ea7f30935c
Makes rumble work correctly and stop for each and every game plus other enhancements, also removed Teknoparrot class file etc and just added code to TP games cpp files directly. Removed LastForStop
226 lines
6.5 KiB
C++
226 lines
6.5 KiB
C++
/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "Outrun2Real.h"
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#include "SDL.h"
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#include <Windows.h>
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static EffectTriggers *myTriggers;
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static EffectConstants *myConstants;
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static Helpers *myHelpers;
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static SDL_Event e;
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static int SpeedStrength;
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static bool init = true;
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static wchar_t *settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int ShowButtonNumbersForSetup = GetPrivateProfileInt(TEXT("Settings"), TEXT("ShowButtonNumbersForSetup"), 0, settingsFilename);
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static int ChangeGearsViaPlugin = GetPrivateProfileInt(TEXT("Settings"), TEXT("ChangeGearsViaPlugin"), 0, settingsFilename);
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static int Gear1 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear1"), 0, settingsFilename);
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static int Gear2 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear2"), 0, settingsFilename);
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static int Gear3 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear3"), 0, settingsFilename);
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static int Gear4 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear4"), 0, settingsFilename);
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static int Gear5 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear5"), 0, settingsFilename);
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static int Gear6 = GetPrivateProfileInt(TEXT("Settings"), TEXT("Gear6"), 0, settingsFilename);
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//B hitting right wall hard constant
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//1B hitting left wall hard constant
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//2 driving on grass sine
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//10 scraping car against side rail left side
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//4 driving from grass, sand to road if from right side
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//14 driving from grass, sand to road if from left side
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//00 when over grass, sand etc
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void SendForceFeedback(__int8 force)
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{
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float ffspeed = myHelpers->ReadFloat32(0x08273DF0, /* isRelativeOffset */ false); //speedo
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if ((force == 0x10) || (force == 0x0B) || (force == 0x04))
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{
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double percentForce = SpeedStrength / 100.0;
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double percentLength = 100;
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myTriggers->Rumble(0, percentForce, percentLength);
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myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
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}
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if ((force == 0x00) || (force == 0x1B) || (force == 0x14))
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{
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double percentForce = SpeedStrength / 100.0;
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double percentLength = 100;
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myTriggers->Rumble(percentForce, 0, percentLength);
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myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
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}
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if (force == 0x02)
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{
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double percentForce = SpeedStrength / 100.0;
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double percentLength = 100;
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myTriggers->Rumble(percentForce, percentForce, percentLength);
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myTriggers->Sine(70, 80, percentForce);
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}
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}
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signed int cdecl or2FfbFunction(unsigned __int8 unk1, unsigned __int8 unk2, unsigned __int8 force, char unk3)
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{
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int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 0, TEXT(".\\FFBPlugin.ini"));
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if (unk1 == 0x7D)
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{
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//not used
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}
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if (unk1 == 0x7B)
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{
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SendForceFeedback(force);
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}
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else if (unk1 != 0x7B)
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{
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double percentForce = SpringStrength / 100.0;
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myTriggers->Springi(percentForce);
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}
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return 0;
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}
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static int RunningThread(void *ptr)
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{
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int cnt;
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for (cnt = 0; cnt >= 0; ++cnt)
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{
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UINT8 gear = myHelpers->ReadByte(0x0827A160, /* isRelativeOffset */ false); // gear address
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UINT8 ff8 = myHelpers->ReadByte(0x08304ADC, /* isRelativeOffset */ false); // 1 when race
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float ffspeed = myHelpers->ReadFloat32(0x08273DF0, /* isRelativeOffset */ false); //speedo
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UINT8 static oldgear = 0;
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float newgear = gear;
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if (init)
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{
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DWORD tempdw = 0x08105A48;
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DWORD loadffb = (DWORD)(void*)or2FfbFunction;
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DWORD tempdw2 = loadffb - tempdw - 5;
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*(BYTE*)tempdw = 0xE9;
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*(DWORD*)(tempdw + 1) = tempdw2;
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init = false;
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}
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if ((ffspeed >= 0.1) && (ffspeed <= 80))
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{
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SpeedStrength = 10;
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}
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else if ((ffspeed >= 80.1) && (ffspeed <= 130))
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{
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SpeedStrength = 20;
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}
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else if ((ffspeed >= 130.1) && (ffspeed <= 180))
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{
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SpeedStrength = 30;
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}
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else if ((ffspeed >= 180.1) && (ffspeed <= 220))
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{
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SpeedStrength = 40;
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}
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else if ((ffspeed >= 220.1) && (ffspeed <= 270))
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{
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SpeedStrength = 50;
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}
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else if ((ffspeed >= 270.1) && (ffspeed <= 320))
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{
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SpeedStrength = 60;
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}
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else if ((ffspeed >= 320.1) && (ffspeed <= 380))
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{
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SpeedStrength = 70;
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}
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else if ((ffspeed >= 380.1) && (ffspeed <= 430))
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{
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SpeedStrength = 80;
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}
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else if ((ffspeed >= 430.1) && (ffspeed <= 500))
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{
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SpeedStrength = 90;
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}
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else if ((ffspeed >= 500.1) && (ffspeed <= 1000))
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{
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SpeedStrength = 100;
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}
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else
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{
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SpeedStrength = 0;
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}
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if ((oldgear != newgear) && (ff8 == 1) && (ffspeed >= 0.1))
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{
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double percentForce = 0.1;
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double percentLength = 100;
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myTriggers->Sine(240, 320, percentForce);
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myTriggers->Rumble(percentForce, percentForce, percentLength);
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}
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oldgear = newgear;
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}
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return 0;
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}
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void OutRun2Real::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
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myTriggers = triggers;
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myConstants = constants;
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myHelpers = helpers;
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SDL_Thread *thread;
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thread = SDL_CreateThread(RunningThread, "RunningThread", (void *)NULL);
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while (SDL_WaitEvent(&e) != 0)
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{
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UINT8 transmission = helpers->ReadByte(0x082932C2, /* isRelativeOffset */ false); // Auto or Manual
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myTriggers = triggers;
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myConstants = constants;
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myHelpers = helpers;
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if (ShowButtonNumbersForSetup == 1)
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{
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if (e.type == SDL_JOYBUTTONDOWN)
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{
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if (e.jbutton.button >= 0)
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{
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char buff[100];
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sprintf_s(buff, "Button %d Pressed", e.jbutton.button);
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MessageBoxA(NULL, buff, "", NULL);
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}
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}
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}
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if (e.type == SDL_JOYBUTTONDOWN)
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{
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if ((ChangeGearsViaPlugin == 1) && (transmission == 1))
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{
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if (e.jbutton.button == Gear1)
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{
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helpers->WriteByte(0x0827A160, 0x01, false);
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}
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else if (e.jbutton.button == Gear2)
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{
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helpers->WriteByte(0x0827A160, 0x02, false);
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}
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else if (e.jbutton.button == Gear3)
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{
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helpers->WriteByte(0x0827A160, 0x03, false);
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}
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else if (e.jbutton.button == Gear4)
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{
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helpers->WriteByte(0x0827A160, 0x04, false);
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}
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else if (e.jbutton.button == Gear5)
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{
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helpers->WriteByte(0x0827A160, 0x05, false);
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}
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else if (e.jbutton.button == Gear6)
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{
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helpers->WriteByte(0x0827A160, 0x06, false);
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}
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}
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}
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}
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} |