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GC-local-server-rewrite/Application/Game/Card/Write/WriteCardBDataCommand.cs
2023-02-16 16:53:02 +08:00

36 lines
1.4 KiB
C#

using Domain.Enums;
using Microsoft.Extensions.Logging;
namespace Application.Game.Card.Write;
public record WriteCardBDataCommand(long CardId, string Data) : IRequestWrapper<string>;
public class WriteCardBDataCommandHandler : CardRequestHandlerBase<WriteCardBDataCommand, string>
{
private readonly ILogger<WriteCardBDataCommandHandler> logger;
public WriteCardBDataCommandHandler(ICardDependencyAggregate aggregate, ILogger<WriteCardBDataCommandHandler> logger) : base(aggregate)
{
this.logger = logger;
}
public override async Task<ServiceResult<string>> Handle(WriteCardBDataCommand request, CancellationToken cancellationToken)
{
var exists = await CardDbContext.CardMains.AnyAsync(card => card.CardId == request.CardId, cancellationToken: cancellationToken);
if (!exists)
{
logger.LogWarning("Card id: {CardId} does not exist!", request.CardId);
return ServiceResult.Failed<string>(
new ServiceError($"Card id: {request.CardId} does not exist!", (int)CardReturnCode.CardNotRegistered));
}
var dto = request.Data.DeserializeCardData<CardBDatumDto>();
var data = dto.DtoToCardBDatum();
data.CardId = request.CardId;
await CardDbContext.CardBdata.Upsert(data).RunAsync(cancellationToken);
await CardDbContext.SaveChangesAsync(cancellationToken);
return new ServiceResult<string>(request.Data);
}
}