
helpers->log((char*)ffs.c_str());
|
|
|
|
static char test[256];
|
|
memset(test, 0, 256);
|
|
sprintf(test, "hex print: %d", HardDrivinFFB);
|
|
OutputDebugStringA(test);
|
|
|
|
/* if (HardDrivinFFB > 0)
|
|
{
|
|
double percentForce = HardDrivinFFB / 100.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(percentForce, 0, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
|
}
|
|
|
|
if (HardDrivinFFB < 0)
|
|
{
|
|
HardDrivinFFB = -HardDrivinFFB;
|
|
double percentForce = HardDrivinFFB / 100.0;
|
|
double percentLength = 100;
|
|
triggers->Rumble(0, percentForce, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
|
} */
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |