ea7f30935c
Makes rumble work correctly and stop for each and every game plus other enhancements, also removed Teknoparrot class file etc and just added code to TP games cpp files directly. Removed LastForStop
128 lines
4.5 KiB
C++
128 lines
4.5 KiB
C++
/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "GRID.h"
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#include "SDL.h"
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static EffectTriggers* myTriggers;
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static EffectConstants* myConstants;
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static Helpers* myHelpers;
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static SDL_Event e;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 0, settingsFilename);
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static int GearChangeStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearChangeStrength"), 20, settingsFilename);
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static int GearChangeLength = GetPrivateProfileInt(TEXT("Settings"), TEXT("GearChangeLength"), 200, settingsFilename);
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static int GearChangeThread(void* ptr)
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{
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myHelpers->log("gear change");
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double percentForce = GearChangeStrength / 100.0;
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myTriggers->Sine(GearChangeLength, 0, percentForce);
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myTriggers->Rumble(0, percentForce, 150);
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return 0;
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}
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static int RunningThread(void* ptr)
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{
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int cnt;
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for (cnt = 0; cnt >= 0; ++cnt)
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{
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INT_PTR WallBase = myHelpers->ReadIntPtr(0xB1B7F0, true);
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INT_PTR WallBase1 = myHelpers->ReadIntPtr(WallBase + 0x730, false);
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INT_PTR WallBase2 = myHelpers->ReadIntPtr(WallBase1 + 0x4, false);
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INT_PTR WallBase3 = myHelpers->ReadIntPtr(WallBase2 + 0x4, false);
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float WallBase4 = myHelpers->ReadFloat32(WallBase3 + 0x118, false);
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INT_PTR PanelBase = myHelpers->ReadIntPtr(0xA3FA34, true);
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INT_PTR PanelBase1 = myHelpers->ReadIntPtr(PanelBase + 0x678, false);
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INT_PTR PanelBase2 = myHelpers->ReadIntPtr(PanelBase1 + 0x14, false);
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INT_PTR PanelBase3 = myHelpers->ReadIntPtr(PanelBase2 + 0x30, false);
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UINT8 PanelBase4 = myHelpers->ReadByte(PanelBase3 + 0x2C, false);
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UINT8 Wheels = myHelpers->ReadByte(PanelBase3 + 0xB4, false);
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UINT8 Skids = myHelpers->ReadByte(PanelBase3 + 0x100, false);
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UINT8 AI = myHelpers->ReadByte(PanelBase3 + 0x3D4, false);
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UINT8 gear = myHelpers->ReadByte(0x346A5C6C, false);
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INT_PTR speedoBase = myHelpers->ReadIntPtr(0x28C008, true);
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INT_PTR speedoBase1 = myHelpers->ReadIntPtr(speedoBase + 0xD0, false);
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INT_PTR speedoBase2 = myHelpers->ReadIntPtr(speedoBase1 + 0x460, false);
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INT_PTR speedoBase3 = myHelpers->ReadIntPtr(speedoBase2 + 0x184, false);
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float speedo = myHelpers->ReadFloat32(speedoBase3 + 0x4F4, false);
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UINT8 static oldgear = 0;
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UINT8 newgear = gear;
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{
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myTriggers->Springi(SpringStrength / 100.0);
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}
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if ((oldgear != newgear) && (speedo > 0))
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{
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SDL_Thread* gearChangeThread = SDL_CreateThread(GearChangeThread, "GearChangeThread", (void*)NULL);
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}
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if (Wheels > 0)
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{
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double percentForce = Wheels / 37.0;
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double percentLength = 100;
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myTriggers->Rumble(percentForce, percentForce, percentLength);
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myTriggers->Sine(80, 80, percentForce);
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}
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if ((Skids > 12) && (speedo > 0))
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{
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double percentForce = ((Skids - 12) / 8.0);
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double percentLength = 100;
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myTriggers->Rumble(percentForce, 0, percentLength);
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}
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if ((AI > 0) && (PanelBase4 > 0))
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{
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double percentForce = (PanelBase4) / 8.0;
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double percentLength = 100;
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myTriggers->Rumble(percentForce, percentForce, percentLength);
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}
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if ((WallBase4 > 0) && (PanelBase4 > 0))
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{
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double percentForce = (PanelBase4) / 8.0;
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double percentLength = 100;
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myTriggers->Rumble(percentForce, 0, percentLength);
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myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
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}
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else if ((WallBase4 < 0) && (PanelBase4 > 0))
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{
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double percentForce = (PanelBase4) / 8.0;
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double percentLength = 100;
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myTriggers->Rumble(0, percentForce, percentLength);
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myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
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}
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oldgear = newgear;
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}
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return 0;
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}
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void GRID::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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myTriggers = triggers;
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myConstants = constants;
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myHelpers = helpers;
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SDL_Thread* thread;
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thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
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while (SDL_WaitEvent(&e) != 0)
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{
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myTriggers = triggers;
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myConstants = constants;
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myHelpers = helpers;
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}
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} |