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GC-local-server-rewrite/Application/Game/Card/Read/ReadSoundEffectQuery.cs

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namespace Application.Game.Card.Read;
public record ReadSoundEffectQuery(long CardId) : IRequestWrapper<string>;
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public class ReadSoundEffectQueryHandler : RequestHandlerBase<ReadSoundEffectQuery, string>
{
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private const string SOUND_EFFECT_XPATH = "/root/sound_effect/record";
public ReadSoundEffectQueryHandler(ICardDependencyAggregate aggregate) : base(aggregate)
{
}
public override Task<ServiceResult<string>> Handle(ReadSoundEffectQuery request, CancellationToken cancellationToken)
{
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var count = Config.SeCount;
var list = new List<SoundEffectDto>();
for (int i = 0; i < count; i++)
{
var soundEffect = new SoundEffectDto
{
Id = i,
CardId = request.CardId,
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SoundEffectId = i + 1,
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Created = "2013-01-01 08:00:00",
Modified = "2013-01-01 08:00:00",
NewFlag = 0,
UseFlag = 1
};
list.Add(soundEffect);
}
var result = list.SerializeCardDataList(SOUND_EFFECT_XPATH);
return Task.FromResult(new ServiceResult<string>(result));
}
}