389f8826b6
MAME Changes and modify how games load
100 lines
2.4 KiB
C
100 lines
2.4 KiB
C
/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <Windows.h>
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static char* aAddy;
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static char* aAddy2;
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static char* InScan(char* pattern, char* mask, char* begin, unsigned int size)
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{
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unsigned int patternLength = strlen(mask);
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for (unsigned int i = 0; i < size - patternLength; i++)
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{
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bool found = true;
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for (unsigned int j = 0; j < patternLength; j++)
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{
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if (mask[j] != '?' && pattern[j] != *(begin + i + j))
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{
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found = false;
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break;
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}
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}
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if (found)
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{
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return (begin + i);
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}
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}
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return 0;
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}
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static char* PatternScan(char* pattern, char* mask)
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{
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SYSTEM_INFO sysInfo;
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GetSystemInfo(&sysInfo);
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__int64 end = (__int64)sysInfo.lpMaximumApplicationAddress;
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char* currentChunk = 0;
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char* match = nullptr;
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SIZE_T bytesRead;
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while (currentChunk < (char*)end)
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{
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MEMORY_BASIC_INFORMATION mbi;
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HANDLE process = GetCurrentProcess();
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if (!VirtualQueryEx(process, currentChunk, &mbi, sizeof(mbi)))
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{
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return 0;
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}
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char* buffer = 0;
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if (mbi.State == MEM_COMMIT && mbi.Protect != PAGE_NOACCESS)
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{
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buffer = new char[mbi.RegionSize];
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DWORD oldprotect;
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if (VirtualProtectEx(process, mbi.BaseAddress, mbi.RegionSize, PAGE_EXECUTE_READWRITE, &oldprotect))
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{
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ReadProcessMemory(process, mbi.BaseAddress, buffer, mbi.RegionSize, &bytesRead);
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VirtualProtectEx(process, mbi.BaseAddress, mbi.RegionSize, oldprotect, &oldprotect);
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char* internalAddress = InScan(pattern, mask, buffer, bytesRead);
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if (internalAddress != 0)
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{
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__int64 offsetFromBuffer = internalAddress - buffer;
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match = currentChunk + offsetFromBuffer;
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if (match != aAddy2)
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{
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break;
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}
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}
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}
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}
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currentChunk = currentChunk + mbi.RegionSize;
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if (buffer)
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{
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delete[] buffer;
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buffer = 0;
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}
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}
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return match;
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} |