1
0
mirror of synced 2024-12-19 09:45:54 +01:00
GC-local-server-rewrite/Application/Game/Card/Read/ReadSoundEffectQuery.cs
2023-02-17 00:38:01 +08:00

38 lines
1.2 KiB
C#

namespace Application.Game.Card.Read;
public record ReadSoundEffectQuery(long CardId) : IRequestWrapper<string>;
public class ReadSoundEffectQueryHandler : RequestHandlerBase<ReadSoundEffectQuery, string>
{
private const string SOUND_EFFECT_XPATH = "/root/sound_effect/record";
public ReadSoundEffectQueryHandler(ICardDependencyAggregate aggregate) : base(aggregate)
{
}
public override Task<ServiceResult<string>> Handle(ReadSoundEffectQuery request, CancellationToken cancellationToken)
{
var count = Config.SeCount;
var list = new List<SoundEffectDto>();
for (int i = 0; i < count; i++)
{
var soundEffect = new SoundEffectDto
{
Id = i,
CardId = request.CardId,
SoundEffectId = i + 1,
Created = "2013-01-01 08:00:00",
Modified = "2013-01-01 08:00:00",
NewFlag = 0,
UseFlag = 1
};
list.Add(soundEffect);
}
var result = list.SerializeCardDataList(SOUND_EFFECT_XPATH);
return Task.FromResult(new ServiceResult<string>(result));
}
}