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mirror of synced 2024-12-02 18:27:19 +01:00
FFBArcadePlugin/Game Files/InitialD5.cpp
Aaron M ea7f30935c Make every game plugin have Running Thread etc
Makes rumble work correctly and stop for each and every game plus other enhancements, also removed Teknoparrot class file etc and just added code to TP games cpp files directly. Removed LastForStop
2019-11-01 18:30:36 +13:00

115 lines
3.6 KiB
C++

/*This file is part of FFB Arcade Plugin.
FFB Arcade Plugin is free software : you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
FFB Arcade Plugin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
*/
#include <string>
#include "InitialD5.h"
#include "math.h"
#include "SDL.h"
static EffectTriggers* myTriggers;
static EffectConstants* myConstants;
static Helpers* myHelpers;
static SDL_Event e;
static int RunningThread(void* ptr)
{
int cnt;
for (cnt = 0; cnt >= 0; ++cnt)
{
wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
int FFBMode = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBMode"), 0, settingsFilename);
UINT8 ff = myHelpers->ReadByte(0x08CB6122, /* isRelativeOffset */ false);
UINT8 ff1 = myHelpers->ReadByte(0x08CB6121, /* isRelativeOffset */ false);
UINT8 ff2 = myHelpers->ReadByte(0x08CB6120, /* isRelativeOffset */ false);
myHelpers->log("got value: ");
std::string ffs = std::to_string(ff);
myHelpers->log((char*)ffs.c_str());
if (ff2 == 0x86)
{
myTriggers->Spring(0.8);
}
if (ff2 == 0x85) //cars colliding or rubbing against wall etc
{
if (ff1 > 0)
{
double percentLength = 200;
double percentForce = (0.6);
myTriggers->Friction(percentForce);
myTriggers->Rumble(percentForce, percentForce, percentLength);
}
}
if (FFBMode == 1)
{
if (ff2 == 0x84)
{
if ((ff > 0x37) && (ff < 0x80) && (ff1 == 0))
{
myHelpers->log("moving wheel right");
double percentForce = (128 - ff) / 72.0;
double percentLength = 100;
double powforce = (ff - 55) / 72.0;
myTriggers->Rumble(pow(percentForce, powforce), 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, (pow(percentForce, powforce)));
}
else if ((ff > 0x00) && (ff < 0x49) && (ff1 == 1))
{
myHelpers->log("moving wheel left");
double percentForce = (ff) / 72.0;
double percentLength = 100;
double powforce = (73 - ff) / 72.0;
myTriggers->Rumble(0, pow(percentForce, powforce), percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, (pow(percentForce, powforce)));
}
}
}
else
{
if (ff2 == 0x84)
{
if ((ff > 0x37) && (ff < 0x80) && (ff1 == 0))
{
myHelpers->log("moving wheel right");
double percentForce = (128 - ff) / 72.0;
double percentLength = 100;
myTriggers->Rumble(percentForce, 0, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_LEFT, percentForce);
}
else if ((ff > 0x00) && (ff < 0x49) && (ff1 == 1))
{
myHelpers->log("moving wheel left");
double percentForce = (ff) / 72.0;
double percentLength = 100;
myTriggers->Rumble(0, percentForce, percentLength);
myTriggers->Constant(myConstants->DIRECTION_FROM_RIGHT, percentForce);
}
}
}
}
}
void InitialD5::FFBLoop(EffectConstants * constants, Helpers * helpers, EffectTriggers * triggers) {
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
SDL_Thread* thread;
thread = SDL_CreateThread(RunningThread, "RunningThread", (void*)NULL);
while (SDL_WaitEvent(&e) != 0)
{
myTriggers = triggers;
myConstants = constants;
myHelpers = helpers;
}
}