124 lines
2.6 KiB
C++
124 lines
2.6 KiB
C++
#include <string>
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#include "ChaseHQ2.h"
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int ttx2chasehq2(int ffRaw) {
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switch (ffRaw) {
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// moving right, from weakest to strongest (30 => 16).
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case 28672:
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return 30;
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case 24640:
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return 29;
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case 28736:
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return 28;
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case 16624:
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return 27;
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case 30720:
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return 26;
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case 26688:
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return 25;
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case 30784:
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return 24;
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case 24608:
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return 23;
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case 28704:
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return 22;
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case 24672:
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return 21;
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case 28768:
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return 20;
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case 26656:
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return 19;
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case 30752:
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return 18;
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case 26720:
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return 17;
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case 30816:
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return 16;
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// moving left, from weakest to strongest (15 => 1)
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case 20480:
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return 15;
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case 16448:
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return 14;
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case 20544:
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return 13;
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case 18432:
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return 12;
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case 22528:
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return 11;
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case 18496:
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return 10;
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case 22592:
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return 9;
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case 16416:
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return 8;
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case 20512:
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return 7;
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case 16480:
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return 6;
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case 20576:
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return 5;
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case 18464:
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return 4;
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case 22560:
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return 3;
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case 18528:
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return 2;
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case 22624:
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return 1;
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default:
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return 0;
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}
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}
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void ChaseHQ2::FFBLoop(EffectConstants *constants, Helpers *helpers, EffectTriggers* triggers) {
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int ff = 0;
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{
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long ffAddress = helpers->ReadInt32(0x130B558, /* isRelativeOffset*/ true);
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int ffRaw = helpers->ReadInt32(ffAddress + 0x45, /* isRelativeOffset */ false);
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int lampArray[8] = { (16384) + 1, 16 ,1024 ,512, 128, 8, 256 };//The 1 isn't needed but I wasn't sure how to get the 16384 to see the first digit any other way lol
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for (int i = 0; i < 7; i++) {
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if ((ffRaw & lampArray[i]) == lampArray[i]) {
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ffRaw -= lampArray[i];
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}
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};
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ff = ttx2chasehq2(ffRaw);
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}
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helpers->log("got value: ");
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std::string ffs = std::to_string(ff);
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helpers->log((char *)ffs.c_str());
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if (ff > 15)
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{
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helpers->log("moving wheel right");
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// assume that 30 is the weakest and 16 is the strongest
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double percentForce = (31 - ff) / 15.0;
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double percentLength = 100;
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// direction from left => makes wheel turn right
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triggers->LeftRight(percentForce, 0, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce); // old logic: 31 - ff
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lastWasStop = 0;
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}
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else if (ff > 0)
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{
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helpers->log("moving wheel left");
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// assume that 1 is the strongest and 15 is the weakest
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double percentForce = (16 - ff) / 15.0;
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double percentLength = 100;
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// direction from right => makes wheel turn left
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triggers->LeftRight(0, percentForce, percentLength);
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce); // old logic: 15 - ff
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lastWasStop = 0;
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}
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else
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{
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if (lastWasStop == 0) {
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triggers->Constant(constants->DIRECTION_FROM_LEFT, 0); // just pass the hash of 0 strength so we update lastEffectHash & lastEffectTime
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lastWasStop = 1;
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}
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}
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} |