Do not initialize when not using events
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@ -54,6 +54,10 @@ public class EventManagerService : IEventManagerService
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public void InitializeEvents()
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{
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if (!useEvents)
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{
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return;
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}
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foreach (var eventData in config.EventFiles)
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{
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var filePath = Path.Combine(WWWROOT, EVENT_FOLDER, eventData.FileName);
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215
README.md.old
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215
README.md.old
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@ -0,0 +1,215 @@
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# GC local server
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This is a rewritten version of GC local server, original version is [here](https://github.com/asesidaa/gc-local-server).
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Server functionality is basically the same, but the code should be now easier to work with, and can be extended esaily.
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## Usage
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Download latest release from release page.
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Extract anywhere.
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If you don't have the modified NesysService.exe, modify the host file, add the following lines
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```
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127.0.0.1 cert.nesys.jp
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127.0.0.1 data.nesys.jp
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127.0.0.1 nesys.taito.co.jp
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127.0.0.1 fjm170920zero.nesica.net
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```
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Open mmc.exe, delete any certificate in `LocalMachine/My` or `LocalMachine/Trusted root` named `Taito Arcade Machine CA` (if present, most likely not)
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Open exe with **admin privileges** for certificate generating functionalities to work.
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Open game using openparrot loader (you can find that in discord). The loader should be also opened with **admin privileges**, otherwise it will not work.
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## Config
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The config file is ~~GC-local-server-rewrite.exe.config~~ config.json
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If you are using 4MAX 4.71 data, it should work out of box.
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If you are using 4MAX 4.65 data, MusicDbName=music4MAX465.db3
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If you are using 4MAX 4.61 data, first change MusicDbName to bundled music4MAX.db3
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If you are using 4EX 4.52 data, change MusicDbName to bundled music.db3
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To unlock new avatars/navgators/skins/sound effects/titles from other version, change the corresponding count in config.
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You can get the corresponding count in data/boot/*.dat file. It is the first 2 bytes (uint16) encoded in big endian.
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## Event files
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You can now add solo events. In the config file, change the following section
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```
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"ResponseData": [
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{
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"FileName": "/event_103_20201125.evt", // This is the file name of the file to be read
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"NotBeforeUnixTime": 1335677127,
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"NotAfterUnixTime": 1966397127, // Be sure that NotBeforeUnixTime<= current time <= NotAfterUnixTime
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"Md5": "9ef6c4d5ca381583a2d99b626ce06b5e", // File MD5, must match
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"Index": 0 // Special value, must be 0 for .evt file, this is the file controlling event
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},
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{
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"FileName": "/event_20201125_reg.jpg",
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"NotBeforeUnixTime": 1335677127,
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"NotAfterUnixTime": 1966397127,
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"Md5": "8e3fe25bf50dcbed13dbb54cc18b1efa",
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"Index": 1 // Special value, must be 1 for event_reg.jpg
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},
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{
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"FileName": "/event_20201125_sgreg.png",
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"NotBeforeUnixTime": 1335677127,
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"NotAfterUnixTime": 1966397127,
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"Md5": "e0abb0503fe0c530d8a68e36994264c6",
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"Index": 2 // Special value, must be 2 for event_sreg.jpg, this is the event picture in mode selection
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},
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{
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"FileName": "/news_big_20201125_0.jpg",
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"NotBeforeUnixTime": 1335677127,
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"NotAfterUnixTime": 1966397127,
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"Md5": "4a0f66431f6449279dc046149d1dd882",
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"Index": 0 // Special value, must be 0 for first news_big.jpg, this is the picture shown before demo
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},
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{
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"FileName": "/news_big_20201125_2.jpg",
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"NotBeforeUnixTime": 1335677127,
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"NotAfterUnixTime": 1966397127,
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"Md5": "8e3fe25bf50dcbed13dbb54cc18b1efa",
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"Index": 2 // Special value, can be 2~9 for 2nd to 9th news_big.jpg, so there can be up to 9 of these
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},
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{
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"FileName": "/news_small_20201125_1.jpg",
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"NotBeforeUnixTime": 1335677127,
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"NotAfterUnixTime": 1966397127,
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"Md5": "e20135bcd41c98875aec2b52eb9fcd06",
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"Index": 1 // Special value, must be 1 for news_small.jpg, this is shown after game over
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},
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{
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"FileName": "/telop_20201125.txt",
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"NotBeforeUnixTime": 1335677127,
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"NotAfterUnixTime": 1966397127,
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"Md5": "ee228de44d6656a9ec0bb7f1a0ca64e1",
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"Index": 0 // Special value, must be 0 for telop, this is the text in scrolling banner
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},
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{
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"FileName": "/event_unlock_20201125.cmp",
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"NotBeforeUnixTime": 1335677127,
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"NotAfterUnixTime": 1966397127,
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"Md5": "623b0f10125cbe19c5394d992930ae8c",
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"Index": 8 // Special value, must be 8 for .cmp file
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}
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]
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```
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There are several types of data. File name starts with `event` is event config file. Sample
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```
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event_id = 1
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title = "Test event"
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comment = ""
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open_date = (2021, 10, 12)
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close_date = (2022, 12, 24)
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open_time = (8, 0, 0)
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close_time = (23, 59, 0)
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ver = "4.65.00"
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play_open_time = (0, 0, 0)
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play_close_time = (0, 0, 0)
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type = 0
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challenge_num = 0
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play_mode = 1 // 1 is solo, 0 is online so currently not availabe
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select_music_data = (185, 191, 257, 261, 263, 267, 357, 358, 363, 364, 412, 416, 419, 494, 517, 518, 558, 572, 578, 579, 580, 699, 712, 766, 775, 789, 811, 812, 813, 814) // Enabled music
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// Reward is not implemented, also everything has already been unlocked
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reward0.type = 2
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reward0.start = 1
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reward0.end = 50
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reward0.title = 5159
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reward0.avatar = 0
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reward0.item = 21
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reward0.item_num = 3
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reward0.trophy_num = 2
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reward0.music = 0
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reward0.navigator = 0
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```
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File name starts with `telop` is the scrolling banner, it's just a plain text file with banner content.
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Other files like `option` and `cap` should also be possible, but I have not tested these.
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The configured file should be put into the `event` folder, which you can change the position by using jconfig (regedit->event path)
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The event files can also be downloaded from the server. Put the event files into `static/wwwroot/event` folder and the game will download the specified event files from the server.
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## Missing functions
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- [ ] Item/coin consuming
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- [ ] Unlocking system (I don't like these two so I just hardcode them, if you are interested you can implement that and add a switch to enable, PRs are welcome)
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- [ ] Ranking system (Is this really needed for a local server?)
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- [ ] Proper update check response (Now it will just throw 404)
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- [x] ~~PlayInfo.php (Now it will just throw 404, I don't know what data it expext)~~
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- [x] ~~Online matching (and online matching events)~~ Initial support
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## Difficulty unlocking
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This is processed on client side, so if you like to unlock all difficulties, just use Bemani patcher with 4.52 exe (they are compatible).
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## Deteled songs
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If you see a lot of duplicate "Play Merrily" in the original tab, this is because in the songs db deleted songs are added back.
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To enable these, try use the omnimixed version of stage_param.dat. That can fix this issue
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## Local network
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If your game and server is not on the same computer, try modify in config, change `ServerIp` to your server IP.
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From server, open mmc.exe, export certificate named "Taito Arcade Machine CA" and "GC local server" with private key and import to game computer.
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The cert "Taito Arcade Machine CA" goes into LocalMachine/My and Trusted root, the other only LocalMachine/My.
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## Windows XP
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If you are using Windows XP (e.g. using real machine), it will not recognize the generated certificate since it uses SHA256.
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You will have to generate the certificates yourself.
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The root certificate should have CN=Taito Arcade Machine CA, while the server certificate should have DNS entries for the domains in the host file.
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The most important bit, **choose MD5 or SHA1 as signature algorithm**.
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# Web interface
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A basic web interface for check scores and set options.
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If you want to use the interface besides localhost(127.0.0.1), change in appsettings.json:
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```
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"BaseUrl": "http://192.168.1.1" // Change to your server ip
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```
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Notice that due to certificate issues, you need to use http for `BaseUrl` and when accessing the web page, otherwise it will show insecure or fail.
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If you really want https all along, make sure you have changed the `ServerIp` and have regenerated the certificate.
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# Relay server
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Relay server is simple, just run the executable. Default port is 3333, you can change it by provide a command line argument, e.g.
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```
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./GCRelayServer 12345
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```
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In main server's config.json, change the following fields to specify the relay server:
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```
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"RelayServer": "127.0.0.1", // Server IP
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"RelayPort": 3333, // Server port
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```
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Currently the server implementation only allow one matching at a time. Notice that if one matching ends abnormally, you will need to restart the main server.
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