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mirror of synced 2025-01-21 00:18:44 +01:00
FFBArcadePlugin/Game Files/WackyRaces.cpp
Aaron M ea7f30935c Make every game plugin have Running Thread etc
Makes rumble work correctly and stop for each and every game plus other enhancements, also removed Teknoparrot class file etc and just added code to TP games cpp files directly. Removed LastForStop
2019-11-01 18:30:36 +13:00

145 lines
3.1 KiB
C++

/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "WackyRaces.h"
#include "SDL.h"
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
static SDL_Event e;
int ttx2wr(int ffRaw) {
switch (ffRaw) {
// moving left, from weakest to strongest (30 => 16).
case 4096:
return 30;
case 64:
return 29;
case 4160:
return 28;
case 2048:
return 27;
case 6144:
return 26;
case 2112:
return 25;
case 6208:
return 24;
case 32:
return 23;
case 4128:
return 22;
case 96:
return 21;
case 4192:
return 20;
case 2080:
return 19;
case 6176:
return 18;
case 2144:
return 17;
case 6240:
return 16;
// moving right, from weakest to strongest (15 => 1)
case 12288:
return 15;
case 8256:
return 14;
case 12352:
return 13;
case 10240:
return 12;
case 14336:
return 11;
case 10304:
return 10;
case 14400:
return 9;
case 8224:
return 8;
case 12320:
return 7;
case 8288:
return 6;
case 12384:
return 5;
case 10272:
return 4;
case 14368:
return 3;
case 10336:
return 2;
case 14432:
return 1;
default:
return 0;
}
}
static int RunningThread(void* ptr)
{
int cnt;
for (cnt = 0; cnt >= 0; ++cnt)
{
int ff = 0;
{
long ffAddress = myHelpers->ReadInt32(0x7E00590, /* isRelativeOffset*/ true);
int ffRaw = myHelpers->ReadInt32(ffAddress + 0x45, /* isRelativeOffset */ false);
int lampArray[7] = { 16, 1024, 512, 128, 8, 256, 16384 };
for (int i = 0; i < 7; i++) {
if ((ffRaw & lampArray[i]) == lampArray[i]) {
ffRaw -= lampArray[i];
}
};
ff = ttx2wr(ffRaw);
}
if (ff > 15)
{
myHelpers->log("moving wheel left");
double percentForce = (31 - ff) / 15.0;
double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
}
else if (ff > 0)
{
myHelpers->log("moving wheel right");
double percentForce = (16 - ff) / 15.0;
double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
}
}
return 0;
}
void WackyRaces::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}
}