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Update README.md

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asesidaa 2023-02-27 12:20:48 +08:00 committed by GitHub
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@ -73,7 +73,7 @@ To enable these, try use the omnimixed version of stage_param.dat. That can fix
## Local network ## Local network
If your game and server is not on the same computer, import the certificates in `BundledCertificates` folder. `root.pfx` goes into LocalMachine/My and Trusted root, `cert.pfx` only LocalMachine/My. Then in `server.json`, modify the following section: If your game and server is not on the same computer, import the certificates in `BundledCertificates` folder by running `Import.ps1` as admin (The certificates need to be put next to the script). `root.pfx` goes into LocalMachine/My and Trusted root, `cert.pfx` only LocalMachine/My. Then in `server.json`, modify the following section:
``` ```
"Https": { "Https": {
@ -85,7 +85,7 @@ If your game and server is not on the same computer, import the certificates in
}, },
``` ```
Then in hosts, change the ip to server ip.
## Windows XP ## Windows XP
@ -113,4 +113,10 @@ INSERT INTO "main"."card_detail" VALUES ({card_id}, {song_id}, 0, 2, 5, 1, 0,0,0
# Online Matching # Online Matching
Open GCRelayServer, make sure the event is set to online (play_mode = 0). Run GCRelayServer on server.
In `matching.json`, change `RelayServer` and `RelayPort` to the relay server IP and port.
Make sure the event is set to online (play_mode = 0).
Note that if you quit game when matching is not complete, it is suggested to restart the server, otherwise it will introduce the bug of non-existing player being included in match.