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ImHex/lib/libimhex/include/hex/api/keybinding.hpp

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#pragma once
#include <hex.hpp>
#include <GLFW/glfw3.h>
#include <functional>
#include <map>
#include <set>
struct ImGuiWindow;
namespace hex {
struct View;
enum class Keys {
Space = GLFW_KEY_SPACE,
Apostrophe = GLFW_KEY_APOSTROPHE,
Comma = GLFW_KEY_COMMA,
Minus = GLFW_KEY_MINUS,
Period = GLFW_KEY_PERIOD,
Slash = GLFW_KEY_SLASH,
Num0 = GLFW_KEY_0,
Num1 = GLFW_KEY_1,
Num2 = GLFW_KEY_2,
Num3 = GLFW_KEY_3,
Num4 = GLFW_KEY_4,
Num5 = GLFW_KEY_5,
Num6 = GLFW_KEY_6,
Num7 = GLFW_KEY_7,
Num8 = GLFW_KEY_8,
Num9 = GLFW_KEY_9,
Semicolon = GLFW_KEY_SEMICOLON,
Equals = GLFW_KEY_EQUAL,
A = GLFW_KEY_A,
B = GLFW_KEY_B,
C = GLFW_KEY_C,
D = GLFW_KEY_D,
E = GLFW_KEY_E,
F = GLFW_KEY_F,
G = GLFW_KEY_G,
H = GLFW_KEY_H,
I = GLFW_KEY_I,
J = GLFW_KEY_J,
K = GLFW_KEY_K,
L = GLFW_KEY_L,
M = GLFW_KEY_M,
N = GLFW_KEY_N,
O = GLFW_KEY_O,
P = GLFW_KEY_P,
Q = GLFW_KEY_Q,
R = GLFW_KEY_R,
S = GLFW_KEY_S,
T = GLFW_KEY_T,
U = GLFW_KEY_U,
V = GLFW_KEY_V,
W = GLFW_KEY_W,
X = GLFW_KEY_X,
Y = GLFW_KEY_Y,
Z = GLFW_KEY_Z,
LeftBracket = GLFW_KEY_LEFT_BRACKET,
Backslash = GLFW_KEY_BACKSLASH,
RightBracket = GLFW_KEY_RIGHT_BRACKET,
GraveAccent = GLFW_KEY_GRAVE_ACCENT,
World1 = GLFW_KEY_WORLD_1,
World2 = GLFW_KEY_WORLD_2,
Escape = GLFW_KEY_ESCAPE,
Enter = GLFW_KEY_ENTER,
Tab = GLFW_KEY_TAB,
Backspace = GLFW_KEY_BACKSPACE,
Insert = GLFW_KEY_INSERT,
Delete = GLFW_KEY_DELETE,
Right = GLFW_KEY_RIGHT,
Left = GLFW_KEY_LEFT,
Down = GLFW_KEY_DOWN,
Up = GLFW_KEY_UP,
PageUp = GLFW_KEY_PAGE_UP,
PageDown = GLFW_KEY_PAGE_DOWN,
Home = GLFW_KEY_HOME,
End = GLFW_KEY_END,
CapsLock = GLFW_KEY_CAPS_LOCK,
ScrollLock = GLFW_KEY_SCROLL_LOCK,
NumLock = GLFW_KEY_NUM_LOCK,
PrintScreen = GLFW_KEY_PRINT_SCREEN,
Pause = GLFW_KEY_PAUSE,
F1 = GLFW_KEY_F1,
F2 = GLFW_KEY_F2,
F3 = GLFW_KEY_F3,
F4 = GLFW_KEY_F4,
F5 = GLFW_KEY_F5,
F6 = GLFW_KEY_F6,
F7 = GLFW_KEY_F7,
F8 = GLFW_KEY_F8,
F9 = GLFW_KEY_F9,
F10 = GLFW_KEY_F10,
F11 = GLFW_KEY_F11,
F12 = GLFW_KEY_F12,
F13 = GLFW_KEY_F13,
F14 = GLFW_KEY_F14,
F15 = GLFW_KEY_F15,
F16 = GLFW_KEY_F16,
F17 = GLFW_KEY_F17,
F18 = GLFW_KEY_F18,
F19 = GLFW_KEY_F19,
F20 = GLFW_KEY_F20,
F21 = GLFW_KEY_F21,
F22 = GLFW_KEY_F22,
F23 = GLFW_KEY_F23,
F24 = GLFW_KEY_F24,
F25 = GLFW_KEY_F25,
KeyPad0 = GLFW_KEY_KP_0,
KeyPad1 = GLFW_KEY_KP_1,
KeyPad2 = GLFW_KEY_KP_2,
KeyPad3 = GLFW_KEY_KP_3,
KeyPad4 = GLFW_KEY_KP_4,
KeyPad5 = GLFW_KEY_KP_5,
KeyPad6 = GLFW_KEY_KP_6,
KeyPad7 = GLFW_KEY_KP_7,
KeyPad8 = GLFW_KEY_KP_8,
KeyPad9 = GLFW_KEY_KP_9,
KeyPadDecimal = GLFW_KEY_KP_DECIMAL,
KeyPadDivide = GLFW_KEY_KP_DIVIDE,
KeyPadMultiply = GLFW_KEY_KP_MULTIPLY,
KeyPadSubtract = GLFW_KEY_KP_SUBTRACT,
KeyPadAdd = GLFW_KEY_KP_ADD,
KeyPadEnter = GLFW_KEY_KP_ENTER,
KeyPadEqual = GLFW_KEY_KP_EQUAL,
Menu = GLFW_KEY_MENU,
};
class Key {
public:
constexpr Key(Keys key) : m_key(static_cast<u32>(key)) { }
auto operator<=>(const Key &) const = default;
private:
u32 m_key;
};
class Shortcut {
public:
Shortcut operator+(const Key &other) const {
Shortcut result = *this;
result.m_keys.insert(other);
return result;
}
Shortcut &operator+=(const Key &other) {
this->m_keys.insert(other);
return *this;
}
bool operator<(const Shortcut &other) const {
return this->m_keys < other.m_keys;
}
bool operator==(const Shortcut &other) const {
return this->m_keys == other.m_keys;
}
private:
friend Shortcut operator+(const Key &lhs, const Key &rhs);
std::set<Key> m_keys;
};
inline Shortcut operator+(const Key &lhs, const Key &rhs) {
Shortcut result;
result.m_keys = { lhs, rhs };
return result;
}
static constexpr auto CTRL = Key(static_cast<Keys>(0x1000'0000));
static constexpr auto ALT = Key(static_cast<Keys>(0x2000'0000));
static constexpr auto SHIFT = Key(static_cast<Keys>(0x3000'0000));
static constexpr auto SUPER = Key(static_cast<Keys>(0x4000'0000));
class ShortcutManager {
public:
static void addGlobalShortcut(const Shortcut &shortcut, const std::function<void()> &callback);
static void addShortcut(View *view, const Shortcut &shortcut, const std::function<void()> &callback);
static void process(View *currentView, bool ctrl, bool alt, bool shift, bool super, bool focused, u32 keyCode);
};
}