152 lines
4.5 KiB
C++
152 lines
4.5 KiB
C++
/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "InitialD0v131.h"
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#include "math.h"
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static UINT8 ff;
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static UINT8 oldff;
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static UINT8 newff;
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static UINT8 ff1;
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static UINT8 ff2;
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static UINT8 ff3;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int EnableForceSpringEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableForceSpringEffect"), 0, settingsFilename);
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static int ForceSpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("ForceSpringStrength"), 0, settingsFilename);
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static int EscapeKeyExitViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("EscapeKeyExitViaPlugin"), 0, settingsFilename);
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static int IDZMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("IDZMode"), 0, settingsFilename);
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void InitialD0::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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if (GetAsyncKeyState((VK_ESCAPE)) && (EscapeKeyExitViaPlugin == 1))
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{
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ExitProcess(0);
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}
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if (IDZMode == 0)
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{
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ff = helpers->ReadByte(0x168317F, true);
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oldff = 0;
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newff = ff;
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helpers->log("got value: ");
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std::string ffs = std::to_string(ff);
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helpers->log((char*)ffs.c_str());
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if (EnableForceSpringEffect == 1)
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{
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triggers->Springi(ForceSpringStrength / 100.0);
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}
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if (oldff != newff)
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{
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if ((ff > 0x37) && (ff < 0x80))
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{
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helpers->log("moving wheel right");
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double percentForce = (128 - ff) / 72.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if ((ff > 0x00) && (ff < 0x49))
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{
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helpers->log("moving wheel left");
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double percentForce = (ff) / 72.0;
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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oldff = newff;
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}
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else
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{
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ff1 = helpers->ReadByte(0x168317C, true);
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ff2 = helpers->ReadByte(0x168317D, true);
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if (IDZMode == 1)
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{
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ff3 = helpers->ReadByte(0x168317E, true);
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}
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else if (IDZMode == 2)
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{
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ff3 = helpers->ReadByte(0x168317F, true);
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}
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if (ff1 == 80)
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{
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helpers->log("Spring");
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triggers->Spring(1.0);
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}
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else if (ff1 == 0x85)
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{
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if ((ff2 > 0x00) && (ff2 < 0x30))
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{
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helpers->log("Sine");
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double percentForce = ff2 / 47.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, percentForce, percentLength);
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triggers->Sine(40, 0, percentForce);
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}
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}
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else if (ff1 == 0x86)
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{
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if ((ff3 > 0x00) && (ff3 < 0x4E))
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{
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helpers->log("Spring");
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double percentForce = ff3 / 77.0;
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double percentLength = 100;
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triggers->Spring(percentForce);
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}
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}
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else if (ff1 == 0x84)
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{
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if ((ff2 == 0x00) && (ff3 > 0x37) && (ff3 < 0x80))
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{
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helpers->log("moving wheel right");
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double percentForce = (128 - ff3) / 72.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if ((ff2 == 0x01) && (ff3 > 0x00) && (ff3 < 0x49))
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{
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helpers->log("moving wheel left");
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double percentForce = (ff3 / 72.0);
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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else
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{
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if ((ff2 == 0x00) && (ff3 > 0x00) && (ff3 < 0x38))
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{
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helpers->log("moving wheel right");
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double percentForce = 1.0;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if ((ff2 == 0x01) && (ff3 > 0x48))
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{
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helpers->log("moving wheel left");
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double percentForce = 1.0;
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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}
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}
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} |