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GC-local-server-rewrite/Application/Game/Card/Read/ReadMusicQuery.cs
2023-02-13 02:40:40 +08:00

39 lines
1.3 KiB
C#

using System.Diagnostics.CodeAnalysis;
using Application.Common.Extensions;
using Application.Common.Models;
using Application.Interfaces;
using Application.Mappers;
using Domain.Enums;
using Microsoft.EntityFrameworkCore;
namespace Application.Game.Card.Read;
public record ReadMusicQuery(long CardId) : IRequestWrapper<string>;
public class ReadMusicQueryHandler : CardRequestHandlerBase<ReadMusicQuery, string>
{
private const string MUSIC_XPATH = "/root/music/record";
public ReadMusicQueryHandler(ICardDependencyAggregate aggregate) : base(aggregate)
{
}
[SuppressMessage("ReSharper.DPA", "DPA0007: Large number of DB records",
Justification = "To return all musics, the whole table need to be returned")]
public override async Task<ServiceResult<string>> Handle(ReadMusicQuery request, CancellationToken cancellationToken)
{
var musics = await MusicDbContext.MusicUnlocks.ToListAsync(cancellationToken: cancellationToken);
var dtoList = musics.Select((unlock, i) =>
{
var dto = unlock.MusicToDto();
dto.Id = i;
dto.CalcFlag = Random.Shared.NextDouble() >= 0.5 ? 1 : 0;
return dto;
});
var result = dtoList.SerializeCardDataList(MUSIC_XPATH);
return new ServiceResult<string>(result);
}
}