242 lines
13 KiB
C++
242 lines
13 KiB
C++
/*This file is part of FFB Arcade Plugin.
|
|
FFB Arcade Plugin is free software : you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
FFB Arcade Plugin is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
|
|
GNU General Public License for more details.
|
|
You should have received a copy of the GNU General Public License
|
|
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <string>
|
|
#include "MarioKartGPDX1.10.h"
|
|
|
|
static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
|
|
static int ConstantEffectForSteering = GetPrivateProfileInt(TEXT("Settings"), TEXT("ConstantEffectForSteering"), 0, settingsFilename);
|
|
static int ConstantEffectForSteeringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ConstantEffectForSteeringStrength"), 0, settingsFilename);
|
|
static int WeaponRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("WeaponRumble"), 0, settingsFilename);
|
|
static int WeaponRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("WeaponRumbleStrength"), 0, settingsFilename);
|
|
static int CoinRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("CoinRumble"), 0, settingsFilename);
|
|
static int CoinRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("CoinRumbleStrength"), 0, settingsFilename);
|
|
static int DriftRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("DriftRumble"), 0, settingsFilename);
|
|
static int DriftRumbleControllerStrengthMultiplier = GetPrivateProfileInt(TEXT("Settings"), TEXT("DriftRumbleControllerStrengthMultiplier"), 0, settingsFilename);
|
|
static int HitGroundRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("HitGroundRumble"), 0, settingsFilename);
|
|
static int HitGroundRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("HitGroundRumbleStrength"), 0, settingsFilename);
|
|
static int BoostRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("BoostRumble"), 0, settingsFilename);
|
|
static int BoostRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("BoostRumbleStrength"), 0, settingsFilename);
|
|
static int MainShakeRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("MainShakeRumble"), 0, settingsFilename);
|
|
static int MainShakeRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("MainShakeRumbleStrength"), 0, settingsFilename);
|
|
static int DirtRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("DirtRumble"), 0, settingsFilename);
|
|
static int DirtRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("DirtRumbleStrength"), 0, settingsFilename);
|
|
static int GrassRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("GrassRumble"), 0, settingsFilename);
|
|
static int GrassRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("GrassRumbleStrength"), 0, settingsFilename);
|
|
static int SandRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("SandRumble"), 0, settingsFilename);
|
|
static int SandRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SandRumbleStrength"), 0, settingsFilename);
|
|
static int WaterRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("WaterRumble"), 0, settingsFilename);
|
|
static int WaterRumbleWheelStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("WaterRumbleWheelStrength"), 0, settingsFilename);
|
|
static int WaterRumbleControllerStrengthMultiplier = GetPrivateProfileInt(TEXT("Settings"), TEXT("WaterRumbleControllerStrengthMultiplier"), 0, settingsFilename);
|
|
static int TileRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("TileRumble"), 0, settingsFilename);
|
|
static int TileRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("TileRumbleStrength"), 0, settingsFilename);
|
|
static int CarpetRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("CarpetRumble"), 0, settingsFilename);
|
|
static int CarpetRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("CarpetRumbleStrength"), 0, settingsFilename);
|
|
static int SpeedBumpRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("SmallBumpRumble"), 0, settingsFilename);
|
|
static int SpeedBumpRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SmallBumpRumbleStrength"), 0, settingsFilename);
|
|
static int RoughTrackRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("RoughTrackRumble"), 0, settingsFilename);
|
|
static int RoughTrackRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("RoughTrackRumbleStrength"), 0, settingsFilename);
|
|
static int BridgeRumble = GetPrivateProfileInt(TEXT("Settings"), TEXT("BridgeRumble"), 0, settingsFilename);
|
|
static int BridgeRumbleStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("BridgeRumbleStrength"), 0, settingsFilename);
|
|
|
|
void MarioKartGPDX110::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
|
|
|
|
INT_PTR ff1 = helpers->ReadIntPtr(0xA46974, /* isRelativeOffset */ true); //shake
|
|
INT_PTR ff2 = helpers->ReadIntPtr(0x00A416E4,/* isRelativeOffset */ true);
|
|
UINT8 ff3 = helpers->ReadByte(ff2 + 0x628, /* isRelativeOffset */ false); // terrain data
|
|
UINT8 ff5 = helpers->ReadByte(ff2 + 0x658, /* isRelativeOffset */ false); //kart flying or on ground
|
|
INT_PTR ff6 = helpers->ReadIntPtr(0x00A309A0,/* isRelativeOffset */ true);
|
|
INT_PTR ff7 = helpers->ReadIntPtr(ff6 + 0x304, /* isRelativeOffset */ false);
|
|
INT_PTR ff8 = helpers->ReadIntPtr(ff7 + 0xE8, /* isRelativeOffset */ false);
|
|
INT_PTR ff9 = helpers->ReadIntPtr(ff8 + 0x64, /* isRelativeOffset */ false);
|
|
INT_PTR ff10 = helpers->ReadIntPtr(ff9 + 0x38, /* isRelativeOffset */ false);
|
|
UINT8 ff11 = helpers->ReadByte(ff10 + 0x4C4, /* isRelativeOffset */ false); // 1 during race only
|
|
float Speed = helpers->ReadFloat32(ff2 + 0x558, /* isRelativeOffset */ false); //Speed of Kart
|
|
UINT8 ff13 = helpers->ReadByte(0xA39690, /* isRelativeOffset */ true); //picking up coins
|
|
UINT8 ff14 = helpers->ReadByte(0xA4528D, /* isRelativeOffset */ true); //picking up weapon box
|
|
UINT8 Wheel = helpers->ReadByte(0xA4652D, /* isRelativeOffset */ true); //0-255 steering
|
|
INT_PTR ff16 = helpers->ReadIntPtr(0x00A2E284, /* isRelativeOffset*/ true);
|
|
UINT8 ff17 = helpers->ReadByte(ff2 + 0x674, /* isRelativeOffset */ false); // Drift
|
|
UINT8 ff18 = helpers->ReadByte(ff16 + 0x3A4, /* isRelativeOffset */ false); // Boost
|
|
|
|
int static oldcoins = 0;
|
|
int newcoins = ff13;
|
|
int static oldweapon = 0;
|
|
int newweapon = ff14;
|
|
int static oldhitground = 0;
|
|
int newhitground = ff5;
|
|
helpers->log("got value: ");
|
|
std::string ffs = std::to_string(ff1);
|
|
helpers->log((char *)ffs.c_str()); helpers->log("got value: ");
|
|
|
|
if ((ConstantEffectForSteering == 1) && (ff11 == 1))
|
|
{
|
|
if ((Wheel >= 0) & (Wheel < 128))
|
|
{
|
|
double percentForce = ((128 - Wheel) / (ConstantEffectForSteeringStrength / 1.0));
|
|
double percentLength = 100;
|
|
triggers->LeftRight(percentForce, 0, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
|
}
|
|
else if ((Wheel > 127) & (Wheel < 256))
|
|
{
|
|
double percentForce = ((Wheel - 127) / (ConstantEffectForSteeringStrength / 1.0));
|
|
double percentLength = 100;
|
|
triggers->LeftRight(0, percentForce, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
|
}
|
|
}
|
|
if ((MainShakeRumble == 1) & (4194308 == ff1) & (ff11 == 1))
|
|
{
|
|
// Large Shake when hitting walls, other karts or getting hit by items
|
|
double percentForce = ((MainShakeRumbleStrength) / 100.0);
|
|
double percentLength = (500);
|
|
triggers->LeftRight(percentForce, percentForce, percentLength);
|
|
triggers->Sine(200, 200, percentForce);
|
|
}
|
|
else if ((BoostRumble == 1) & (ff18 == 1) & (ff11 == 1))
|
|
{
|
|
// Shake when Boost
|
|
double percentForce = ((BoostRumbleStrength) / 100.0);
|
|
double percentLength = (100);
|
|
triggers->LeftRight(percentForce, percentForce, percentLength);
|
|
triggers->Sine(60, 60, percentForce);
|
|
}
|
|
else if ((DriftRumble == 1) & (ff17 == 1) & (Wheel >= 0) & (Wheel < 128) & (ff11 == 1))
|
|
{
|
|
// Drift Effect including steering left
|
|
double percentForce = (((128 - Wheel) / 128.0) * (DriftRumbleControllerStrengthMultiplier / 100.0));
|
|
double percentLength = (100);
|
|
triggers->LeftRight(percentForce, 0, percentLength);
|
|
triggers->Friction(percentForce);
|
|
}
|
|
else if ((DriftRumble == 1) & (ff17 == 1) & (Wheel > 127) & (Wheel < 256) & (ff11 == 1))
|
|
{
|
|
// Drift Effect including steering right
|
|
double percentForce = (((Wheel - 127) / 128.0) * (DriftRumbleControllerStrengthMultiplier / 100.0));
|
|
double percentLength = (100);
|
|
triggers->LeftRight(0, percentForce, percentLength);
|
|
triggers->Friction(percentForce);
|
|
}
|
|
else if ((HitGroundRumble == 1) & (oldhitground != newhitground) & (ff5 == 1) & (ff11 == 1))
|
|
{
|
|
// Shake when hitting ground
|
|
double percentForce = ((HitGroundRumbleStrength) / 100.0);
|
|
double percentLength = (100);
|
|
triggers->LeftRight(percentForce, percentForce, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
|
|
Sleep(50);
|
|
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
|
}
|
|
else if ((WeaponRumble == 1) & (oldweapon != newweapon) & (ff11 == 1))
|
|
{
|
|
// Shake when picking up new weapons or using them
|
|
double percentForce = ((WeaponRumbleStrength) / 100.0);
|
|
double percentLength = (300);
|
|
triggers->LeftRight(percentForce, percentForce, percentLength);
|
|
triggers->Sine(80, 50, percentForce);
|
|
}
|
|
else if ((CoinRumble == 1) & (oldcoins != newcoins) & (ff11 == 1))
|
|
{
|
|
// Shake when picking up coins
|
|
double percentForce = ((CoinRumbleStrength) / 100.0);
|
|
double percentLength = (200);
|
|
triggers->LeftRight(percentForce, percentForce, percentLength);
|
|
triggers->Sine(50, 50, percentForce);
|
|
}
|
|
else if ((DirtRumble == 1) & (3 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
|
|
{
|
|
// small friction when driving on dirt while moving
|
|
double percentForce = ((DirtRumbleStrength) / 100.0);
|
|
double percentLength = (100);
|
|
triggers->LeftRight(percentForce, 0, percentLength);
|
|
triggers->Friction(percentForce);
|
|
}
|
|
else if ((SpeedBumpRumble == 1) & (10 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
|
|
{
|
|
// Small constant when hitting bumps
|
|
double percentForce = ((SpeedBumpRumbleStrength) / 100.0);
|
|
double percentLength = (50);
|
|
triggers->LeftRight(percentForce, percentForce, percentLength);
|
|
triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
|
|
triggers->Constant(constants->DIRECTION_FROM_RIGHT, 0);
|
|
}
|
|
else if ((GrassRumble == 1) & (4 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
|
|
{
|
|
// Wheel rumbles while driving on grass
|
|
double percentForce = ((GrassRumbleStrength) / 100.0);
|
|
double percentLength = (50);
|
|
triggers->LeftRight(0, percentForce, percentLength);
|
|
triggers->Sine(50, 50, percentForce);
|
|
}
|
|
else if ((CarpetRumble == 1) & (9 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
|
|
{
|
|
// Wheel rumbles while driving on carpet
|
|
double percentForce = ((CarpetRumbleStrength) / 100.0);
|
|
double percentLength = (50);
|
|
triggers->LeftRight(0, percentForce, percentLength);
|
|
triggers->Sine(50, 50, percentForce);
|
|
}
|
|
else if ((WaterRumble == 1) & (7 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1) & (Wheel >= 0) & (Wheel < 128))
|
|
{
|
|
//wheel hard to turn while driving through water
|
|
double percentForce = ((WaterRumbleWheelStrength) / 100.0);
|
|
double percentForce1 = ((128 - Wheel / 128.0) * (WaterRumbleControllerStrengthMultiplier / 100.0));
|
|
double percentLength = (100);
|
|
triggers->LeftRight(percentForce1, 0, percentLength);
|
|
triggers->Friction(percentForce);
|
|
}
|
|
else if ((WaterRumble == 1) & (7 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1) & (Wheel > 127))
|
|
{
|
|
double percentForce = ((WaterRumbleWheelStrength) / 100.0);
|
|
double percentForce1 = ((Wheel - 127 / 128.0) * (WaterRumbleControllerStrengthMultiplier / 100.0));
|
|
double percentLength = (100);
|
|
triggers->LeftRight(0, percentForce1, percentLength);
|
|
triggers->Friction(percentForce);
|
|
}
|
|
else if ((TileRumble == 1) & (12 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
|
|
{
|
|
//Wheel rumbles lightly when driving over tiles
|
|
double percentForce = ((TileRumbleStrength) / 100.0);
|
|
double percentLength = (150);
|
|
triggers->LeftRight(0, percentForce, percentLength);
|
|
triggers->Friction(percentForce);
|
|
}
|
|
else if ((SandRumble == 1) & (14 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
|
|
{
|
|
//Wheel rumbles lightly when driving over sand
|
|
double percentForce = ((SandRumbleStrength) / 100.0);
|
|
double percentLength = (50);
|
|
triggers->LeftRight(percentForce, 0, percentLength);
|
|
triggers->Sine(70, 70, percentForce);
|
|
}
|
|
else if ((RoughTrackRumble == 1) & (11 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
|
|
{
|
|
//Wheel rumbles lightly when driving over rough part of track
|
|
double percentForce = ((RoughTrackRumbleStrength) / 100.0);
|
|
double percentLength = (100);
|
|
triggers->LeftRight(0, percentForce, percentLength);
|
|
triggers->Sine(40, 50, percentForce);
|
|
}
|
|
else if ((BridgeRumble == 1) & (8 == ff3) & (ff11 == 1) & (ff5 == 1) & (Speed > 0.1))
|
|
{
|
|
//Wheel rumbles moderately when driving over wooden bridges
|
|
double percentForce = ((BridgeRumbleStrength) / 100.0);
|
|
double percentLength = (100);
|
|
triggers->LeftRight(percentForce, percentForce, percentLength);
|
|
triggers->Sine(120, 120, percentForce);
|
|
}
|
|
oldcoins = newcoins;
|
|
oldweapon = newweapon;
|
|
oldhitground = newhitground;
|
|
} |