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mirror of synced 2024-11-15 02:47:41 +01:00
FFBArcadePlugin/Game Files/ChaseHQ2.cpp
Aaron M ea7f30935c Make every game plugin have Running Thread etc
Makes rumble work correctly and stop for each and every game plus other enhancements, also removed Teknoparrot class file etc and just added code to TP games cpp files directly. Removed LastForStop
2019-11-01 18:30:36 +13:00

149 lines
3.1 KiB
C++

/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "ChaseHQ2.h"
#include "SDL.h"
static SDL_Event e;
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
int ttx2chasehq2(int ffRaw) {
switch (ffRaw) {
case 28672:
return 30;
case 24640:
return 29;
case 28736:
return 28;
case 16624:
return 27;
case 30720:
return 26;
case 26688:
return 25;
case 30784:
return 24;
case 24608:
return 23;
case 28704:
return 22;
case 24672:
return 21;
case 28768:
return 20;
case 26656:
return 19;
case 30752:
return 18;
case 26720:
return 17;
case 30816:
return 16;
case 20480:
return 15;
case 16448:
return 14;
case 20544:
return 13;
case 18432:
return 12;
case 22528:
return 11;
case 18496:
return 10;
case 22592:
return 9;
case 16416:
return 8;
case 20512:
return 7;
case 16480:
return 6;
case 20576:
return 5;
case 18464:
return 4;
case 22560:
return 3;
case 18528:
return 2;
case 22624:
return 1;
default:
return 0;
}
}
static int RunningThread(void* ptr)
{
int cnt;
for (cnt = 0; cnt >= 0; ++cnt)
{
int ff = 0;
{
long ffAddress = myHelpers->ReadInt32(0x130B558, true);
int ffRaw = myHelpers->ReadInt32(ffAddress + 0x45, false);
int lampArray[8] = { (16384) + 1, 16 ,1024 ,512, 128, 8, 256 };
for (int i = 0; i < 7; i++) {
if ((ffRaw & lampArray[i]) == lampArray[i]) {
ffRaw -= lampArray[i];
}
};
ff = ttx2chasehq2(ffRaw);
}
myHelpers->log("got value: ");
std::string ffs = std::to_string(ff);
myHelpers->log((char*)ffs.c_str());
if (ff > 15)
{
myHelpers->log("moving wheel right");
double percentForce = (31 - ff) / 15.0;
double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
}
else if (ff > 0)
{
myHelpers->log("moving wheel left");
double percentForce = (16 - ff) / 15.0;
double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
}
}
}
void ChaseHQ2::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}
}