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ImHex/main/include/init/splash_window.hpp

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#pragma once
#include <functional>
#include <future>
#include <vector>
#include <mutex>
struct GLFWwindow;
namespace hex::init {
using TaskFunction = std::function<bool()>;
class WindowSplash {
public:
WindowSplash();
~WindowSplash();
bool loop();
void addStartupTask(const std::string &taskName, const TaskFunction &task) {
this->m_tasks.emplace_back(taskName, task);
}
[[nodiscard]] const std::string &getGPUVendor() const { return this->m_gpuVendor; }
private:
GLFWwindow *m_window;
std::mutex m_progressMutex;
float m_progress = 0;
std::string m_currTaskName;
void initGLFW();
void initImGui();
void exitGLFW();
void exitImGui();
std::future<bool> processTasksAsync();
std::vector<std::pair<std::string, TaskFunction>> m_tasks;
std::string m_gpuVendor;
};
}