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ImHex/lib/libimhex/source/api/keybinding.cpp

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#include <hex/api/keybinding.hpp>
#include <imgui.h>
#include <hex/ui/view.hpp>
namespace hex {
std::map<Shortcut, std::function<void()>> ShortcutManager::s_globalShortcuts;
void ShortcutManager::addGlobalShortcut(const Shortcut &shortcut, const std::function<void()> &callback) {
ShortcutManager::s_globalShortcuts.insert({ shortcut, callback });
}
void ShortcutManager::addShortcut(View *view, const Shortcut &shortcut, const std::function<void()> &callback) {
view->m_shortcuts.insert({ shortcut, callback });
}
void ShortcutManager::process(View *currentView, bool ctrl, bool alt, bool shift, bool super, bool focused, u32 keyCode) {
Shortcut pressedShortcut;
if (ctrl)
pressedShortcut += CTRL;
if (alt)
pressedShortcut += ALT;
if (shift)
pressedShortcut += SHIFT;
if (super)
pressedShortcut += SUPER;
pressedShortcut += static_cast<Keys>(keyCode);
if (focused && currentView->m_shortcuts.contains(pressedShortcut))
currentView->m_shortcuts[pressedShortcut]();
else if (ShortcutManager::s_globalShortcuts.contains(pressedShortcut))
ShortcutManager::s_globalShortcuts[pressedShortcut]();
}
void ShortcutManager::clearShortcuts() {
ShortcutManager::s_globalShortcuts.clear();
}
}