46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "H2Overdrive.h"
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void H2Overdrive::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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float ffstiffness = helpers->ReadFloat32(0x392C54, true);
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float ff = helpers->ReadFloat32(0x392C58, true);
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helpers->log("got value: ");
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std::string ffs = std::to_string(ff);
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helpers->log((char*)ffs.c_str());
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if (ffstiffness > 0)
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{
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double percentForce = ffstiffness / 1.25;
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triggers->Spring(percentForce);
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}
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if (ff > 0)
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{
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double percentForce = ff;
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double percentLength = 100;
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triggers->Rumble(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else if (ff < 0)
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{
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double percentForce = -ff;
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double percentLength = 100;
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triggers->Rumble(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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} |