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ImHex/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.20)
# Options
option(IMHEX_PLUGINS_IN_SHARE "Put the plugins in share/imhex/plugins instead of lib[..]/imhex/plugins (Linux only)" OFF)
option(IMHEX_STRIP_RELEASE "Strip the release builds" ON )
option(IMHEX_OFFLINE_BUILD "Enable offline build" OFF)
option(IMHEX_IGNORE_BAD_CLONE "Disable the bad clone prevention checks" OFF)
option(IMHEX_PATTERNS_PULL_MASTER "Download latest files from master branch of the ImHex-Patterns repo" OFF)
option(IMHEX_IGNORE_BAD_COMPILER "Allow compiling with an unsupported compiler" OFF)
option(IMHEX_USE_GTK_FILE_PICKER "Use GTK file picker instead of xdg-desktop-portals (Linux only)" OFF)
option(IMHEX_DISABLE_STACKTRACE "Disables support for printing stack traces" OFF)
option(IMHEX_BUNDLE_DOTNET "Bundle .NET runtime" ON )
option(IMHEX_ENABLE_LTO "Enables Link Time Optimizations if possible" OFF)
option(IMHEX_USE_DEFAULT_BUILD_SETTINGS "Use default build settings" OFF)
option(IMHEX_STRICT_WARNINGS "Enable most available warnings and treat them as errors" ON )
option(IMHEX_STATIC_LINK_PLUGINS "Statically link all plugins into the main executable" OFF)
option(IMHEX_GENERATE_PACKAGE "Specify if a native package should be built. (Windows and MacOS only)" OFF)
option(IMHEX_ENABLE_UNITY_BUILD "Enables building ImHex as a unity build." OFF)
option(IMHEX_GENERATE_PDBS "Enable generating PDB files in non-debug builds (Windows only)" OFF)
option(IMHEX_REPLACE_DWARF_WITH_PDB "Remove DWARF information from binaries when generating PDBS (Windows only)" OFF)
option(IMHEX_ENABLE_STD_ASSERTS "Enable debug asserts in the C++ std library. (Breaks Plugin ABI!)" OFF)
option(IMHEX_ENABLE_UNIT_TESTS "Enable building unit tests" OFF)
option(IMHEX_ENABLE_PRECOMPILED_HEADERS "Enable precompiled headers" OFF)
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option(IMHEX_COMPRESS_DEBUG_INFO "Compress debug information" ON )
build: Xcode accomodating CMake setup (#1688) ### Problem description This PR implements some rudimentary Xcode support for building and editing ImHex. ### Implementation description #### Problem 1: Xcode is a multi-configuration buildsystem The project is already rather CMake generator independent, thus it did not need to change much to support Xcode's multi-configuration paradigm: By default, CMake generates a `.xcodeproj` in which targets build their artifacts into the specified `<>_OUTPUT_DIRECTORY`, postfixed by the currently active configuration. To better fit the existing paradigm, I instead opted ot introduce `IMHEX_MAIN_OUTPUT_DIRECTORY`. This variable is equal to the previously used `RUNTIME_OUTPUT_DIRECTORY` when using other generators, and is changed to include a configuration specific _prefix_ when used with Xcode. The result is different output directories when using Xcode, and no changes when using any other generator. #### Problem 2: ImHex does not support AppleClang To allow building the codebase with Xcode, I have introduced `IMHEX_IDE_HELPERS_OVERRIDE_XCODE_COMPILER`. Specifying this option to `ON` will force CMake to honor the user specified compiler settings, even when using the Xcode generator. In practice this can be used together with the new "xcode" CMakePreset to build the project with mainline clang using `xcodebuild`, or Xcode itself by generating a buildsystem like so: ``` cmake --preset xcode -DCMAKE_PREFIX_PATH=/opt/homebrew/opt/llvm@17 ``` This solution is of course not without flaws. The inner workings are a particularly ugly hack, and mainline clang does not implement the necessary extensions to allow Xcode to index the code. Regardless this option is useful to enable future work in terms of bundling/signing macOS applications in the "intended" way using Xcode without additional source modifications. #### Problem 3: Vanilla CMake + Xcode = Bad developer UX By default, the CMake generated `.xcodeproj` is a mess. Tons of targets are scattered about, and source files are not organized beyond grouping them into a "Source Files" and "Header Files" group. Even "Header Files" is missing, because the ImHex build system does not regard private header files of libraries as sources of a target, and Xcode does not try to guess this information. The solution is twofold: * Additional code has been added which organizes the targets into a neat folder structure * Additional code was added behind a configuration flag `IMHEX_IDE_HELPERS_INTRUSIVE_IDE_TWEAKS` which automatically creates source file trees in Xcode targets, and discovers the non-declared header files via the folder convention. ### Screenshots N/A ### Additional things As a bonus: `IMHEX_OFFLINE_BUILD` assumes that ImHex-Patterns is cloned into the source tree. I have added an additional fallback that tries to locate it as a sibling folder of `${CMAKE_SOURCE_DIR}`, as this meshes better with my filesystem setup. The setup was tested with `CMake 3.29.2`, `Xcode 15.2`, and `llvm@17` from homebrew.
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set(IMHEX_BASE_FOLDER "${CMAKE_CURRENT_SOURCE_DIR}")
set(CMAKE_MODULE_PATH "${IMHEX_BASE_FOLDER}/cmake/modules")
# Optional IDE support
include("${IMHEX_BASE_FOLDER}/cmake/ide_helpers.cmake")
# Basic compiler and cmake configurations
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set(CMAKE_CXX_STANDARD 23)
set(CMAKE_INCLUDE_DIRECTORIES_BEFORE ON)
include("${IMHEX_BASE_FOLDER}/cmake/build_helpers.cmake")
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# Setup project
loadVersion(IMHEX_VERSION IMHEX_VERSION_PLAIN)
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setVariableInParent(IMHEX_VERSION ${IMHEX_VERSION})
configureCMake()
build: Xcode accomodating CMake setup (#1688) ### Problem description This PR implements some rudimentary Xcode support for building and editing ImHex. ### Implementation description #### Problem 1: Xcode is a multi-configuration buildsystem The project is already rather CMake generator independent, thus it did not need to change much to support Xcode's multi-configuration paradigm: By default, CMake generates a `.xcodeproj` in which targets build their artifacts into the specified `<>_OUTPUT_DIRECTORY`, postfixed by the currently active configuration. To better fit the existing paradigm, I instead opted ot introduce `IMHEX_MAIN_OUTPUT_DIRECTORY`. This variable is equal to the previously used `RUNTIME_OUTPUT_DIRECTORY` when using other generators, and is changed to include a configuration specific _prefix_ when used with Xcode. The result is different output directories when using Xcode, and no changes when using any other generator. #### Problem 2: ImHex does not support AppleClang To allow building the codebase with Xcode, I have introduced `IMHEX_IDE_HELPERS_OVERRIDE_XCODE_COMPILER`. Specifying this option to `ON` will force CMake to honor the user specified compiler settings, even when using the Xcode generator. In practice this can be used together with the new "xcode" CMakePreset to build the project with mainline clang using `xcodebuild`, or Xcode itself by generating a buildsystem like so: ``` cmake --preset xcode -DCMAKE_PREFIX_PATH=/opt/homebrew/opt/llvm@17 ``` This solution is of course not without flaws. The inner workings are a particularly ugly hack, and mainline clang does not implement the necessary extensions to allow Xcode to index the code. Regardless this option is useful to enable future work in terms of bundling/signing macOS applications in the "intended" way using Xcode without additional source modifications. #### Problem 3: Vanilla CMake + Xcode = Bad developer UX By default, the CMake generated `.xcodeproj` is a mess. Tons of targets are scattered about, and source files are not organized beyond grouping them into a "Source Files" and "Header Files" group. Even "Header Files" is missing, because the ImHex build system does not regard private header files of libraries as sources of a target, and Xcode does not try to guess this information. The solution is twofold: * Additional code has been added which organizes the targets into a neat folder structure * Additional code was added behind a configuration flag `IMHEX_IDE_HELPERS_INTRUSIVE_IDE_TWEAKS` which automatically creates source file trees in Xcode targets, and discovers the non-declared header files via the folder convention. ### Screenshots N/A ### Additional things As a bonus: `IMHEX_OFFLINE_BUILD` assumes that ImHex-Patterns is cloned into the source tree. I have added an additional fallback that tries to locate it as a sibling folder of `${CMAKE_SOURCE_DIR}`, as this meshes better with my filesystem setup. The setup was tested with `CMake 3.29.2`, `Xcode 15.2`, and `llvm@17` from homebrew.
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project(imhex
LANGUAGES C CXX
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VERSION ${IMHEX_VERSION_PLAIN}
DESCRIPTION "The ImHex Hex Editor"
HOMEPAGE_URL "https://imhex.werwolv.net"
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)
build: Xcode accomodating CMake setup (#1688) ### Problem description This PR implements some rudimentary Xcode support for building and editing ImHex. ### Implementation description #### Problem 1: Xcode is a multi-configuration buildsystem The project is already rather CMake generator independent, thus it did not need to change much to support Xcode's multi-configuration paradigm: By default, CMake generates a `.xcodeproj` in which targets build their artifacts into the specified `<>_OUTPUT_DIRECTORY`, postfixed by the currently active configuration. To better fit the existing paradigm, I instead opted ot introduce `IMHEX_MAIN_OUTPUT_DIRECTORY`. This variable is equal to the previously used `RUNTIME_OUTPUT_DIRECTORY` when using other generators, and is changed to include a configuration specific _prefix_ when used with Xcode. The result is different output directories when using Xcode, and no changes when using any other generator. #### Problem 2: ImHex does not support AppleClang To allow building the codebase with Xcode, I have introduced `IMHEX_IDE_HELPERS_OVERRIDE_XCODE_COMPILER`. Specifying this option to `ON` will force CMake to honor the user specified compiler settings, even when using the Xcode generator. In practice this can be used together with the new "xcode" CMakePreset to build the project with mainline clang using `xcodebuild`, or Xcode itself by generating a buildsystem like so: ``` cmake --preset xcode -DCMAKE_PREFIX_PATH=/opt/homebrew/opt/llvm@17 ``` This solution is of course not without flaws. The inner workings are a particularly ugly hack, and mainline clang does not implement the necessary extensions to allow Xcode to index the code. Regardless this option is useful to enable future work in terms of bundling/signing macOS applications in the "intended" way using Xcode without additional source modifications. #### Problem 3: Vanilla CMake + Xcode = Bad developer UX By default, the CMake generated `.xcodeproj` is a mess. Tons of targets are scattered about, and source files are not organized beyond grouping them into a "Source Files" and "Header Files" group. Even "Header Files" is missing, because the ImHex build system does not regard private header files of libraries as sources of a target, and Xcode does not try to guess this information. The solution is twofold: * Additional code has been added which organizes the targets into a neat folder structure * Additional code was added behind a configuration flag `IMHEX_IDE_HELPERS_INTRUSIVE_IDE_TWEAKS` which automatically creates source file trees in Xcode targets, and discovers the non-declared header files via the folder convention. ### Screenshots N/A ### Additional things As a bonus: `IMHEX_OFFLINE_BUILD` assumes that ImHex-Patterns is cloned into the source tree. I have added an additional fallback that tries to locate it as a sibling folder of `${CMAKE_SOURCE_DIR}`, as this meshes better with my filesystem setup. The setup was tested with `CMake 3.29.2`, `Xcode 15.2`, and `llvm@17` from homebrew.
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configureProject()
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# Add ImHex sources
add_custom_target(imhex_all ALL)
# Make sure project is configured correctly
setDefaultBuiltTypeIfUnset()
detectBadClone()
verifyCompiler()
detectBundledPlugins()
# Add various defines
detectOS()
addDefines()
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# Configure packaging and install targets
configurePackingResources()
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setUninstallTarget()
addBundledLibraries()
add_subdirectory(lib/libimhex)
add_subdirectory(main)
addPluginDirectories()
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# Add unit tests
if (IMHEX_ENABLE_UNIT_TESTS)
enable_testing()
add_subdirectory(tests EXCLUDE_FROM_ALL)
endif ()
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# Configure more resources that will be added to the install package
generatePDBs()
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generateSDKDirectory()
# Handle package generation
createPackage()
build: Xcode accomodating CMake setup (#1688) ### Problem description This PR implements some rudimentary Xcode support for building and editing ImHex. ### Implementation description #### Problem 1: Xcode is a multi-configuration buildsystem The project is already rather CMake generator independent, thus it did not need to change much to support Xcode's multi-configuration paradigm: By default, CMake generates a `.xcodeproj` in which targets build their artifacts into the specified `<>_OUTPUT_DIRECTORY`, postfixed by the currently active configuration. To better fit the existing paradigm, I instead opted ot introduce `IMHEX_MAIN_OUTPUT_DIRECTORY`. This variable is equal to the previously used `RUNTIME_OUTPUT_DIRECTORY` when using other generators, and is changed to include a configuration specific _prefix_ when used with Xcode. The result is different output directories when using Xcode, and no changes when using any other generator. #### Problem 2: ImHex does not support AppleClang To allow building the codebase with Xcode, I have introduced `IMHEX_IDE_HELPERS_OVERRIDE_XCODE_COMPILER`. Specifying this option to `ON` will force CMake to honor the user specified compiler settings, even when using the Xcode generator. In practice this can be used together with the new "xcode" CMakePreset to build the project with mainline clang using `xcodebuild`, or Xcode itself by generating a buildsystem like so: ``` cmake --preset xcode -DCMAKE_PREFIX_PATH=/opt/homebrew/opt/llvm@17 ``` This solution is of course not without flaws. The inner workings are a particularly ugly hack, and mainline clang does not implement the necessary extensions to allow Xcode to index the code. Regardless this option is useful to enable future work in terms of bundling/signing macOS applications in the "intended" way using Xcode without additional source modifications. #### Problem 3: Vanilla CMake + Xcode = Bad developer UX By default, the CMake generated `.xcodeproj` is a mess. Tons of targets are scattered about, and source files are not organized beyond grouping them into a "Source Files" and "Header Files" group. Even "Header Files" is missing, because the ImHex build system does not regard private header files of libraries as sources of a target, and Xcode does not try to guess this information. The solution is twofold: * Additional code has been added which organizes the targets into a neat folder structure * Additional code was added behind a configuration flag `IMHEX_IDE_HELPERS_INTRUSIVE_IDE_TWEAKS` which automatically creates source file trees in Xcode targets, and discovers the non-declared header files via the folder convention. ### Screenshots N/A ### Additional things As a bonus: `IMHEX_OFFLINE_BUILD` assumes that ImHex-Patterns is cloned into the source tree. I have added an additional fallback that tries to locate it as a sibling folder of `${CMAKE_SOURCE_DIR}`, as this meshes better with my filesystem setup. The setup was tested with `CMake 3.29.2`, `Xcode 15.2`, and `llvm@17` from homebrew.
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# Accommodate IDEs with FOLDER support
build: Xcode accomodating CMake setup (#1688) ### Problem description This PR implements some rudimentary Xcode support for building and editing ImHex. ### Implementation description #### Problem 1: Xcode is a multi-configuration buildsystem The project is already rather CMake generator independent, thus it did not need to change much to support Xcode's multi-configuration paradigm: By default, CMake generates a `.xcodeproj` in which targets build their artifacts into the specified `<>_OUTPUT_DIRECTORY`, postfixed by the currently active configuration. To better fit the existing paradigm, I instead opted ot introduce `IMHEX_MAIN_OUTPUT_DIRECTORY`. This variable is equal to the previously used `RUNTIME_OUTPUT_DIRECTORY` when using other generators, and is changed to include a configuration specific _prefix_ when used with Xcode. The result is different output directories when using Xcode, and no changes when using any other generator. #### Problem 2: ImHex does not support AppleClang To allow building the codebase with Xcode, I have introduced `IMHEX_IDE_HELPERS_OVERRIDE_XCODE_COMPILER`. Specifying this option to `ON` will force CMake to honor the user specified compiler settings, even when using the Xcode generator. In practice this can be used together with the new "xcode" CMakePreset to build the project with mainline clang using `xcodebuild`, or Xcode itself by generating a buildsystem like so: ``` cmake --preset xcode -DCMAKE_PREFIX_PATH=/opt/homebrew/opt/llvm@17 ``` This solution is of course not without flaws. The inner workings are a particularly ugly hack, and mainline clang does not implement the necessary extensions to allow Xcode to index the code. Regardless this option is useful to enable future work in terms of bundling/signing macOS applications in the "intended" way using Xcode without additional source modifications. #### Problem 3: Vanilla CMake + Xcode = Bad developer UX By default, the CMake generated `.xcodeproj` is a mess. Tons of targets are scattered about, and source files are not organized beyond grouping them into a "Source Files" and "Header Files" group. Even "Header Files" is missing, because the ImHex build system does not regard private header files of libraries as sources of a target, and Xcode does not try to guess this information. The solution is twofold: * Additional code has been added which organizes the targets into a neat folder structure * Additional code was added behind a configuration flag `IMHEX_IDE_HELPERS_INTRUSIVE_IDE_TWEAKS` which automatically creates source file trees in Xcode targets, and discovers the non-declared header files via the folder convention. ### Screenshots N/A ### Additional things As a bonus: `IMHEX_OFFLINE_BUILD` assumes that ImHex-Patterns is cloned into the source tree. I have added an additional fallback that tries to locate it as a sibling folder of `${CMAKE_SOURCE_DIR}`, as this meshes better with my filesystem setup. The setup was tested with `CMake 3.29.2`, `Xcode 15.2`, and `llvm@17` from homebrew.
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tweakTargetsForIDESupport()