# Card detail table card_id, pcol1, pcol2, pcol3 are primary keys | pcol1 | pco2 | pcol3 | Function | | :---: | :-----: | :--------: | :----------------------------------------------------------: | | 0 | 0 | 0 | score_i1:**avatar** score_ui1:**fast/slow** score_ui2:**fever/trance** fcol1: fcol2:**title** fcol3:**sound** | | 1 | 0 | 0 | score_i1:**navigator** fcol3:**unknown** | | 10 | song id | 0 | score_i1:**skin**, score_ui2:**Whether the song is unlocked**, score_ui6: **The song need to be unlocked**, fcol1:**Favorite song** | | 20 | song id | difficulty | score_ui1:**play count** score_ui2:**clear count** score_ui3:**no miss or higher count** score_ui4: **full_chain or higher count** score_ui5: **S+ or higher count** score_ui6: **perfect count** | | 21 | song id | difficulty | score_ui1/score_ui5: **highest score**, score_ui2/score_ui6:**highest_score time** score_ui3:**max_chain** score_ui4: **max chain time** fcol1:**max hit adlib count** fcol2:**time for fcol1** | | 30 | 0 | 0 | score_ui2:**Unknown, looks like some sort of count** | | 31 | 0 | 0 | score_bi1: **Unknown, looks like some sort of count** |