524 lines
11 KiB
INI
524 lines
11 KiB
INI
; ***********************************************************************************************************************************
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; **************************************************** FFBPlugin.ini source file ****************************************************
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; ***********************************************************************************************************************************
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; This file contains a master list of settings -- both default values and overrides for specific games.
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; This file should not necessarily be distributed upon release. Rather, a post-build step creates individual files for various games
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; that take into account the default settings and each games overrides.
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; ***********************************************************************************************************************************
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; ************************************************* Default values set for all games ************************************************
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; ***********************************************************************************************************************************
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[Settings]
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; GameId specifies the game behavior to use - e.g. which address to read, how to interpret values, etc.
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GameId=-1
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; All forces /designated within a game/ will be scaled to exist between MinForce and MaxForce
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; 0-100: you may want to set a min force if your wheel doesn't deliver sufficient forces when values are low
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MinForce=0
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; 0-100: you may want to set a max force below 100 if your wheel's forces are stronger than desired @ 100%
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MaxForce=100
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; Set Device GUID to connect to specific joystick or controller.
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DeviceGUID=
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;Set to 1 if you want to enable rumble, else 0.
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EnableRumble=0
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ReverseRumble=0
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; Set to 1 to generate log.txt, else 0. Logs will be appended and not cleared.
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Logging=0
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; When a command is set that contradicts a prior command, clear the prior command. Probably should stay as 1.
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ResetFeedback=1
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; Length of a feedback command. While a long period works fine (as long as ResetFeedback=1), some games may still require shorter ones.
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FeedbackLength=500
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; If a game does not specify its own Centering or Friction forces (e.g. only specifies roll left/right),
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; then a default centering and friction force can be applied here. If a game has any of its own such forces,
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; these values will be overwritten immediately in-game.
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; 0-100; Centering is the force that brings the wheel back to the center. Use -1 to disable behavior.
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DefaultCentering=0
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; 0-100; Friction determines how difficult a wheel is to turn. Use -1 to disable behavior.
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DefaultFriction=0
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; Beep when plugin hooks the exe
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BeepWhenHook=0
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; Alternative FFB is for PWM2M2 board and wheel etc
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AlternativeFFB=0
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AlternativeMinForceLeft=0
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AlternativeMaxForceLeft=-100
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AlternativeMinForceRight=0
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AlternativeMaxForceRight=100
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ForceShowDeviceGUIDMessageBox=0
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; ***********************************************************************************************************************************
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; ************************************************ Game overrides are specified below ***********************************************
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; ***********************************************************************************************************************************
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[Daytona Championship USA]
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GameId=1
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MinForce=0
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MaxForce=90
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FeedbackLength=500
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ShowButtonNumbersForSetup=0
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ChangeGearsViaPlugin=0
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EscapeKeyExitViaPlugin=0
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MenuMovementViaPlugin=0
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Gear1=99
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Gear2=99
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Gear3=99
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Gear4=99
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GearUp=99
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GearDown=99
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HideCursor=0
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[Demul]
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GameId=26
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FeedbackLength=500
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FFBMode=0
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[Wacky Races]
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GameId=2
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MinForce=0
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MaxForce=75
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DefaultCentering=15
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[Chase HQ 2]
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GameId=3
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MinForce=0
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MaxForce=75
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DefaultCentering=15
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[AfterburnerClimax]
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GameId=15
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EnableRumble=1
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Rumble1Strength=50
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Rumble2Strength=100
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Rumble1Length=200
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Rumble2Length=200
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[HOTD4]
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GameId=4
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FeedbackLength=100
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EnableRumble=1
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Device2GUID=
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Bullet1pStrength=50
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Grenade1pStrength=70
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Health1pStrength=100
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Bullet2pStrength=50
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Grenade2pStrength=70
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Health2pStrength=100
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HowtoRumbleBulletEffect=0
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HowtoRumbleGrenadeEffect=0
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HowtoRumbleHealthEffect=0
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[LGI]
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GameId=31
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FeedbackLength=100
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EnableRumble=1
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Device2GUID=
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Knock1pStrength=50
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Motor1pStrength=60
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Health1pStrength=100
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Knock2pStrength=50
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Motor2pStrength=60
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Health2pStrength=100
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HowtoRumbleKnockEffect=0
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HowtoRumbleMotorEffect=0
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HowtoRumbleHealthEffect=0
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[LGI3D]
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GameId=30
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FeedbackLength=100
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EnableRumble=1
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Device2GUID=
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Knock1pStrength=50
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Motor1pStrength=60
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Health1pStrength=100
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Knock2pStrength=50
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Motor2pStrength=60
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Health2pStrength=100
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HowtoRumbleKnockEffect=0
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HowtoRumbleMotorEffect=0
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HowtoRumbleHealthEffect=0
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[Sega Racing Classic]
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GameId=5
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FeedbackLength=500
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FFBMode=0
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[Sega Rally 3]
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GameId=6
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FeedbackLength=500
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DefaultCentering=15
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[KODrive]
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GameId=39
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FFBMode=0
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FeedbackLength=500
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[InitialD4]
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GameId=16
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FeedbackLength=80
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FFBMode=0
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[InitialD4Japan]
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GameId=24
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FeedbackLength=80
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FFBMode=0
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[InitialD5]
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GameId=23
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FeedbackLength=80
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FFBMode=0
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[InitialD6]
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GameId=8
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FeedbackLength=80
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FFBMode=0
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[InitialD7]
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GameId=17
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FeedbackLength=80
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FFBMode=0
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[InitialD8]
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GameId=18
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FeedbackLength=80
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FFBMode=0
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[Ford Racing]
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GameId=7
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MaxForce=85
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FeedbackLength=600
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DefaultCentering=20
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[Ford Racing Other]
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GameId=38
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FeedbackLength=600
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MaxForce=100
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[Machstorm]
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GameId=14
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EnableRumble=1
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Power1RumbleStrength=10
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Power2RumbleStrength=20
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Power3RumbleStrength=30
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Power4RumbleStrength=40
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Power5RumbleStrength=50
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Power6RumbleStrength=60
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Power7RumbleStrength=70
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Power8RumbleStrength=80
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Power9RumbleStrength=90
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Power10RumbleStrength=100
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Power1RumbleLength=50
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Power2RumbleLength=50
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Power3RumbleLength=50
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Power4RumbleLength=50
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Power5RumbleLength=50
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Power6RumbleLength=50
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Power7RumbleLength=50
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Power8RumbleLength=50
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Power9RumbleLength=50
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Power10RumbleLength=100
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[PokkenTournament]
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GameId=19
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EnableRumble=1
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RumbleStrength=100
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RumbleLength=500
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HowtoRumble=0
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[Mario Kart Arcade GP DX v100]
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GameId=11
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DefaultCentering=25
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FeedbackLength=80
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[Battle Gear 4]
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GameId=13
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DefaultCentering=25
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FeedbackLength=500
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[Outrun 2 Special Tours Deluxe Custom]
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GameId=12
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MinForce=0
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MaxForce=100
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FeedbackLength=80
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DefaultCentering=-1
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FFBMode=0
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ShowButtonNumbersForSetup=0
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ChangeGearsViaPlugin=0
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Gear1=99
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Gear2=99
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Gear3=99
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Gear4=99
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Gear5=99
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Gear6=99
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[Outrun 2 Special Tours Deluxe Real]
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GameId=35
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MinForce=0
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MaxForce=100
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FeedbackLength=80
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SpringStrength=50
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ShowButtonNumbersForSetup=0
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ChangeGearsViaPlugin=0
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Gear1=99
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Gear2=99
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Gear3=99
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Gear4=99
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Gear5=99
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Gear6=99
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[WMMT5]
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GameId=9
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MinForce=0
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MaxForce=100
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DefaultCentering=0
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FeedbackLength=80
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Logging=0
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AlternativeMinForceLeft=0
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AlternativeMaxForceLeft=-100
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AlternativeMinForceRight=0
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AlternativeMaxForceRight=100
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SpringStrength=100
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FrictionStrength=0
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JointsAndStripesStrength=100
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CollisionsStrength=100
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TiresSlipStrength=100
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HighSpeedVibrationsStrength=100
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WheelSpinStrength=100
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GearChangeStrength=20
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GearChangeDelay=250
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GearChangeLength=200
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LimitBetweenHighSpeedVibrationsAndTiresSlip=75
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ShowButtonNumbersForSetup=0
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ForceFullTune=0
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DisableRaceTimer=0
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EnableForceFinish=0
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EnableForceTimeUp=0
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ForceFinishButton=99
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ForceTimeUpButton=99
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[Mame 0199 32bit]
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GameId=34
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MinForce=0
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MaxForce=75
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DefaultCentering=0
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FeedbackLength=500
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FFBMode=0
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[Mame 0199 64bit]
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GameId=34
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MinForce=0
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MaxForce=75
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DefaultCentering=0
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FeedbackLength=500
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FFBMode=0
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[Mame 0206 32bit]
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GameId=33
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MinForce=0
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MaxForce=75
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DefaultCentering=0
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FeedbackLength=500
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FFBMode=0
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[Mame 0206 64bit]
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GameId=33
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MinForce=0
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MaxForce=75
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DefaultCentering=0
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FeedbackLength=500
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FFBMode=0
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[Sonic & Sega All Stars Racing]
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GameId=21
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FeedbackLength=500
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[GTI Club Supermini Festa]
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GameId=27
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FeedbackLength=500
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FFBMode=0
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[Road Fighters 3D]
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GameId=29
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MinForce=0
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MaxForce=70
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AlternativeMinForceLeft=0
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AlternativeMaxForceLeft=-70
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AlternativeMinForceRight=0
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AlternativeMaxForceRight=70
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FeedbackLength=500
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CabinetID=1
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Only2D=0
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HackToSkipMenuError=1
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HackToCloseLibmovieErrorAuto=1
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FFBMode=0
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InputDeviceWheelEnable=0
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InputDeviceWheelSteeringAxis=99
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InputDeviceWheelAcclAxis=99
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InputDeviceWheelBrakeAxis=99
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InputDeviceWheelReverseAxis=0
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InputDeviceCombinedPedals=0
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SteeringDeadzone=2
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PedalDeadzone=2
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SequentialGears=0
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ShowButtonNumbersForSetup=0
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ShowAxisForSetup=0
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DpadUp=
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DpadDown=
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DpadLeft=
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DpadRight=
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ExitButton=99
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TestButton=99
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ServiceButton=99
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CreditButton=99
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ViewButton=99
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ThreeDimensionalButton=99
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leverUp=99
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leverDown=99
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leverLeft=99
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leverRight=99
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Device2GUID=
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DpadUpDevice2=
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DpadDownDevice2=
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DpadLeftDevice2=
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DpadRightDevice2=
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ExitButtonDevice2=99
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TestButtonDevice2=99
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ServiceButtonDevice2=99
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CreditButtonDevice2=99
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ViewButtonDevice2=99
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ThreeDimensionalButtonDevice2=99
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leverUpDevice2=99
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leverDownDevice2=99
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leverLeftDevice2=99
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leverRightDevice2=99
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[Button Rumble 32bit]
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GameId=28
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EnableRumble=1
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ShowButtonNumbersForSetup=0
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BothRumbleMotor=1
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LeftRumbleMotor=0
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RightRumbleMotor=0
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RumbleStrength=100
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RumbleLength=0
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Device2GUID=
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Button1Rumble=99
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Button2Rumble=99
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Button3Rumble=99
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Button4Rumble=99
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Button5Rumble=99
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Button6Rumble=99
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Button7Rumble=99
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Button8Rumble=99
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Button9Rumble=99
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Button10Rumble=99
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Button1Device2Rumble=99
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Button2Device2Rumble=99
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Button3Device2Rumble=99
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Button4Device2Rumble=99
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Button5Device2Rumble=99
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Button6Device2Rumble=99
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Button7Device2Rumble=99
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Button8Device2Rumble=99
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Button9Device2Rumble=99
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Button10Device2Rumble=99
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[Button Rumble 64bit]
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GameId=28
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EnableRumble=1
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ShowButtonNumbersForSetup=0
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BothRumbleMotor=1
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LeftRumbleMotor=0
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RightRumbleMotor=0
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RumbleStrength=100
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RumbleLength=0
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Device2GUID=
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Button1Rumble=99
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Button2Rumble=99
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Button3Rumble=99
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Button4Rumble=99
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Button5Rumble=99
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Button6Rumble=99
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Button7Rumble=99
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Button8Rumble=99
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Button9Rumble=99
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Button10Rumble=99
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Button1Device2Rumble=99
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Button2Device2Rumble=99
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Button3Device2Rumble=99
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Button4Device2Rumble=99
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Button5Device2Rumble=99
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Button6Device2Rumble=99
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Button7Device2Rumble=99
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Button8Device2Rumble=99
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Button9Device2Rumble=99
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Button10Device2Rumble=99
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[Mario Kart Arcade GP DX v110]
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GameId=20
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DefaultCentering=-1
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FeedbackLength=80
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ConstantEffectForSteering=1
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ConstantEffectForSteeringStrength=128
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WeaponRumble=1
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WeaponRumbleStrength=30
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CoinRumble=1
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CoinRumbleStrength=20
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DriftRumble=1
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DriftRumbleControllerStrengthMultiplier=100
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HitGroundRumble=1
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HitGroundRumbleStrength=15
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BoostRumble=1
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BoostRumbleStrength=50
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MainShakeRumble=1
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MainShakeRumbleStrength=100
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DirtRumble=1
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DirtRumbleStrength=30
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GrassRumble=1
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GrassRumbleStrength=20
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SandRumble=1
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SandRumbleStrength=10
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WaterRumble=1
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WaterRumbleWheelStrength=65
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WaterRumbleControllerStrengthMultiplier=100
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TileRumble=1
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TileRumbleStrength=20
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CarpetRumble=1
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CarpetRumbleStrength=20
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SpeedBumpRumble=1
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SpeedBumpRumbleStrength=20
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RoughTrackRumble=1
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RoughTrackRumbleStrength=10
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BridgeRumble=1
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BridgeRumbleStrength=40
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HideCursor=0
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[M2Emulator]
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GameId=25
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MinForce=0
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MaxForce=100
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FeedbackLength=500
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FFBMode=0
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DaytonaAIMultiplayerHack=0
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DaytonaForcePanoramicAttract=0
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; ***********************************************************************************************************************************
|
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; ************************************************* Test cases are established below ************************************************
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; ***********************************************************************************************************************************
|
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;
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;[_Test_Const]
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;GameId=-1
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;
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;[_Test_Sine]
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;GameId=-2
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;
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;[_Test_Friction]
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;GameId=-3
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;
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;[_Test_Spring]
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;GameId=-4
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;
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;[_Test_Heavy]
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;GameId=-5
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;
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;[_Test_Loose]
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;GameId=-6 |