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mirror of synced 2025-01-20 16:08:45 +01:00
FFBArcadePlugin/Game Files/OutRun2Real.cpp
Aaron M ea7f30935c Make every game plugin have Running Thread etc
Makes rumble work correctly and stop for each and every game plus other enhancements, also removed Teknoparrot class file etc and just added code to TP games cpp files directly. Removed LastForStop
2019-11-01 18:30:36 +13:00

226 lines
6.5 KiB
C++

/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "Outrun2Real.h"
#include "SDL.h"
#include <Windows.h>
static EffectTriggers *myTriggers;
static EffectConstants *myConstants;
static Helpers *myHelpers;
static SDL_Event e;
static int SpeedStrength;
static bool init = true;
static wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
static int ShowButtonNumbersForSetup = GetPrivateProfileInt(TEXT("Settings"), TEXT("ShowButtonNumbersForSetup"), 0, settingsFilename);
static int ChangeGearsViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("ChangeGearsViaPlugin"), 0, settingsFilename);
static int Gear1 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear1"), 0, settingsFilename);
static int Gear2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear2"), 0, settingsFilename);
static int Gear3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear3"), 0, settingsFilename);
static int Gear4 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear4"), 0, settingsFilename);
static int Gear5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear5"), 0, settingsFilename);
static int Gear6 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear6"), 0, settingsFilename);
//B hitting right wall hard constant
//1B hitting left wall hard constant
//2 driving on grass sine
//10 scraping car against side rail left side
//4 driving from grass, sand to road if from right side
//14 driving from grass, sand to road if from left side
//00 when over grass, sand etc
void SendForceFeedback(__int8 force)
{
float ffspeed = myHelpers->ReadFloat32(0x08273DF0, /* isRelativeOffset */ false); //speedo
if ((force == 0x10) || (force == 0x0B) || (force == 0x04))
{
double percentForce = SpeedStrength / 100.0;
double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
}
if ((force == 0x00) || (force == 0x1B) || (force == 0x14))
{
double percentForce = SpeedStrength / 100.0;
double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
}
if (force == 0x02)
{
double percentForce = SpeedStrength / 100.0;
double percentLength = 100;
myTriggers->Rumble(percentForce, percentForce, percentLength);
myTriggers->Sine(70, 80, percentForce);
}
}
signed int cdecl or2FfbFunction(unsigned __int8 unk1, unsigned __int8 unk2, unsigned __int8 force, char unk3)
{
int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 0, TEXT(".\\FFBPlugin.ini"));
if (unk1 == 0x7D)
{
//not used
}
if (unk1 == 0x7B)
{
SendForceFeedback(force);
}
else if (unk1 != 0x7B)
{
double percentForce = SpringStrength / 100.0;
myTriggers->Springi(percentForce);
}
return 0;
}
static int RunningThread(void *ptr)
{
int cnt;
for (cnt = 0; cnt >= 0; ++cnt)
{
UINT8 gear = myHelpers->ReadByte(0x0827A160, /* isRelativeOffset */ false); // gear address
UINT8 ff8 = myHelpers->ReadByte(0x08304ADC, /* isRelativeOffset */ false); // 1 when race
float ffspeed = myHelpers->ReadFloat32(0x08273DF0, /* isRelativeOffset */ false); //speedo
UINT8 static oldgear = 0;
float newgear = gear;
if (init)
{
DWORD tempdw = 0x08105A48;
DWORD loadffb = (DWORD)(void*)or2FfbFunction;
DWORD tempdw2 = loadffb - tempdw - 5;
*(BYTE*)tempdw = 0xE9;
*(DWORD*)(tempdw + 1) = tempdw2;
init = false;
}
if ((ffspeed >= 0.1) && (ffspeed <= 80))
{
SpeedStrength = 10;
}
else if ((ffspeed >= 80.1) && (ffspeed <= 130))
{
SpeedStrength = 20;
}
else if ((ffspeed >= 130.1) && (ffspeed <= 180))
{
SpeedStrength = 30;
}
else if ((ffspeed >= 180.1) && (ffspeed <= 220))
{
SpeedStrength = 40;
}
else if ((ffspeed >= 220.1) && (ffspeed <= 270))
{
SpeedStrength = 50;
}
else if ((ffspeed >= 270.1) && (ffspeed <= 320))
{
SpeedStrength = 60;
}
else if ((ffspeed >= 320.1) && (ffspeed <= 380))
{
SpeedStrength = 70;
}
else if ((ffspeed >= 380.1) && (ffspeed <= 430))
{
SpeedStrength = 80;
}
else if ((ffspeed >= 430.1) && (ffspeed <= 500))
{
SpeedStrength = 90;
}
else if ((ffspeed >= 500.1) && (ffspeed <= 1000))
{
SpeedStrength = 100;
}
else
{
SpeedStrength = 0;
}
if ((oldgear != newgear) && (ff8 == 1) && (ffspeed >= 0.1))
{
double percentForce = 0.1;
double percentLength = 100;
myTriggers->Sine(240, 320, percentForce);
myTriggers->Rumble(percentForce, percentForce, percentLength);
}
oldgear = newgear;
}
return 0;
}
void OutRun2Real::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread *thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void *)NULL);
while (SDL_WaitEvent(&e) != 0)
{
UINT8 transmission = helpers->ReadByte(0x082932C2, /* isRelativeOffset */ false); // Auto or Manual
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
if (ShowButtonNumbersForSetup == 1)
{
if (e.type == SDL_JOYBUTTONDOWN)
{
if (e.jbutton.button >= 0)
{
char buff[100];
sprintf_s(buff, "Button %d Pressed", e.jbutton.button);
MessageBoxA(NULL, buff, "", NULL);
}
}
}
if (e.type == SDL_JOYBUTTONDOWN)
{
if ((ChangeGearsViaPlugin == 1) && (transmission == 1))
{
if (e.jbutton.button == Gear1)
{
helpers->WriteByte(0x0827A160, 0x01, false);
}
else if (e.jbutton.button == Gear2)
{
helpers->WriteByte(0x0827A160, 0x02, false);
}
else if (e.jbutton.button == Gear3)
{
helpers->WriteByte(0x0827A160, 0x03, false);
}
else if (e.jbutton.button == Gear4)
{
helpers->WriteByte(0x0827A160, 0x04, false);
}
else if (e.jbutton.button == Gear5)
{
helpers->WriteByte(0x0827A160, 0x05, false);
}
else if (e.jbutton.button == Gear6)
{
helpers->WriteByte(0x0827A160, 0x06, false);
}
}
}
}
}