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ImHex/lib/libimhex/include/hex/api/layout_manager.hpp

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#pragma once
#include <hex/helpers/fs.hpp>
#include <string>
struct ImGuiTextBuffer;
namespace hex {
class LayoutManager {
public:
struct Layout {
std::string name;
std::fs::path path;
};
using LoadCallback = std::function<void(std::string_view)>;
using StoreCallback = std::function<void(ImGuiTextBuffer *)>;
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/**
* @brief Save the current layout
* @param name Name of the layout
*/
static void save(const std::string &name);
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/**
* @brief Load a layout from a file
* @param path Path to the layout file
*/
static void load(const std::fs::path &path);
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/**
* @brief Saves the current layout to a string
* @return String containing the layout
*/
static std::string saveToString();
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/**
* @brief Load a layout from a string
* @param content Layout string
*/
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static void loadFromString(const std::string &content);
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/**
* @brief Get a list of all layouts
* @return List of all added layouts
*/
static std::vector<Layout> getLayouts();
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/**
* @brief Handles loading of layouts if needed
* @note This function should only be called by ImHex
*/
static void process();
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/**
* @brief Reload all layouts
*/
static void reload();
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/**
* @brief Reset the layout manager
*/
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static void reset();
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/**
* @brief Checks is the current layout is locked
*/
static bool isLayoutLocked();
/**
* @brief Locks or unlocks the current layout
* @note If the layout is locked, it cannot be modified by the user anymore
* @param locked True to lock the layout, false to unlock it
*/
static void lockLayout(bool locked);
/**
* @brief Closes all views
*/
static void closeAllViews();
static void registerLoadCallback(const LoadCallback &callback);
static void registerStoreCallback(const StoreCallback &callback);
static void onStore(ImGuiTextBuffer *buffer);
static void onLoad(std::string_view line);
private:
LayoutManager() = default;
};
}