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GC-local-server-rewrite/Application/Game/Card/Write/WriteCardDetailCommand.cs
2023-02-16 16:53:02 +08:00

37 lines
1.5 KiB
C#

using Domain.Enums;
using Microsoft.Extensions.Logging;
namespace Application.Game.Card.Write;
public record WriteCardDetailCommand(long CardId, string Data) : IRequestWrapper<string>;
public class WriteCardDetailCommandHandler : CardRequestHandlerBase<WriteCardDetailCommand, string>
{
private readonly ILogger<WriteCardDetailCommandHandler> logger;
public WriteCardDetailCommandHandler(ICardDependencyAggregate aggregate, ILogger<WriteCardDetailCommandHandler> logger) : base(aggregate)
{
this.logger = logger;
}
public override async Task<ServiceResult<string>> Handle(WriteCardDetailCommand request, CancellationToken cancellationToken)
{
var exists = await CardDbContext.CardMains.AnyAsync(card => card.CardId == request.CardId, cancellationToken: cancellationToken);
if (!exists)
{
logger.LogWarning("Card id: {CardId} does not exist!", request.CardId);
return ServiceResult.Failed<string>(
new ServiceError($"Card id: {request.CardId} does not exist!", (int)CardReturnCode.CardNotRegistered));
}
var dto = request.Data.DeserializeCardData<CardDetailDto>();
var detail = dto.DtoToCardDetail();
detail.CardId = request.CardId;
detail.LastPlayTime = DateTime.Now;
await CardDbContext.CardDetails.Upsert(detail).RunAsync(cancellationToken);
await CardDbContext.SaveChangesAsync(cancellationToken);
return new ServiceResult<string>(request.Data);
}
}