139 lines
5.4 KiB
CMake
139 lines
5.4 KiB
CMake
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#.rst:
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# Find GLFW
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# ---------
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#
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# Finds the GLFW library using its cmake config if that exists, otherwise
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# falls back to finding it manually. This module defines:
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#
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# GLFW_FOUND - True if GLFW library is found
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# GLFW::GLFW - GLFW imported target
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#
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# Additionally, in case the config was not found, these variables are defined
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# for internal usage:
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#
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# GLFW_LIBRARY - GLFW library
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# GLFW_DLL_DEBUG - GLFW debug DLL on Windows, if found
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# GLFW_DLL_RELEASE - GLFW release DLL on Windows, if found
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# GLFW_INCLUDE_DIR - Root include dir
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#
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#
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# This file is part of Magnum.
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#
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# Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
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# 2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
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# Copyright © 2016 Jonathan Hale <squareys@googlemail.com>
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#
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# Permission is hereby granted, free of charge, to any person obtaining a
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# copy of this software and associated documentation files (the "Software"),
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# to deal in the Software without restriction, including without limitation
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# the rights to use, copy, modify, merge, publish, distribute, sublicense,
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# and/or sell copies of the Software, and to permit persons to whom the
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# Software is furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included
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# in all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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# DEALINGS IN THE SOFTWARE.
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#
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# GLFW installs cmake package config files which handles dependencies in case
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# GLFW is built statically. Try to find first, quietly, so it doesn't print
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# loud messages when it's not found, since that's okay. If the glfw target
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# already exists, it means we're using it through a CMake subproject -- don't
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# attempt to find the package in that case.
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if(NOT TARGET glfw)
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find_package(glfw3 CONFIG QUIET)
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endif()
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# If either a glfw config file was found or we have a subproject, point
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# GLFW::GLFW to that and exit -- nothing else to do here.
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if(TARGET glfw)
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if(NOT TARGET GLFW::GLFW)
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# Aliases of (global) targets are only supported in CMake 3.11, so we
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# work around it by this. This is easier than fetching all possible
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# properties (which are impossible to track of) and then attempting to
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# rebuild them into a new target.
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add_library(GLFW::GLFW INTERFACE IMPORTED)
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set_target_properties(GLFW::GLFW PROPERTIES INTERFACE_LINK_LIBRARIES glfw)
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endif()
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# Just to make FPHSA print some meaningful location, nothing else
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get_target_property(_GLFW_INTERFACE_INCLUDE_DIRECTORIES glfw INTERFACE_INCLUDE_DIRECTORIES)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args("GLFW" DEFAULT_MSG
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_GLFW_INTERFACE_INCLUDE_DIRECTORIES)
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if(CORRADE_TARGET_WINDOWS)
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# .dll is in LOCATION, .lib is in IMPLIB. Yay, useful!
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get_target_property(GLFW_DLL_DEBUG glfw IMPORTED_LOCATION_DEBUG)
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get_target_property(GLFW_DLL_RELEASE glfw IMPORTED_LOCATION_RELEASE)
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endif()
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return()
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endif()
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if(CORRADE_TARGET_WINDOWS)
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if(MSVC)
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if(MSVC_VERSION VERSION_LESS 1910)
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set(_GLFW_LIBRARY_PATH_SUFFIX lib-vc2015)
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elseif(MSVC_VERSION VERSION_LESS 1920)
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set(_GLFW_LIBRARY_PATH_SUFFIX lib-vc2017)
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elseif(MSVC_VERSION VERSION_LESS 1930)
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set(_GLFW_LIBRARY_PATH_SUFFIX lib-vc2019)
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elseif(MSVC_VERSION VERSION_LESS 1940)
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set(_GLFW_LIBRARY_PATH_SUFFIX lib-vc2022)
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else()
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message(FATAL_ERROR "Unsupported MSVC version")
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endif()
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elseif(MINGW)
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set(_GLFW_LIBRARY_PATH_SUFFIX lib-mingw-w64)
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else()
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message(FATAL_ERROR "Unsupported compiler")
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endif()
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endif()
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# In case no config file was found, try manually finding the library. Prefer
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# the glfw3dll as it's a dynamic library.
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find_library(GLFW_LIBRARY
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NAMES glfw glfw3dll glfw3
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PATH_SUFFIXES ${_GLFW_LIBRARY_PATH_SUFFIX})
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if(CORRADE_TARGET_WINDOWS AND GLFW_LIBRARY MATCHES "glfw3dll.(lib|a)$")
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# TODO: debug?
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find_file(GLFW_DLL_RELEASE
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NAMES glfw3.dll
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PATH_SUFFIXES ${_GLFW_LIBRARY_PATH_SUFFIX})
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endif()
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# Include dir
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find_path(GLFW_INCLUDE_DIR
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NAMES GLFW/glfw3.h)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args("GLFW" DEFAULT_MSG
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GLFW_LIBRARY
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GLFW_INCLUDE_DIR)
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if(NOT TARGET GLFW::GLFW)
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add_library(GLFW::GLFW UNKNOWN IMPORTED)
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# Work around BUGGY framework support on macOS
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# https://cmake.org/Bug/view.php?id=14105
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if(CORRADE_TARGET_APPLE AND GLFW_LIBRARY MATCHES "\\.framework$")
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set_property(TARGET GLFW::GLFW PROPERTY IMPORTED_LOCATION ${GLFW_LIBRARY}/GLFW)
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else()
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set_property(TARGET GLFW::GLFW PROPERTY IMPORTED_LOCATION ${GLFW_LIBRARY})
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endif()
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set_property(TARGET GLFW::GLFW PROPERTY
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INTERFACE_INCLUDE_DIRECTORIES ${GLFW_INCLUDE_DIR})
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endif()
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mark_as_advanced(GLFW_LIBRARY GLFW_INCLUDE_DIR)
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