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ImHex/plugins/fonts/source/font_loader.cpp

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#include <imgui.h>
#include <imgui_internal.h>
#include <imgui_freetype.h>
#include <memory>
#include <list>
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#include <hex/api/imhex_api.hpp>
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#include <hex/api/content_registry.hpp>
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#include <hex/helpers/logger.hpp>
#include <hex/helpers/fs.hpp>
#include <hex/helpers/utils.hpp>
#include <hex/helpers/default_paths.hpp>
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#include <romfs/romfs.hpp>
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#include <wolv/io/file.hpp>
#include <wolv/utils/string.hpp>
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namespace hex::fonts {
namespace {
class Font {
public:
Font() = default;
float getDescent() const {
return m_font->Descent;
}
private:
explicit Font(ImFont *font) : m_font(font) { }
private:
friend class FontAtlas;
ImFont *m_font;
};
class FontAtlas {
public:
FontAtlas() : m_fontAtlas(IM_NEW(ImFontAtlas)) {
enableUnicodeCharacters(false);
// Set the default configuration for the font atlas
m_config.OversampleH = m_config.OversampleV = 1;
m_config.PixelSnapH = true;
m_config.MergeMode = false;
// Make sure the font atlas doesn't get too large, otherwise weaker GPUs might reject it
m_fontAtlas->Flags |= ImFontAtlasFlags_NoPowerOfTwoHeight;
m_fontAtlas->TexDesiredWidth = 4096;
}
~FontAtlas() {
IM_DELETE(m_fontAtlas);
}
Font addDefaultFont() {
ImFontConfig config = m_config;
config.FontBuilderFlags |= ImGuiFreeTypeBuilderFlags_Monochrome | ImGuiFreeTypeBuilderFlags_MonoHinting;
config.SizePixels = std::floor(ImHexApi::System::getGlobalScale()) * 13.0F;
auto font = m_fontAtlas->AddFontDefault(&config);
m_config.MergeMode = true;
return Font(font);
}
Font addFontFromMemory(const std::vector<u8> &fontData, float fontSize, ImVec2 offset, bool ownedByImGui = false, const ImVector<ImWchar> &glyphRange = {}) {
auto &storedFontData = m_fontData.emplace_back(fontData);
ImFontConfig config = m_config;
config.FontDataOwnedByAtlas = ownedByImGui;
config.GlyphOffset = { offset.x, offset.y };
auto font = m_fontAtlas->AddFontFromMemoryTTF(storedFontData.data(), int(storedFontData.size()), fontSize, &config, !glyphRange.empty() ? glyphRange.Data : m_glyphRange.Data);
m_config.MergeMode = true;
return Font(font);
}
Font addFontFromRomFs(const std::fs::path &path, float fontSize, ImVec2 offset, const ImVector<ImWchar> &glyphRange = {}) {
auto data = romfs::get(path).span<u8>();
return addFontFromMemory({ data.begin(), data.end() }, fontSize, offset, false, glyphRange);
}
Font addFontFromFile(const std::fs::path &path, float fontSize, ImVec2 offset, const ImVector<ImWchar> &glyphRange = {}) {
wolv::io::File file(path, wolv::io::File::Mode::Read);
auto data = file.readVector();
return addFontFromMemory(data, fontSize, offset, true, glyphRange);
}
void setBold(bool enabled) {
if (enabled)
m_config.FontBuilderFlags |= ImGuiFreeTypeBuilderFlags_Bold;
else
m_config.FontBuilderFlags &= ~ImGuiFreeTypeBuilderFlags_Bold;
}
void setItalic(bool enabled) {
if (enabled)
m_config.FontBuilderFlags |= ImGuiFreeTypeBuilderFlags_Oblique;
else
m_config.FontBuilderFlags &= ~ImGuiFreeTypeBuilderFlags_Oblique;
}
void setAntiAliasing(bool enabled) {
if (enabled)
m_config.FontBuilderFlags &= ~ImGuiFreeTypeBuilderFlags_Monochrome | ImGuiFreeTypeBuilderFlags_MonoHinting;
else
m_config.FontBuilderFlags |= ImGuiFreeTypeBuilderFlags_Monochrome | ImGuiFreeTypeBuilderFlags_MonoHinting;
}
void enableUnicodeCharacters(bool enabled) {
ImFontGlyphRangesBuilder glyphRangesBuilder;
{
constexpr static std::array<ImWchar, 3> controlCodeRange = { 0x0001, 0x001F, 0 };
constexpr static std::array<ImWchar, 3> extendedAsciiRange = { 0x007F, 0x00FF, 0 };
constexpr static std::array<ImWchar, 3> latinExtendedARange = { 0x0100, 0x017F, 0 };
glyphRangesBuilder.AddRanges(controlCodeRange.data());
glyphRangesBuilder.AddRanges(m_fontAtlas->GetGlyphRangesDefault());
glyphRangesBuilder.AddRanges(extendedAsciiRange.data());
glyphRangesBuilder.AddRanges(latinExtendedARange.data());
}
if (enabled) {
constexpr static std::array<ImWchar, 3> fullRange = { 0x0180, 0xFFEF, 0 };
glyphRangesBuilder.AddRanges(fullRange.data());
} else {
glyphRangesBuilder.AddRanges(m_fontAtlas->GetGlyphRangesJapanese());
glyphRangesBuilder.AddRanges(m_fontAtlas->GetGlyphRangesChineseFull());
glyphRangesBuilder.AddRanges(m_fontAtlas->GetGlyphRangesCyrillic());
glyphRangesBuilder.AddRanges(m_fontAtlas->GetGlyphRangesKorean());
glyphRangesBuilder.AddRanges(m_fontAtlas->GetGlyphRangesThai());
glyphRangesBuilder.AddRanges(m_fontAtlas->GetGlyphRangesVietnamese());
}
m_glyphRange.clear();
glyphRangesBuilder.BuildRanges(&m_glyphRange);
}
bool build() const {
return m_fontAtlas->Build();
}
[[nodiscard]] ImFontAtlas* getAtlas() const {
return m_fontAtlas;
}
float calculateFontDescend(const ImHexApi::Fonts::Font &font, float fontSize) const {
auto atlas = std::make_unique<ImFontAtlas>();
auto cfg = m_config;
// Calculate the expected font size
auto size = fontSize;
if (font.defaultSize.has_value())
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size = font.defaultSize.value() * std::max(1.0F, std::floor(ImHexApi::Fonts::getFontSize() / ImHexApi::Fonts::DefaultFontSize));
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else
size = std::max(1.0F, std::floor(size / ImHexApi::Fonts::DefaultFontSize)) * ImHexApi::Fonts::DefaultFontSize;
cfg.MergeMode = false;
cfg.SizePixels = size;
cfg.FontDataOwnedByAtlas = false;
// Construct a range that only contains the first glyph of the font
ImVector<ImWchar> queryRange;
{
auto firstGlyph = font.glyphRanges.empty() ? m_glyphRange.front() : font.glyphRanges.front().begin;
queryRange.push_back(firstGlyph);
queryRange.push_back(firstGlyph);
}
queryRange.push_back(0x00);
// Build the font atlas with the query range
auto newFont = atlas->AddFontFromMemoryTTF(const_cast<u8 *>(font.fontData.data()), int(font.fontData.size()), 0, &cfg, queryRange.Data);
atlas->Build();
return newFont->Descent;
}
void reset() {
IM_DELETE(m_fontAtlas);
m_fontAtlas = IM_NEW(ImFontAtlas);
m_fontData.clear();
m_config.MergeMode = false;
}
private:
ImFontAtlas* m_fontAtlas;
ImFontConfig m_config;
ImVector<ImWchar> m_glyphRange;
std::list<std::vector<u8>> m_fontData;
};
std::fs::path findCustomFontPath() {
// Find the custom font file specified in the settings
auto fontFile = ContentRegistry::Settings::read<std::fs::path>("hex.builtin.setting.font", "hex.builtin.setting.font.font_path", "");
if (!fontFile.empty()) {
if (!wolv::io::fs::exists(fontFile) || !wolv::io::fs::isRegularFile(fontFile)) {
log::warn("Custom font file {} not found! Falling back to default font.", wolv::util::toUTF8String(fontFile));
fontFile.clear();
}
log::info("Loading custom font from {}", wolv::util::toUTF8String(fontFile));
}
// If no custom font has been specified, search for a file called "font.ttf" in one of the resource folders
if (fontFile.empty()) {
for (const auto &dir : paths::Resources.read()) {
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auto path = dir / "font.ttf";
if (wolv::io::fs::exists(path)) {
log::info("Loading custom font from {}", wolv::util::toUTF8String(path));
fontFile = path;
break;
}
}
}
return fontFile;
}
float getFontSize() {
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float fontSize = ImHexApi::Fonts::DefaultFontSize;
if (auto scaling = ImHexApi::System::getGlobalScale(); u32(scaling) * 10 == u32(scaling * 10))
fontSize *= scaling;
else
fontSize *= scaling * 0.75F;
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// Fall back to the default font if the global scale is 0
if (fontSize == 0.0F)
fontSize = ImHexApi::Fonts::DefaultFontSize;
// If a custom font is used, adjust the font size
if (!ImHexApi::Fonts::getCustomFontPath().empty()) {
fontSize = float(ContentRegistry::Settings::read<int>("hex.builtin.setting.font", "hex.builtin.setting.font.font_size", 13)) * ImHexApi::System::getGlobalScale();
}
return fontSize;
}
}
bool buildFontAtlasImpl(bool loadUnicodeCharacters) {
static FontAtlas fontAtlas;
fontAtlas.reset();
// Check if Unicode support is enabled in the settings and that the user doesn't use the No GPU version on Windows
// The Mesa3D software renderer on Windows identifies itself as "VMware, Inc."
bool shouldLoadUnicode =
ContentRegistry::Settings::read<bool>("hex.builtin.setting.font", "hex.builtin.setting.font.load_all_unicode_chars", false) &&
ImHexApi::System::getGPUVendor() != "VMware, Inc.";
if (!loadUnicodeCharacters)
shouldLoadUnicode = false;
fontAtlas.enableUnicodeCharacters(shouldLoadUnicode);
// If a custom font is set in the settings, load the rest of the settings as well
if (ContentRegistry::Settings::read<bool>("hex.builtin.setting.font", "hex.builtin.setting.font.custom_font_enable", false)) {
fontAtlas.setBold(ContentRegistry::Settings::read<bool>("hex.builtin.setting.font", "hex.builtin.setting.font.font_bold", false));
fontAtlas.setItalic(ContentRegistry::Settings::read<bool>("hex.builtin.setting.font", "hex.builtin.setting.font.font_italic", false));
fontAtlas.setAntiAliasing(ContentRegistry::Settings::read<bool>("hex.builtin.setting.font", "hex.builtin.setting.font.font_antialias", true));
ImHexApi::Fonts::impl::setCustomFontPath(findCustomFontPath());
}
ImHexApi::Fonts::impl::setFontSize(getFontSize());
const auto fontSize = ImHexApi::Fonts::getFontSize();
const auto &customFontPath = ImHexApi::Fonts::getCustomFontPath();
// Try to load the custom font if one was set
std::optional<Font> defaultFont;
if (!customFontPath.empty()) {
defaultFont = fontAtlas.addFontFromFile(customFontPath, fontSize, ImVec2());
if (!fontAtlas.build()) {
log::error("Failed to load custom font '{}'! Falling back to default font", wolv::util::toUTF8String(customFontPath));
defaultFont.reset();
}
}
// If there's no custom font set, or it failed to load, fall back to the default font
if (!defaultFont.has_value()) {
defaultFont = fontAtlas.addDefaultFont();
if (!fontAtlas.build()) {
log::fatal("Failed to load default font!");
return false;
}
}
// Add all the built-in fonts
{
static std::list<ImVector<ImWchar>> glyphRanges;
glyphRanges.clear();
for (auto &font : ImHexApi::Fonts::impl::getFonts()) {
// Construct the glyph range for the font
ImVector<ImWchar> glyphRange;
if (!font.glyphRanges.empty()) {
for (const auto &range : font.glyphRanges) {
glyphRange.push_back(range.begin);
glyphRange.push_back(range.end);
}
glyphRange.push_back(0x00);
}
glyphRanges.push_back(glyphRange);
// Calculate the glyph offset for the font
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ImVec2 offset = { font.offset.x, font.offset.y - (defaultFont->getDescent() - fontAtlas.calculateFontDescend(font, fontSize)) };
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// Load the font
fontAtlas.addFontFromMemory(font.fontData, font.defaultSize.value_or(fontSize), offset, false, glyphRanges.back());
}
}
// Build the font atlas
const bool result = fontAtlas.build();
if (result) {
// Set the font atlas if the build was successful
ImHexApi::Fonts::impl::setFontAtlas(fontAtlas.getAtlas());
return true;
}
// If the build wasn't successful and Unicode characters are enabled, try again without them
// If they were disabled already, something went wrong, and we can't recover from it
if (!shouldLoadUnicode) {
// Reset Unicode loading and scaling factor settings back to default to make sure the user can still use the application
ContentRegistry::Settings::write<bool>("hex.builtin.setting.font", "hex.builtin.setting.font.load_all_unicode_chars", false);
ContentRegistry::Settings::write<float>("hex.builtin.setting.interface", "hex.builtin.setting.interface.scaling_factor", 1.0F);
ImHexApi::System::impl::setGlobalScale(1.0F);
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return false;
} else {
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return buildFontAtlasImpl(false);
}
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}
bool buildFontAtlas() {
return buildFontAtlasImpl(true);
}
}