14261c8e29
Add the function to change player name
60 lines
2.1 KiB
Plaintext
60 lines
2.1 KiB
Plaintext
@inherits LayoutComponentBase
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<MudThemeProvider @ref="@MudThemeProvider" @bind-IsDarkMode="@IsDarkMode"/>
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<MudDialogProvider/>
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<MudSnackbarProvider/>
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<MudLayout>
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<MudAppBar Elevation="0" Dense="true">
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<MudIconButton Icon="@Icons.Material.Filled.Menu" Color="Color.Inherit" Edge="Edge.Start"
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OnClick="@((e) => DrawerToggle())"/>
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<MudSpacer/>
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<MudTooltip Duration="1000" Text="Powered by MudBlazor">
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<MudIconButton Icon="@Icons.Custom.Brands.MudBlazor" Color="Color.Inherit"
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Link="https://mudblazor.com/" Target="_blank"/>
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</MudTooltip>
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<MudTooltip Duration="1000" Text="Github Repository">
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<MudIconButton Icon="@Icons.Custom.Brands.GitHub" Color="Color.Inherit"
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Link="https://github.com/asesidaa/GC-local-server-rewrite/" Target="_blank"/>
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</MudTooltip>
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<MudTooltip Duration="1000" Text="@(IsDarkMode ? "Switch to Light Mode" : "Switch to DarkMode")">
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<MudToggleIconButton @bind-Toggled="@IsDarkMode"
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Icon="@Icons.Material.Outlined.DarkMode" Color="Color.Inherit"
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ToggledIcon="@Icons.Material.Filled.LightMode"/>
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</MudTooltip>
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</MudAppBar>
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<MudDrawer @bind-Open="drawerOpen" Elevation="1">
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<MudDrawerHeader>
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<MudText Typo="Typo.h6">GC local server Admin</MudText>
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</MudDrawerHeader>
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<NavMenu/>
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</MudDrawer>
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<MudMainContent>
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<MudContainer MaxWidth="MaxWidth.Large" Class="my-16 pt-16">
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@Body
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</MudContainer>
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</MudMainContent>
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</MudLayout>
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@code {
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bool drawerOpen = true;
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public bool IsDarkMode { get; set; }
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public MudThemeProvider MudThemeProvider { get; set; } = null!;
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protected override async Task OnAfterRenderAsync(bool firstRender)
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{
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if (firstRender)
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{
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IsDarkMode = await MudThemeProvider.GetSystemPreference();
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StateHasChanged();
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}
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}
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void DrawerToggle()
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{
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drawerOpen = !drawerOpen;
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}
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} |