201 lines
8.1 KiB
C++
201 lines
8.1 KiB
C++
/*This file is part of FFB Arcade Plugin.
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FFB Arcade Plugin is free software : you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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FFB Arcade Plugin is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with FFB Arcade Plugin.If not, see < https://www.gnu.org/licenses/>.
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*/
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#include <string>
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#include "CrazyTaxi.h"
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extern int EnableDamper;
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extern int DamperStrength;
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static UINT8 oldGroundEffect;
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static bool Collision;
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static wchar_t* settingsFilename = TEXT(".\\FFBPlugin.ini");
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static int SpringStrength = GetPrivateProfileInt(TEXT("Settings"), TEXT("SpringStrength"), 0, settingsFilename);
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static int DisableConstantEffects = GetPrivateProfileInt(TEXT("Settings"), TEXT("DisableConstantEffects"), 0, settingsFilename);
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static int EngineRumbleEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("EngineRumbleEffect"), 0, settingsFilename);
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static int OriginalRumbleEffect = GetPrivateProfileInt(TEXT("Settings"), TEXT("OriginalRumbleEffect"), 0, settingsFilename);
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static int EnableGroundEffects = GetPrivateProfileInt(TEXT("Settings"), TEXT("EnableGroundEffects"), 0, settingsFilename);
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static int FFBGrassSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBGrassSinePeriod"), 0, settingsFilename);
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static int FFBUnderwaterSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBUnderwaterSinePeriod"), 0, settingsFilename);
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static int FFBShorelineSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBShorelineSinePeriod"), 0, settingsFilename);
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static int FFBGrassFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBGrassFadeSinePeriod"), 0, settingsFilename);
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static int FFBUnderwaterFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBUnderwaterFadeSinePeriod"), 0, settingsFilename);
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static int FFBShorelineFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBShorelineFadeSinePeriod"), 0, settingsFilename);
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static int FFBFootpathSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBFootpathSinePeriod"), 0, settingsFilename);
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static int FFBFootpathFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBFootpathFadeSinePeriod"), 0, settingsFilename);
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static int FFBSandSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBSandSinePeriod"), 0, settingsFilename);
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static int FFBSandFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBSandFadeSinePeriod"), 0, settingsFilename);
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static int FFBStairsSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBStairsSinePeriod"), 0, settingsFilename);
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static int FFBStairsFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBStairsFadeSinePeriod"), 0, settingsFilename);
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static int FFBSubwaySinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBSubwaySinePeriod"), 0, settingsFilename);
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static int FFBSubwayFadeSinePeriod = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBSubwayFadeSinePeriod"), 0, settingsFilename);
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static int FFBSandFriction = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBSandFriction"), 0, settingsFilename);
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static int FFBUnderwaterFriction = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBUnderwaterFriction"), 0, settingsFilename);
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static int FFBShorelineFriction = GetPrivateProfileInt(TEXT("Settings"), TEXT("FFBShorelineFriction"), 0, settingsFilename);
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void CrazyTaxi::FFBLoop(EffectConstants* constants, Helpers* helpers, EffectTriggers* triggers) {
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UINT8 InGame = helpers->ReadByte(0x12AA314, true);
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DWORD Timer = helpers->ReadIntPtr(0x12A41A4, true);
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UINT8 GroundEffect = helpers->ReadByte(0x1AB0D74, true);
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UINT8 OriginalRumble = helpers->ReadByte(0x12EF93B, true);
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UINT8 CrazyMoves1 = helpers->ReadByte(0x12EF892, true);
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UINT8 CrazyMoves2 = helpers->ReadByte(0x12EF893, true);
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float Speed = helpers->ReadFloat32(0x106A010, true);
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float LeftWall = helpers->ReadFloat32(0x126214C, true);
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float RightWall = helpers->ReadFloat32(0x12621D0, true);
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helpers->log("got value: ");
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std::string ffs = std::to_string(GroundEffect);
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helpers->log((char*)ffs.c_str());
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if (EnableDamper)
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triggers->Damper(DamperStrength / 100.0);
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if (!InGame && Timer)
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{
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double percentForce = Speed / 10.0;
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if (percentForce > 1.0)
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percentForce = 1.0;
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double percentForceGround = percentForce / 2.0;
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helpers->WriteByte(0x1C363A, 0x00, true); //Disable native rumble/ffb
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triggers->Springi(SpringStrength / 100.0);
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if (EngineRumbleEffect)
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{
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if (Speed < 0.001)
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triggers->Rumble(0, 0.012, 100.0);
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else
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triggers->Rumble(0, 0.012 + percentForceGround / 7.0, 100.0);
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}
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if (OriginalRumbleEffect)
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{
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if (OriginalRumble)
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triggers->Rumble(0, percentForce, 100.0);
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if (CrazyMoves1 & 0x10)
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triggers->Rumble(0, 1.0, 100.0);
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if (CrazyMoves2)
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triggers->Rumble(0, 1.0, 100.0);
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}
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if (OriginalRumbleEffect && CrazyMoves1 & 0x10 || OriginalRumbleEffect && CrazyMoves2) {}
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else
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{
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switch (GroundEffect)
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{
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case 0x00: //Driving on road
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break;
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case 0x03: //Driving on grass
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if (EnableGroundEffects && Speed > 0.001)
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{
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triggers->Rumble(percentForceGround, percentForceGround, 100.0);
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triggers->Sine(FFBGrassSinePeriod, FFBGrassFadeSinePeriod, percentForceGround);
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}
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break;
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case 0x05: //Driving on shoreline
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if (EnableGroundEffects && Speed > 0.001)
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{
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triggers->Rumble(percentForceGround, percentForceGround, 100.0);
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triggers->Sine(FFBShorelineSinePeriod, FFBShorelineFadeSinePeriod, percentForceGround);
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triggers->Friction(FFBShorelineFriction / 100.0);
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}
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break;
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case 0x09: //Driving on sand
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if (EnableGroundEffects && Speed > 0.001)
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{
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triggers->Rumble(percentForceGround, percentForceGround, 100.0);
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triggers->Sine(FFBSandSinePeriod, FFBSandFadeSinePeriod, percentForceGround);
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triggers->Friction(FFBSandFriction / 100.0);
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}
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break;
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case 0x0A: //Driving on footpath
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if (EnableGroundEffects && Speed > 0.001)
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{
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triggers->Rumble(percentForceGround, percentForceGround, 100.0);
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triggers->Sine(FFBFootpathSinePeriod, FFBFootpathFadeSinePeriod, percentForceGround);
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}
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break;
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case 0x0E: //Driving underwater
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if (EnableGroundEffects && Speed > 0.001)
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{
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triggers->Rumble(percentForceGround, percentForceGround, 100.0);
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triggers->Sine(FFBUnderwaterSinePeriod, FFBUnderwaterFadeSinePeriod, percentForceGround);
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triggers->Friction(FFBUnderwaterFriction / 100.0);
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}
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break;
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case 0x11: //Driving stairs
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case 0x13:
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if (EnableGroundEffects && Speed > 0.001)
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{
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triggers->Rumble(0, percentForceGround, 100.0);
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triggers->Sine(FFBStairsSinePeriod, FFBStairsFadeSinePeriod, percentForceGround);
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}
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break;
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case 0x12: //Driving stairs
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case 0x14:
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if (EnableGroundEffects && Speed > 0.001)
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{
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triggers->Rumble(percentForceGround, 0, 100.0);
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triggers->Sine(FFBStairsSinePeriod, FFBStairsFadeSinePeriod, percentForceGround);
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}
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break;
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case 0x15: //Driving subway indoors
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if (EnableGroundEffects && Speed > 0.001)
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{
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triggers->Rumble(percentForceGround, 0, 100.0);
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triggers->Sine(FFBSubwaySinePeriod, FFBSubwayFadeSinePeriod, percentForceGround);
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}
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break;
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case 0xFF: //Colliding with cars/walls
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if (RightWall > 0)
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{
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triggers->Rumble(0, percentForce, 100.0);
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if (!DisableConstantEffects)
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triggers->Constant(constants->DIRECTION_FROM_RIGHT, percentForce);
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}
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else if (LeftWall > 0)
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{
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triggers->Rumble(percentForce, 0, 100.0);
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if (!DisableConstantEffects)
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triggers->Constant(constants->DIRECTION_FROM_LEFT, percentForce);
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}
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else
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{
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if (GroundEffect != oldGroundEffect)
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{
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if (!Collision)
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Collision = true;
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}
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}
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break;
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}
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}
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if (Collision)
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{
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triggers->Sine(150.0, 0, percentForce);
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triggers->Rumble(percentForce, percentForce, 100.0);
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Collision = false;
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}
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oldGroundEffect = GroundEffect;
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}
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} |