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ImHex/lib/libimhex/include/hex/plugin.hpp

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#pragma once
#include <string>
#include <imgui.h>
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#include <imgui_internal.h>
#include <hex.hpp>
#include <hex/api/plugin_manager.hpp>
#include <wolv/utils/string.hpp>
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/**
* This macro is used to define all the required entry points for a plugin.
* Name, Author and Description will be displayed in the in the plugin list on the Welcome screen.
*/
#define IMHEX_PLUGIN_SETUP(name, author, description) IMHEX_PLUGIN_SETUP_IMPL(name, author, description)
#define IMHEX_PLUGIN_SETUP_IMPL(name, author, description) \
extern "C" [[gnu::visibility("default")]] const char *getPluginName() { return name; } \
extern "C" [[gnu::visibility("default")]] const char *getPluginAuthor() { return author; } \
extern "C" [[gnu::visibility("default")]] const char *getPluginDescription() { return description; } \
extern "C" [[gnu::visibility("default")]] const char *getCompatibleVersion() { return IMHEX_VERSION; } \
extern "C" [[gnu::visibility("default")]] void setImGuiContext(ImGuiContext *ctx) { \
ImGui::SetCurrentContext(ctx); \
GImGui = ctx; \
} \
extern "C" [[gnu::visibility("default")]] void initializePlugin()
/**
* This macro is used to define subcommands defined by the plugin
* A subcommand consists of a key, a description, and a callback
* The key is what the first argument to ImHex should be, prefixed by `--`
* For example, if the key if `help`, ImHex should be started with `--help` as its first argument to trigger the subcommand
* when the subcommand is triggerred, it's callback will be executed. The callback is executed BEFORE most of ImHex initialization
* so to do anything meaningful, you should subscribe to an event (like EventImHexStartupFinished) and run your code there.
*/
#define IMHEX_PLUGIN_SUBCOMMANDS() IMHEX_PLUGIN_SUBCOMMANDS_IMPL()
#define IMHEX_PLUGIN_SUBCOMMANDS_IMPL() \
extern std::vector<hex::SubCommand> g_subCommands; \
extern "C" [[gnu::visibility("default")]] void* getSubCommands() { \
return &g_subCommands; \
} \
std::vector<hex::SubCommand> g_subCommands