2020-11-10 15:26:38 +01:00
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#pragma once
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2020-12-11 14:24:42 +01:00
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#include <filesystem>
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2020-11-10 15:26:38 +01:00
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#include <memory>
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2021-02-01 19:03:45 +01:00
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#include <string>
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2021-09-26 21:18:25 +02:00
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#include <list>
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2020-11-10 15:26:38 +01:00
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#include <vector>
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2022-02-01 18:09:40 +01:00
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#include <hex/ui/view.hpp>
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2020-11-10 15:26:38 +01:00
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struct GLFWwindow;
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2020-11-23 23:57:19 +01:00
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struct ImGuiSettingsHandler;
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2020-11-10 15:26:38 +01:00
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2021-08-18 22:36:46 +02:00
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2020-11-10 15:26:38 +01:00
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namespace hex {
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class Window {
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public:
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2022-02-15 23:07:48 +01:00
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Window();
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2020-11-10 15:26:38 +01:00
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~Window();
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void loop();
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2021-08-22 20:24:42 +02:00
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static void initNative();
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2021-08-17 22:54:09 +02:00
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2020-11-10 15:26:38 +01:00
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private:
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void setupNativeWindow();
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void beginNativeWindowFrame();
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void endNativeWindowFrame();
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void drawTitleBar();
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2020-11-10 15:26:38 +01:00
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void frameBegin();
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2021-06-07 18:14:40 +02:00
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void frame();
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2020-11-10 15:26:38 +01:00
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void frameEnd();
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2022-08-03 23:32:34 +02:00
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void processEvent() { this->m_hadEvent = true; }
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2020-11-10 15:26:38 +01:00
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void initGLFW();
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void initImGui();
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2022-01-18 00:10:10 +01:00
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void exitGLFW();
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void exitImGui();
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2020-11-10 15:26:38 +01:00
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2023-02-17 12:03:53 +01:00
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void registerEventHandlers();
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2021-08-22 20:24:42 +02:00
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2022-01-24 20:53:17 +01:00
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GLFWwindow *m_window = nullptr;
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2020-11-23 23:57:19 +01:00
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2021-08-18 22:36:46 +02:00
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std::string m_windowTitle;
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2022-02-15 22:36:36 +01:00
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double m_lastFrameTime = 0;
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2021-03-06 13:09:20 +01:00
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2022-10-02 17:30:26 +02:00
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ImGui::Texture m_logoTexture;
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2022-09-19 16:09:22 +02:00
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std::mutex m_popupMutex;
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std::list<std::string> m_popupsToOpen;
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std::vector<int> m_pressedKeys;
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2022-02-21 21:55:04 +01:00
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2022-03-04 11:36:37 +01:00
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std::fs::path m_imguiSettingsPath;
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2022-05-27 20:42:07 +02:00
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bool m_mouseButtonDown = false;
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2022-08-03 23:32:34 +02:00
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bool m_hadEvent = false;
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bool m_frameRateTemporarilyUnlocked = false;
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double m_frameRateUnlockTime = 0;
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2020-11-10 15:26:38 +01:00
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};
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}
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