impr: Refactor and restructure Event Manager (#2082)
### Problem description
This PR addresses issue #2013 that described a cluttered Event Manager.
This is a DX issue and should not impact the users whatsoever.
### Implementation description
The changes revolve around three main points:
1. the Event Manager (`event_manager.hpp`) was split into four
categories: GUI, Interaction, Lifecycle, and Provider, and two types:
Events, and Requests. This results in the following files:
- `events_gui.hpp`
- `events_interaction.hpp`
- `events_lifecycle.hpp`
- `events_provider.hpp`
- `requests_gui.hpp`
- `requests_interaction.hpp`
- `requests_lifecycle.hpp`
- `requests_provider.hpp`
2. Every event and request now has its own piece of documentation, with
a `@brief`, accompanied by a longer comment if needed, and gets its
`@param`s described.
3. The old `event_manager.hpp` import was removed and replaced by the
correct imports wherever needed, as to reduce spread of those files only
to where they are truly useful.
### Additional things
The commits have been split into (chrono-)logical steps:
- `feat`: split the Event Manager, and replace the imports
- `refactor`, `chore`: make various small changes to match the required
structure
- `docs`: add documentation for events and requests
Hopefully, this will help to review the PR.
*Note: Beware of very long rebuild times in between the commits, use
them sparingly! The Actions will ensure this PR builds anyways*
Closes #2013
---------
Signed-off-by: BioTheWolff <47079795+BioTheWolff@users.noreply.github.com>
Co-authored-by: Nik <werwolv98@gmail.com>
2025-01-25 16:32:07 +01:00
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#include <hex/api/events/events_gui.hpp>
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2024-06-24 22:53:25 +02:00
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#include <imgui.h>
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#include <imgui_internal.h>
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#include <array>
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void ImGuiTestEngineHook_ItemAdd(ImGuiContext*, ImGuiID id, const ImRect& bb, const ImGuiLastItemData*) {
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std::array<float, 4> boundingBox = { bb.Min.x, bb.Min.y, bb.Max.x, bb.Max.y };
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hex::EventImGuiElementRendered::post(id, boundingBox);
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}
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void ImGuiTestEngineHook_ItemInfo(ImGuiContext*, ImGuiID, const char*, ImGuiItemStatusFlags) {}
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void ImGuiTestEngineHook_Log(ImGuiContext*, const char*, ...) {}
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const char* ImGuiTestEngine_FindItemDebugLabel(ImGuiContext*, ImGuiID) { return nullptr; }
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