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Proper DPI scaling and basic custom font (#85) * add glm to arch deps After running got `None of the required 'glm' found`. This fixes that * dist/fedora: Include file magic headers Due to differences in package names between Deb based systems, Arch Linux, and RPM based systems the package containing the development headers for file were missing from the Fedora dependencies script. This includes the package `file-devel`, which is the package which resolves the issue. In Fedora, one can identify the package providing a specific file using the verb "whatprovides" with the command dnf, e.g.: [~]$ dnf whatprovides /usr/include/magic.h Last metadata expiration check: 4 days, 0:23:05 ago on Fri 04 Dec 2020 09:06:53 AM PST. file-devel-5.39-3.fc33.i686 : Libraries and header files for file development Repo : fedora Matched from: Filename : /usr/include/magic.h file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development Repo : @System Matched from: Filename : /usr/include/magic.h file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development Repo : fedora Matched from: Filename : /usr/include/magic.h If one is unsure of the specific path, globbing may be used (but must be quoted): dnf whatprovides "*/magic.h" Resolves #48 * dist: Prevent already installed packages in ArchLinux and MSYS2. Use --needed option with pacman to prevent it. * Add script to install dependencies on Debian/Ubuntu. Tested with Xubuntu 20.04 and Debian testing (in today's Docker image bitnami/minideb). Update README.md. * ci: rework (#31) * Support non standard LLVM library names (#86) This fix openSUSE and Gentoo issue mentioned in https://github.com/WerWolv/ImHex/issues/37#issuecomment-739503138. (tested on openSUSE tumbleweed via Docker) I also took the liberty of renaming llvm_lib to llvm_demangle_lib to be more specific in the ``CMakeLists.txt``. * Implement proper DPI handling * Implement basic custom font support * Fix building on windows * Hopefully fix fonts on Windows * Fix several scaling issues * Replace font renderer with freetype * Updated CI and dependency scripts * Rebuild default font atlas * Correct platform detection macro for mingw * Fixed PKGBUILD Co-authored-by: brockelmore <31553173+brockelmore@users.noreply.github.com> Co-authored-by: Brian 'Redbeard' Harrington <redbeard@dead-city.org> Co-authored-by: Biswapriyo Nath <nathbappai@gmail.com> Co-authored-by: Stéphane Gourichon <stephane.gourichon@fidergo.fr> Co-authored-by: umarcor <38422348+umarcor@users.noreply.github.com> Co-authored-by: Mary <me@thog.eu> Co-authored-by: WerWolv <werwolv98@gmail.com>
2020-12-11 14:24:42 +01:00
.vscode/
.idea/
.kdev4/
2022-01-22 23:11:28 +01:00
cmake-build-*/
build*/
local/
venv/
2020-11-13 13:06:57 +01:00
*.mgc
*.kdev4
2020-11-15 15:48:30 +01:00
imgui.ini
.DS_Store
build: Xcode accomodating CMake setup (#1688) ### Problem description This PR implements some rudimentary Xcode support for building and editing ImHex. ### Implementation description #### Problem 1: Xcode is a multi-configuration buildsystem The project is already rather CMake generator independent, thus it did not need to change much to support Xcode's multi-configuration paradigm: By default, CMake generates a `.xcodeproj` in which targets build their artifacts into the specified `<>_OUTPUT_DIRECTORY`, postfixed by the currently active configuration. To better fit the existing paradigm, I instead opted ot introduce `IMHEX_MAIN_OUTPUT_DIRECTORY`. This variable is equal to the previously used `RUNTIME_OUTPUT_DIRECTORY` when using other generators, and is changed to include a configuration specific _prefix_ when used with Xcode. The result is different output directories when using Xcode, and no changes when using any other generator. #### Problem 2: ImHex does not support AppleClang To allow building the codebase with Xcode, I have introduced `IMHEX_IDE_HELPERS_OVERRIDE_XCODE_COMPILER`. Specifying this option to `ON` will force CMake to honor the user specified compiler settings, even when using the Xcode generator. In practice this can be used together with the new "xcode" CMakePreset to build the project with mainline clang using `xcodebuild`, or Xcode itself by generating a buildsystem like so: ``` cmake --preset xcode -DCMAKE_PREFIX_PATH=/opt/homebrew/opt/llvm@17 ``` This solution is of course not without flaws. The inner workings are a particularly ugly hack, and mainline clang does not implement the necessary extensions to allow Xcode to index the code. Regardless this option is useful to enable future work in terms of bundling/signing macOS applications in the "intended" way using Xcode without additional source modifications. #### Problem 3: Vanilla CMake + Xcode = Bad developer UX By default, the CMake generated `.xcodeproj` is a mess. Tons of targets are scattered about, and source files are not organized beyond grouping them into a "Source Files" and "Header Files" group. Even "Header Files" is missing, because the ImHex build system does not regard private header files of libraries as sources of a target, and Xcode does not try to guess this information. The solution is twofold: * Additional code has been added which organizes the targets into a neat folder structure * Additional code was added behind a configuration flag `IMHEX_IDE_HELPERS_INTRUSIVE_IDE_TWEAKS` which automatically creates source file trees in Xcode targets, and discovers the non-declared header files via the folder convention. ### Screenshots N/A ### Additional things As a bonus: `IMHEX_OFFLINE_BUILD` assumes that ImHex-Patterns is cloned into the source tree. I have added an additional fallback that tries to locate it as a sibling folder of `${CMAKE_SOURCE_DIR}`, as this meshes better with my filesystem setup. The setup was tested with `CMake 3.29.2`, `Xcode 15.2`, and `llvm@17` from homebrew.
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CMakeUserPresets.json
Brewfile.lock.json