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mirror of synced 2025-01-20 16:08:45 +01:00
FFBArcadePlugin/Game Files/OutRun2Fake.cpp
Aaron M ea7f30935c Make every game plugin have Running Thread etc
Makes rumble work correctly and stop for each and every game plus other enhancements, also removed Teknoparrot class file etc and just added code to TP games cpp files directly. Removed LastForStop
2019-11-01 18:30:36 +13:00

326 lines
10 KiB
C++

/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "Outrun2Fake.h"
#include "SDL.h"
#include <Windows.h>
static EffectTriggers *myTriggers;
static EffectConstants *myConstants;
static Helpers *myHelpers;
static SDL_Event e;
static wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
static int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename);
static int ShowButtonNumbersForSetup = GetPrivateProfileInt(TEXT("Settings"), TEXT("ShowButtonNumbersForSetup"), 0, settingsFilename);
static int ChangeGearsViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("ChangeGearsViaPlugin"), 0, settingsFilename);
static int Gear1 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear1"), 0, settingsFilename);
static int Gear2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear2"), 0, settingsFilename);
static int Gear3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear3"), 0, settingsFilename);
static int Gear4 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear4"), 0, settingsFilename);
static int Gear5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear5"), 0, settingsFilename);
static int Gear6 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear6"), 0, settingsFilename);
static int SpeedStrength;
static int RunningThread(void *ptr)
{
int cnt;
for (cnt = 0; cnt >= 0; ++cnt)
{
int ff = myHelpers->ReadInt32(0x0827A1A0, /* isRelativeOffset */ false);
int ffwall = myHelpers->ReadInt32(0x08273FAC, /* isRelativeOffset */ false);
int ff3 = myHelpers->ReadInt32(0x0827A1DA, /* isRelativeOffset */ false);
int ff4 = myHelpers->ReadInt32(0x0827A35D, /* isRelativeOffset */ false);
int ff5 = myHelpers->ReadInt32(0x0827A1D4, /* isRelativeOffset */ false);
UINT8 ff6 = myHelpers->ReadByte(0x08670DC8, /* isRelativeOffset */ false); // steering
float ff7 = myHelpers->ReadFloat32(0x08273AD4, /* isRelativeOffset */ false);
UINT8 ff8 = myHelpers->ReadByte(0x08304ADC, /* isRelativeOffset */ false); // 1 when race
UINT8 ff9 = myHelpers->ReadByte(0x086749CA, /* isRelativeOffset */ false); // 1 when menu
UINT8 gear = myHelpers->ReadByte(0x0827A160, /* isRelativeOffset */ false); // gear address
float ffspeed = myHelpers->ReadFloat32(0x08273DF0, /* isRelativeOffset */ false); //speedo
UINT8 static oldgear = 0;
int static oldFloat = 0.0;
int newFloat = ff3;
int static oldFloat1 = 0.0;
int newFloat1 = ff4;
float newgear = gear;
if ((ffspeed >= 0.1) && (ffspeed <= 80))
{
SpeedStrength = 10;
}
else if ((ffspeed >= 80.1) && (ffspeed <= 130))
{
SpeedStrength = 20;
}
else if ((ffspeed >= 130.1) && (ffspeed <= 180))
{
SpeedStrength = 30;
}
else if ((ffspeed >= 180.1) && (ffspeed <= 220))
{
SpeedStrength = 40;
}
else if ((ffspeed >= 220.1) && (ffspeed <= 270))
{
SpeedStrength = 50;
}
else if ((ffspeed >= 270.1) && (ffspeed <= 320))
{
SpeedStrength = 60;
}
else if ((ffspeed >= 320.1) && (ffspeed <= 380))
{
SpeedStrength = 70;
}
else if ((ffspeed >= 380.1) && (ffspeed <= 430))
{
SpeedStrength = 80;
}
else if ((ffspeed >= 430.1) && (ffspeed <= 500))
{
SpeedStrength = 90;
}
else if ((ffspeed >= 500.1) && (ffspeed <= 1000))
{
SpeedStrength = 100;
}
else
{
SpeedStrength = 0;
}
if (FFBMode == 1)
{
if (ff8 == 1)
{
if ((ff6 >= 0x00) & (ff6 < 0x7F))
{
double percentForce = ((127 - ff6) / 127.0);
double percentLength = 100;
myTriggers->Rumble(pow(percentForce, 0.5), 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
}
if ((ff6 > 0x7F) & (ff6 < 0x100))
{
double percentForce = ((ff6 - 127) / 128.0);
double percentLength = 100;
myTriggers->Rumble(0, pow(percentForce, 0.5), percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
}
}
if (ff9 == 1)
{
if ((ff6 >= 0x00) & (ff6 < 0x7F))
{
double percentForce = ((127 - ff6) / 127.0);
double percentLength = 100;
myTriggers->Rumble(pow(percentForce, 0.5), 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, (pow(percentForce, 0.5)));
}
if ((ff6 > 0x7F) & (ff6 < 0x100))
{
double percentForce = ((ff6 - 127) / 128.0);
double percentLength = 100;
myTriggers->Rumble(0, pow(percentForce, 0.5), percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
}
}
if (ff5 == 2)
{
if (oldFloat != newFloat)
{
double percentForce = SpeedStrength / 100.0;
double percentLength = 100;
myTriggers->Rumble(0, pow(percentForce, 0.5), percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
}
}
else if (ff5 == 1)
{
if (oldFloat != newFloat)
{
double percentForce = SpeedStrength / 100.0;
double percentLength = 100;
myTriggers->Rumble(0, pow(percentForce, 0.5), percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, (pow(percentForce, 0.5)));
}
}
}
else
{
if (ff8 == 1)
{
if ((ff6 >= 0x00) & (ff6 < 0x7F))
{
double percentForce = ((127 - ff6) / 127.0);
double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
}
if ((ff6 > 0x7F) & (ff6 < 0x100))
{
double percentForce = ((ff6 - 127) / 128.0);
double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
}
}
if (ff9 == 1)
{
if ((ff6 >= 0x00) & (ff6 < 0x7F))
{
double percentForce = ((127 - ff6) / 127.0);
double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
}
if ((ff6 > 0x7F) & (ff6 < 0x100))
{
double percentForce = ((ff6 - 127) / 128.0);
double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
}
}
if (ff5 == 2)
{
if (oldFloat != newFloat)
{
double percentForce = SpeedStrength / 100.0;
double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
}
}
else if (ff5 == 1)
{
if (oldFloat != newFloat)
{
double percentForce = SpeedStrength / 100.0;
double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
}
}
}
if (oldFloat1 != newFloat1)
{
double percentForce = SpeedStrength / 100.0;
double percentLength = 100;
myTriggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->Sine(200, 200, percentForce);
}
else if (ff == 8)
{
if (SpeedStrength > 0)
{
double percentForce = 0.1;
double percentLength = 100;
myTriggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->Sine(70, 70, percentForce);
}
}
else if (ff == 4)
{
if (SpeedStrength > 0)
{
double percentForce = 0.2;
double percentLength = 50;
myTriggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->Sine(50, 50, percentForce);
}
}
else if (ff == 16)
{
if (SpeedStrength > 0)
{
double percentForce = 0.2;
double percentLength = 50;
myTriggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->Sine(100, 50, percentForce);
}
}
oldFloat = newFloat;
oldFloat1 = newFloat1;
}
return 0;
}
void OutRun2Fake::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread *thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void *)NULL);
int ff = myHelpers->ReadInt32(0x0827A1A0, /* isRelativeOffset */ false);
helpers->log("got value: ");
std::string ffs = std::to_string(ff);
helpers->log((char *)ffs.c_str());
while (SDL_WaitEvent(&e) != 0)
{
UINT8 transmission = helpers->ReadByte(0x082932C2, /* isRelativeOffset */ false); // Auto or Manual
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
if (ShowButtonNumbersForSetup == 1)
{
if (e.type == SDL_JOYBUTTONDOWN)
{
if (e.jbutton.button >= 0)
{
char buff[100];
sprintf_s(buff, "Button %d Pressed", e.jbutton.button);
MessageBoxA(NULL, buff, "", NULL);
}
}
}
if (e.type == SDL_JOYBUTTONDOWN)
{
if (ChangeGearsViaPlugin == 1)
{
if ((ChangeGearsViaPlugin == 1) && (transmission == 1))
{
if (e.jbutton.button == Gear1)
{
helpers->WriteByte(0x0827A160, 0x01, false);
}
else if (e.jbutton.button == Gear2)
{
helpers->WriteByte(0x0827A160, 0x02, false);
}
else if (e.jbutton.button == Gear3)
{
helpers->WriteByte(0x0827A160, 0x03, false);
}
else if (e.jbutton.button == Gear4)
{
helpers->WriteByte(0x0827A160, 0x04, false);
}
else if (e.jbutton.button == Gear5)
{
helpers->WriteByte(0x0827A160, 0x05, false);
}
else if (e.jbutton.button == Gear6)
{
helpers->WriteByte(0x0827A160, 0x06, false);
}
}
}
}
}
}