ea7f30935c
Makes rumble work correctly and stop for each and every game plus other enhancements, also removed Teknoparrot class file etc and just added code to TP games cpp files directly. Removed LastForStop
303 lines
11 KiB
C++
303 lines
11 KiB
C++
/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "LGI.h"
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#include "SDL.h"
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#include <Windows.h>
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#include "SDL.h"
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static EffectTriggers* myTriggers;
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static EffectConstants* myConstants;
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static Helpers* myHelpers;
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static SDL_Event e;
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extern int joystick_index1;
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extern int joystick_index2;
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extern SDL_Joystick* GameController2;
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extern SDL_Haptic* ControllerHaptic2;
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extern SDL_Haptic* haptic2;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int RunningThread(void* ptr)
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{
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int cnt;
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for (cnt = 0; cnt >= 0; ++cnt)
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{
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int ff = myHelpers->ReadIntPtr(0x0063BF5C, /* isRelativeOffset */ true);
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UINT8 ff1 = myHelpers->ReadByte(ff + 0x44, /* isRelativeOffset */ false);
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INT_PTR health1p1 = myHelpers->ReadIntPtr(0x00820024, /* isRelativeOffset*/ true);
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INT_PTR health1p2 = myHelpers->ReadIntPtr(health1p1 + 0x4, /* isRelativeOffset */ false);
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INT_PTR health1p3 = myHelpers->ReadIntPtr(health1p2 + 0x58, /* isRelativeOffset */ false);
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INT_PTR health2p3 = myHelpers->ReadIntPtr(health1p2 + 0x5C, /* isRelativeOffset */ false);
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float health1p = myHelpers->ReadFloat32(health1p3 + 0x14, /* isRelativeOffset */ false); //1p health
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float health2p = myHelpers->ReadFloat32(health2p3 + 0x14, /* isRelativeOffset */ false); //2p health
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myHelpers->log("got value: ");
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std::string ffs = std::to_string(ff1);
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myHelpers->log((char*)ffs.c_str());
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float static oldFloat1 = 0.0;
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float static oldFloat2 = 0.0;
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float newFloat1 = health1p;
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float newFloat2 = health2p;
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int configFeedbackLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("FeedbackLength"), 120, settingsFilename);
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int HowtoRumbleKnockEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleKnockEffect"), 0, settingsFilename);
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int HowtoRumbleMotorEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleMotorEffect"), 0, settingsFilename);
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int HowtoRumbleHealthEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("HowtoRumbleHealthEffect"), 0, settingsFilename);
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int Knock1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Knock1pStrength"), 0, settingsFilename);
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int Motor1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Motor1pStrength"), 0, settingsFilename);
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int Health1pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health1pStrength"), 0, settingsFilename);
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int Knock2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Knock2pStrength"), 0, settingsFilename);
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int Motor2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Motor2pStrength"), 0, settingsFilename);
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int Health2pStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("Health2pStrength"), 0, settingsFilename);
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if ((oldFloat1 != newFloat1) && (health1p != 0x1))
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{
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if (HowtoRumbleHealthEffect == 0)
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{
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double percentForce = ((Health1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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myTriggers->Rumble(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleHealthEffect == 1)
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{
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double percentForce = ((Health1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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myTriggers->Rumble(0, percentForce, percentLength);
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}
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else if (HowtoRumbleHealthEffect == 2)
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{
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double percentForce = ((Health1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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myTriggers->Rumble(percentForce, 0, percentLength);
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}
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}
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if ((oldFloat2 != newFloat2) && (health2p != 0x1))
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{
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if (HowtoRumbleHealthEffect == 0)
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{
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double percentForce = ((Health2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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myTriggers->RumbleDevice2(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleHealthEffect == 1)
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{
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double percentForce = ((Health2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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myTriggers->RumbleDevice2(0, percentForce, percentLength);
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}
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else if (HowtoRumbleHealthEffect == 2)
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{
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double percentForce = ((Health2pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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myTriggers->RumbleDevice2(percentForce, 0, percentLength);
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}
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}
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if (ff1 == 0x20)
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{
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if (HowtoRumbleKnockEffect == 0)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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myTriggers->Rumble(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleKnockEffect == 1)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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myTriggers->Rumble(0, percentForce, percentLength);
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}
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else if (HowtoRumbleKnockEffect == 2)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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myTriggers->Rumble(percentForce, 0, percentLength);
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}
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}
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if (ff1 == 0x40)
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{
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if (HowtoRumbleMotorEffect == 0)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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myTriggers->Rumble(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleMotorEffect == 1)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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myTriggers->Rumble(0, percentForce, percentLength);
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}
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else if (HowtoRumbleMotorEffect == 2)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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myTriggers->Rumble(percentForce, 0, percentLength);
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}
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}
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if (ff1 == 0x4)
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{
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if (HowtoRumbleKnockEffect == 0)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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myTriggers->RumbleDevice2(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleKnockEffect == 1)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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myTriggers->RumbleDevice2(0, percentForce, percentLength);
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}
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else if (HowtoRumbleKnockEffect == 2)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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myTriggers->RumbleDevice2(percentForce, 0, percentLength);
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}
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}
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if (ff1 == 0x8)
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{
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if (HowtoRumbleMotorEffect == 0)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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myTriggers->RumbleDevice2(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleMotorEffect == 1)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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myTriggers->RumbleDevice2(0, percentForce, percentLength);
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}
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else if (HowtoRumbleMotorEffect == 2)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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myTriggers->RumbleDevice2(percentForce, 0, percentLength);
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}
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}
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if (ff1 == 0x24)
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{
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if (HowtoRumbleKnockEffect == 0)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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myTriggers->Rumble(percentForce, percentForce, percentLength);
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myTriggers->RumbleDevice2(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleKnockEffect == 1)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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myTriggers->Rumble(percentForce, percentForce, percentLength);
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myTriggers->RumbleDevice2(0, percentForce, percentLength);
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}
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else if (HowtoRumbleKnockEffect == 2)
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{
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double percentForce = ((Knock1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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myTriggers->Rumble(percentForce, percentForce, percentLength);
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myTriggers->RumbleDevice2(percentForce, 0, percentLength);
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}
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}
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if (ff1 == 0x48)
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{
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if (HowtoRumbleMotorEffect == 0)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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myTriggers->Rumble(percentForce, percentForce, percentLength);
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myTriggers->RumbleDevice2(percentForce, percentForce, percentLength);
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}
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else if (HowtoRumbleMotorEffect == 1)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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myTriggers->Rumble(0, percentForce, percentLength);
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myTriggers->RumbleDevice2(0, percentForce, percentLength);
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}
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else if (HowtoRumbleMotorEffect == 2)
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{
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double percentForce = ((Motor1pStrength) / 100.0);
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double percentLength = configFeedbackLength;
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myTriggers->Rumble(percentForce, 0, percentLength);
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myTriggers->RumbleDevice2(percentForce, 0, percentLength);
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}
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}
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oldFloat1 = newFloat1;
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oldFloat2 = newFloat2;
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}
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}
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void LGI::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
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myTriggers = triggers;
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myConstants = constants;
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myHelpers = helpers;
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for (int i = 0; i < SDL_NumJoysticks(); i++)
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{
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wchar_t* deviceGUIDString2 = new wchar_t[256];
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int Device2GUID = GetPrivateProfileString(TEXT("Settings"), TEXT("Device2GUID"), NULL, deviceGUIDString2, 256, settingsFilename);
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char joystick_guid[256];
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sprintf(joystick_guid, "%S", deviceGUIDString2);
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SDL_JoystickGUID guid, dev_guid;
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int numJoysticks = SDL_NumJoysticks();
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std::string njs = std::to_string(numJoysticks);
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((char)njs.c_str());
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for (int i = 0; i < SDL_NumJoysticks(); i++)
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{
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extern int joystick1Index;
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if (i == joystick1Index)
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{
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continue;
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}
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SDL_Joystick* js2 = SDL_JoystickOpen(i);
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joystick_index2 = SDL_JoystickInstanceID(js2);
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SDL_JoystickGUID guid = SDL_JoystickGetGUID(js2);
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char guid_str[1024];
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SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
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const char* name = SDL_JoystickName(js2);
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char text[256];
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sprintf(text, "Joystick: %d / Name: %s / GUID: %s\n", i, name, guid_str);
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guid = SDL_JoystickGetGUIDFromString(joystick_guid);
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dev_guid = SDL_JoystickGetGUID(js2);
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if (!memcmp(&guid, &dev_guid, sizeof(SDL_JoystickGUID)))
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{
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GameController2 = SDL_JoystickOpen(i);
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ControllerHaptic2 = SDL_HapticOpenFromJoystick(GameController2);
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break;
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}
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SDL_JoystickClose(js2);
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}
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haptic2 = ControllerHaptic2;
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if ((SDL_HapticRumbleSupported(haptic2) == SDL_TRUE))
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{
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SDL_HapticRumbleInit;
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SDL_HapticRumbleInit(ControllerHaptic2);
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}
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}
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SDL_Thread* thread;
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thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
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while (SDL_WaitEvent(&e) != 0)
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{
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myTriggers = triggers;
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myConstants = constants;
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myHelpers = helpers;
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}
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} |