ea7f30935c
Makes rumble work correctly and stop for each and every game plus other enhancements, also removed Teknoparrot class file etc and just added code to TP games cpp files directly. Removed LastForStop
326 lines
10 KiB
C++
326 lines
10 KiB
C++
/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "Outrun2Fake.h"
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#include "SDL.h"
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#include <Windows.h>
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static EffectTriggers *myTriggers;
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static EffectConstants *myConstants;
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static Helpers *myHelpers;
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static SDL_Event e;
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static wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename);
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static int ShowButtonNumbersForSetup = GetPrivateProfileInt(TEXT("Settings"), TEXT("ShowButtonNumbersForSetup"), 0, settingsFilename);
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static int ChangeGearsViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("ChangeGearsViaPlugin"), 0, settingsFilename);
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static int Gear1 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear1"), 0, settingsFilename);
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static int Gear2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear2"), 0, settingsFilename);
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static int Gear3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear3"), 0, settingsFilename);
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static int Gear4 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear4"), 0, settingsFilename);
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static int Gear5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear5"), 0, settingsFilename);
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static int Gear6 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear6"), 0, settingsFilename);
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static int SpeedStrength;
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static int RunningThread(void *ptr)
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{
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int cnt;
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for (cnt = 0; cnt >= 0; ++cnt)
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{
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int ff = myHelpers->ReadInt32(0x0827A1A0, /* isRelativeOffset */ false);
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int ffwall = myHelpers->ReadInt32(0x08273FAC, /* isRelativeOffset */ false);
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int ff3 = myHelpers->ReadInt32(0x0827A1DA, /* isRelativeOffset */ false);
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int ff4 = myHelpers->ReadInt32(0x0827A35D, /* isRelativeOffset */ false);
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int ff5 = myHelpers->ReadInt32(0x0827A1D4, /* isRelativeOffset */ false);
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UINT8 ff6 = myHelpers->ReadByte(0x08670DC8, /* isRelativeOffset */ false); // steering
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float ff7 = myHelpers->ReadFloat32(0x08273AD4, /* isRelativeOffset */ false);
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UINT8 ff8 = myHelpers->ReadByte(0x08304ADC, /* isRelativeOffset */ false); // 1 when race
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UINT8 ff9 = myHelpers->ReadByte(0x086749CA, /* isRelativeOffset */ false); // 1 when menu
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UINT8 gear = myHelpers->ReadByte(0x0827A160, /* isRelativeOffset */ false); // gear address
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float ffspeed = myHelpers->ReadFloat32(0x08273DF0, /* isRelativeOffset */ false); //speedo
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UINT8 static oldgear = 0;
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int static oldFloat = 0.0;
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int newFloat = ff3;
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int static oldFloat1 = 0.0;
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int newFloat1 = ff4;
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float newgear = gear;
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if ((ffspeed >= 0.1) && (ffspeed <= 80))
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{
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SpeedStrength = 10;
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}
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else if ((ffspeed >= 80.1) && (ffspeed <= 130))
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{
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SpeedStrength = 20;
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}
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else if ((ffspeed >= 130.1) && (ffspeed <= 180))
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{
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SpeedStrength = 30;
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}
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else if ((ffspeed >= 180.1) && (ffspeed <= 220))
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{
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SpeedStrength = 40;
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}
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else if ((ffspeed >= 220.1) && (ffspeed <= 270))
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{
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SpeedStrength = 50;
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}
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else if ((ffspeed >= 270.1) && (ffspeed <= 320))
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{
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SpeedStrength = 60;
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}
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else if ((ffspeed >= 320.1) && (ffspeed <= 380))
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{
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SpeedStrength = 70;
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}
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else if ((ffspeed >= 380.1) && (ffspeed <= 430))
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{
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SpeedStrength = 80;
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}
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else if ((ffspeed >= 430.1) && (ffspeed <= 500))
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{
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SpeedStrength = 90;
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}
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else if ((ffspeed >= 500.1) && (ffspeed <= 1000))
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{
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SpeedStrength = 100;
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}
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else
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{
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SpeedStrength = 0;
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}
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if (FFBMode == 1)
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{
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if (ff8 == 1)
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{
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if ((ff6 >= 0x00) & (ff6 < 0x7F))
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{
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double percentForce = ((127 - ff6) / 127.0);
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double percentLength = 100;
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myTriggers->Rumble(pow(percentForce, 0.5), 0, percentLength);
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myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
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}
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if ((ff6 > 0x7F) & (ff6 < 0x100))
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{
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double percentForce = ((ff6 - 127) / 128.0);
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double percentLength = 100;
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myTriggers->Rumble(0, pow(percentForce, 0.5), percentLength);
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myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
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}
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}
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if (ff9 == 1)
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{
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if ((ff6 >= 0x00) & (ff6 < 0x7F))
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{
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double percentForce = ((127 - ff6) / 127.0);
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double percentLength = 100;
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myTriggers->Rumble(pow(percentForce, 0.5), 0, percentLength);
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myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
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}
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if ((ff6 > 0x7F) & (ff6 < 0x100))
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{
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double percentForce = ((ff6 - 127) / 128.0);
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double percentLength = 100;
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myTriggers->Rumble(0, pow(percentForce, 0.5), percentLength);
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myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
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}
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}
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if (ff5 == 2)
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{
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if (oldFloat != newFloat)
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{
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double percentForce = SpeedStrength / 100.0;
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double percentLength = 100;
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myTriggers->Rumble(0, pow(percentForce, 0.5), percentLength);
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myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
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}
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}
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else if (ff5 == 1)
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{
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if (oldFloat != newFloat)
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{
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double percentForce = SpeedStrength / 100.0;
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double percentLength = 100;
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myTriggers->Rumble(0, pow(percentForce, 0.5), percentLength);
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myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
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}
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}
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}
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else
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{
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if (ff8 == 1)
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{
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if ((ff6 >= 0x00) & (ff6 < 0x7F))
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{
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double percentForce = ((127 - ff6) / 127.0);
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double percentLength = 100;
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myTriggers->Rumble(percentForce, 0, percentLength);
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myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
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}
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if ((ff6 > 0x7F) & (ff6 < 0x100))
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{
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double percentForce = ((ff6 - 127) / 128.0);
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double percentLength = 100;
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myTriggers->Rumble(0, percentForce, percentLength);
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myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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if (ff9 == 1)
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{
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if ((ff6 >= 0x00) & (ff6 < 0x7F))
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{
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double percentForce = ((127 - ff6) / 127.0);
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double percentLength = 100;
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myTriggers->Rumble(percentForce, 0, percentLength);
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myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
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}
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if ((ff6 > 0x7F) & (ff6 < 0x100))
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{
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double percentForce = ((ff6 - 127) / 128.0);
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double percentLength = 100;
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myTriggers->Rumble(0, percentForce, percentLength);
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myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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if (ff5 == 2)
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{
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if (oldFloat != newFloat)
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{
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double percentForce = SpeedStrength / 100.0;
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double percentLength = 100;
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myTriggers->Rumble(0, percentForce, percentLength);
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myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
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}
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}
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else if (ff5 == 1)
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{
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if (oldFloat != newFloat)
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{
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double percentForce = SpeedStrength / 100.0;
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double percentLength = 100;
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myTriggers->Rumble(percentForce, 0, percentLength);
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myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
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}
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}
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}
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if (oldFloat1 != newFloat1)
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{
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double percentForce = SpeedStrength / 100.0;
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double percentLength = 100;
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myTriggers->Rumble(percentForce, percentForce, percentLength);
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myTriggers->Sine(200, 200, percentForce);
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}
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else if (ff == 8)
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{
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if (SpeedStrength > 0)
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{
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double percentForce = 0.1;
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double percentLength = 100;
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myTriggers->Rumble(percentForce, percentForce, percentLength);
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myTriggers->Sine(70, 70, percentForce);
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}
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}
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else if (ff == 4)
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{
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if (SpeedStrength > 0)
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{
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double percentForce = 0.2;
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double percentLength = 50;
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myTriggers->Rumble(percentForce, percentForce, percentLength);
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myTriggers->Sine(50, 50, percentForce);
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}
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}
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else if (ff == 16)
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{
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if (SpeedStrength > 0)
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{
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double percentForce = 0.2;
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double percentLength = 50;
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myTriggers->Rumble(percentForce, percentForce, percentLength);
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myTriggers->Sine(100, 50, percentForce);
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}
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}
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oldFloat = newFloat;
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oldFloat1 = newFloat1;
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}
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return 0;
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}
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void OutRun2Fake::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
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myTriggers = triggers;
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myConstants = constants;
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myHelpers = helpers;
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SDL_Thread *thread;
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thread = SDL_CreateThread(RunningThread, "RunningThread", (void *)NULL);
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int ff = myHelpers->ReadInt32(0x0827A1A0, /* isRelativeOffset */ false);
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helpers->log("got value: ");
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std::string ffs = std::to_string(ff);
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helpers->log((char *)ffs.c_str());
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while (SDL_WaitEvent(&e) != 0)
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{
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UINT8 transmission = helpers->ReadByte(0x082932C2, /* isRelativeOffset */ false); // Auto or Manual
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myTriggers = triggers;
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myConstants = constants;
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myHelpers = helpers;
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if (ShowButtonNumbersForSetup == 1)
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{
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if (e.type == SDL_JOYBUTTONDOWN)
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{
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if (e.jbutton.button >= 0)
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{
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char buff[100];
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sprintf_s(buff, "Button %d Pressed", e.jbutton.button);
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MessageBoxA(NULL, buff, "", NULL);
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}
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}
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}
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if (e.type == SDL_JOYBUTTONDOWN)
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{
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if (ChangeGearsViaPlugin == 1)
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{
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if ((ChangeGearsViaPlugin == 1) && (transmission == 1))
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{
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if (e.jbutton.button == Gear1)
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{
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helpers->WriteByte(0x0827A160, 0x01, false);
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}
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else if (e.jbutton.button == Gear2)
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{
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helpers->WriteByte(0x0827A160, 0x02, false);
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}
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else if (e.jbutton.button == Gear3)
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{
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helpers->WriteByte(0x0827A160, 0x03, false);
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}
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else if (e.jbutton.button == Gear4)
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{
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helpers->WriteByte(0x0827A160, 0x04, false);
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}
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else if (e.jbutton.button == Gear5)
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{
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helpers->WriteByte(0x0827A160, 0x05, false);
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}
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else if (e.jbutton.button == Gear6)
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{
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helpers->WriteByte(0x0827A160, 0x06, false);
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}
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}
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}
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}
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}
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} |