483 lines
12 KiB
C
483 lines
12 KiB
C
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#pragma once
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#include <imgui.h>
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include <imgui_internal.h>
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#include <assert.h>
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#include <limits.h>
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// the structure of this file:
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//
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// [SECTION] internal enums
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// [SECTION] internal data structures
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// [SECTION] global and editor context structs
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// [SECTION] object pool implementation
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struct ImNodesContext;
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extern ImNodesContext* GImNodes;
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// [SECTION] internal enums
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typedef int ImNodesScope;
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typedef int ImNodesAttributeType;
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typedef int ImNodesUIState;
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typedef int ImNodesClickInteractionType;
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typedef int ImNodesLinkCreationType;
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enum ImNodesScope_
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{
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ImNodesScope_None = 1,
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ImNodesScope_Editor = 1 << 1,
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ImNodesScope_Node = 1 << 2,
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ImNodesScope_Attribute = 1 << 3
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};
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enum ImNodesAttributeType_
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{
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ImNodesAttributeType_None,
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ImNodesAttributeType_Input,
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ImNodesAttributeType_Output
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};
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enum ImNodesUIState_
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{
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ImNodesUIState_None = 0,
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ImNodesUIState_LinkStarted = 1 << 0,
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ImNodesUIState_LinkDropped = 1 << 1,
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ImNodesUIState_LinkCreated = 1 << 2
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};
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enum ImNodesClickInteractionType_
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{
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ImNodesClickInteractionType_Node,
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ImNodesClickInteractionType_Link,
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ImNodesClickInteractionType_LinkCreation,
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ImNodesClickInteractionType_Panning,
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ImNodesClickInteractionType_BoxSelection,
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ImNodesClickInteractionType_MiniMapPanning,
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ImNodesClickInteractionType_MiniMapZooming,
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ImNodesClickInteractionType_MiniMapSnapping,
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ImNodesClickInteractionType_ImGuiItem,
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ImNodesClickInteractionType_None
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};
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enum ImNodesLinkCreationType_
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{
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ImNodesLinkCreationType_Standard,
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ImNodesLinkCreationType_FromDetach
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};
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// Callback type used to specify special behavior when hovering a node in the minimap
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typedef void (*ImNodesMiniMapNodeHoveringCallback)(int, void*);
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// [SECTION] internal data structures
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// The object T must have the following interface:
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//
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// struct T
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// {
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// T();
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//
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// int id;
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// };
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template<typename T>
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struct ImObjectPool
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{
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ImVector<T> Pool;
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ImVector<bool> InUse;
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ImVector<int> FreeList;
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ImGuiStorage IdMap;
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ImObjectPool() : Pool(), InUse(), FreeList(), IdMap() {}
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};
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// Emulates std::optional<int> using the sentinel value `INVALID_INDEX`.
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struct ImOptionalIndex
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{
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ImOptionalIndex() : _Index(INVALID_INDEX) {}
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ImOptionalIndex(const int value) : _Index(value) {}
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// Observers
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inline bool HasValue() const { return _Index != INVALID_INDEX; }
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inline int Value() const
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{
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assert(HasValue());
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return _Index;
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}
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// Modifiers
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inline ImOptionalIndex& operator=(const int value)
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{
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_Index = value;
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return *this;
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}
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inline void Reset() { _Index = INVALID_INDEX; }
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inline bool operator==(const ImOptionalIndex& rhs) const { return _Index == rhs._Index; }
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inline bool operator==(const int rhs) const { return _Index == rhs; }
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inline bool operator!=(const ImOptionalIndex& rhs) const { return _Index != rhs._Index; }
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inline bool operator!=(const int rhs) const { return _Index != rhs; }
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static const int INVALID_INDEX = -1;
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private:
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int _Index;
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};
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struct ImNodeData
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{
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int Id;
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ImVec2 Origin; // The node origin is in editor space
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ImRect TitleBarContentRect;
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ImRect Rect;
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struct
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{
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ImU32 Background, BackgroundHovered, BackgroundSelected, Outline, Titlebar, TitlebarHovered,
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TitlebarSelected;
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} ColorStyle;
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struct
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{
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float CornerRounding;
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ImVec2 Padding;
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float BorderThickness;
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} LayoutStyle;
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ImVector<int> PinIndices;
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bool Draggable;
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ImNodeData(const int node_id)
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: Id(node_id), Origin(100.0f, 100.0f), TitleBarContentRect(),
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Rect(ImVec2(0.0f, 0.0f), ImVec2(0.0f, 0.0f)), ColorStyle(), LayoutStyle(), PinIndices(),
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Draggable(true)
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{
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}
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~ImNodeData() { Id = INT_MIN; }
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};
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struct ImPinData
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{
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int Id;
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int ParentNodeIdx;
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ImRect AttributeRect;
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ImNodesAttributeType Type;
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ImNodesPinShape Shape;
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ImVec2 Pos; // screen-space coordinates
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int Flags;
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struct
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{
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ImU32 Background, Hovered;
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} ColorStyle;
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ImPinData(const int pin_id)
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: Id(pin_id), ParentNodeIdx(), AttributeRect(), Type(ImNodesAttributeType_None),
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Shape(ImNodesPinShape_CircleFilled), Pos(), Flags(ImNodesAttributeFlags_None),
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ColorStyle()
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{
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}
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};
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struct ImLinkData
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{
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int Id;
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int StartPinIdx, EndPinIdx;
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struct
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{
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ImU32 Base, Hovered, Selected;
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} ColorStyle;
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ImLinkData(const int link_id) : Id(link_id), StartPinIdx(), EndPinIdx(), ColorStyle() {}
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};
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struct ImClickInteractionState
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{
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ImNodesClickInteractionType Type;
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struct
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{
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int StartPinIdx;
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ImOptionalIndex EndPinIdx;
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ImNodesLinkCreationType Type;
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} LinkCreation;
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struct
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{
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ImRect Rect;
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} BoxSelector;
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ImClickInteractionState() : Type(ImNodesClickInteractionType_None) {}
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};
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struct ImNodesColElement
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{
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ImU32 Color;
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ImNodesCol Item;
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ImNodesColElement(const ImU32 c, const ImNodesCol s) : Color(c), Item(s) {}
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};
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struct ImNodesStyleVarElement
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{
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ImNodesStyleVar Item;
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float Value;
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ImNodesStyleVarElement(const float value, const ImNodesStyleVar variable)
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: Item(variable), Value(value)
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{
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}
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};
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// [SECTION] global and editor context structs
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struct ImNodesEditorContext
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{
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ImObjectPool<ImNodeData> Nodes;
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ImObjectPool<ImPinData> Pins;
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ImObjectPool<ImLinkData> Links;
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ImVector<int> NodeDepthOrder;
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// ui related fields
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ImVec2 Panning;
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ImVector<int> SelectedNodeIndices;
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ImVector<int> SelectedLinkIndices;
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ImClickInteractionState ClickInteraction;
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ImNodesEditorContext()
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: Nodes(), Pins(), Links(), Panning(0.f, 0.f), SelectedNodeIndices(), SelectedLinkIndices(),
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ClickInteraction()
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{
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}
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};
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struct ImNodesContext
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{
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ImNodesEditorContext* DefaultEditorCtx;
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ImNodesEditorContext* EditorCtx;
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// Canvas draw list and helper state
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ImDrawList* CanvasDrawList;
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ImGuiStorage NodeIdxToSubmissionIdx;
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ImVector<int> NodeIdxSubmissionOrder;
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ImVector<int> NodeIndicesOverlappingWithMouse;
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ImVector<int> OccludedPinIndices;
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// Canvas extents
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ImVec2 CanvasOriginScreenSpace;
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ImRect CanvasRectScreenSpace;
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// MiniMap state
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ImRect MiniMapRectScreenSpace;
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ImVec2 MiniMapRectSnappingOffset;
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float MiniMapZoom;
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ImNodesMiniMapNodeHoveringCallback MiniMapNodeHoveringCallback;
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void* MiniMapNodeHoveringCallbackUserData;
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// Debug helpers
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ImNodesScope CurrentScope;
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// Configuration state
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ImNodesIO Io;
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ImNodesStyle Style;
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ImVector<ImNodesColElement> ColorModifierStack;
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ImVector<ImNodesStyleVarElement> StyleModifierStack;
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ImGuiTextBuffer TextBuffer;
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int CurrentAttributeFlags;
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ImVector<int> AttributeFlagStack;
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// UI element state
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int CurrentNodeIdx;
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int CurrentPinIdx;
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int CurrentAttributeId;
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ImOptionalIndex HoveredNodeIdx;
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ImOptionalIndex HoveredLinkIdx;
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ImOptionalIndex HoveredPinIdx;
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ImOptionalIndex DeletedLinkIdx;
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ImOptionalIndex SnapLinkIdx;
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// Event helper state
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// TODO: this should be a part of a state machine, and not a member of the global struct.
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// Unclear what parts of the code this relates to.
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int ImNodesUIState;
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int ActiveAttributeId;
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bool ActiveAttribute;
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// ImGui::IO cache
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ImVec2 MousePos;
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bool LeftMouseClicked;
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bool LeftMouseReleased;
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bool AltMouseClicked;
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bool LeftMouseDragging;
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bool AltMouseDragging;
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float AltMouseScrollDelta;
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};
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namespace ImNodes
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{
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static inline ImNodesEditorContext& EditorContextGet()
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{
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// No editor context was set! Did you forget to call ImNodes::CreateContext()?
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assert(GImNodes->EditorCtx != NULL);
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return *GImNodes->EditorCtx;
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}
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// [SECTION] ObjectPool implementation
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template<typename T>
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static inline int ObjectPoolFind(const ImObjectPool<T>& objects, const int id)
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{
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const int index = objects.IdMap.GetInt(static_cast<ImGuiID>(id), -1);
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return index;
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}
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template<typename T>
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static inline void ObjectPoolUpdate(ImObjectPool<T>& objects)
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{
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objects.FreeList.clear();
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for (int i = 0; i < objects.InUse.size(); ++i)
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{
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if (!objects.InUse[i])
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{
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objects.IdMap.SetInt(objects.Pool[i].Id, -1);
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objects.FreeList.push_back(i);
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(objects.Pool.Data + i)->~T();
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}
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}
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}
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template<>
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inline void ObjectPoolUpdate(ImObjectPool<ImNodeData>& nodes)
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{
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nodes.FreeList.clear();
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for (int i = 0; i < nodes.InUse.size(); ++i)
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{
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if (nodes.InUse[i])
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{
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nodes.Pool[i].PinIndices.clear();
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}
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else
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{
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const int previous_id = nodes.Pool[i].Id;
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const int previous_idx = nodes.IdMap.GetInt(previous_id, -1);
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if (previous_idx != -1)
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{
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assert(previous_idx == i);
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// Remove node idx form depth stack the first time we detect that this idx slot is
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// unused
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ImVector<int>& depth_stack = EditorContextGet().NodeDepthOrder;
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const int* const elem = depth_stack.find(i);
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assert(elem != depth_stack.end());
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depth_stack.erase(elem);
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}
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nodes.IdMap.SetInt(previous_id, -1);
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nodes.FreeList.push_back(i);
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(nodes.Pool.Data + i)->~ImNodeData();
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}
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}
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}
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template<typename T>
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static inline void ObjectPoolReset(ImObjectPool<T>& objects)
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{
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if (!objects.InUse.empty())
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{
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memset(objects.InUse.Data, 0, objects.InUse.size_in_bytes());
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}
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}
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template<typename T>
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static inline int ObjectPoolFindOrCreateIndex(ImObjectPool<T>& objects, const int id)
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{
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int index = objects.IdMap.GetInt(static_cast<ImGuiID>(id), -1);
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// Construct new object
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if (index == -1)
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{
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if (objects.FreeList.empty())
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{
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index = objects.Pool.size();
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IM_ASSERT(objects.Pool.size() == objects.InUse.size());
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const int new_size = objects.Pool.size() + 1;
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objects.Pool.resize(new_size);
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objects.InUse.resize(new_size);
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}
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else
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{
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index = objects.FreeList.back();
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objects.FreeList.pop_back();
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}
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IM_PLACEMENT_NEW(objects.Pool.Data + index) T(id);
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objects.IdMap.SetInt(static_cast<ImGuiID>(id), index);
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}
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// Flag it as used
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objects.InUse[index] = true;
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return index;
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}
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template<>
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inline int ObjectPoolFindOrCreateIndex(ImObjectPool<ImNodeData>& nodes, const int node_id)
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{
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int node_idx = nodes.IdMap.GetInt(static_cast<ImGuiID>(node_id), -1);
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// Construct new node
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if (node_idx == -1)
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{
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if (nodes.FreeList.empty())
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{
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node_idx = nodes.Pool.size();
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IM_ASSERT(nodes.Pool.size() == nodes.InUse.size());
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const int new_size = nodes.Pool.size() + 1;
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nodes.Pool.resize(new_size);
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nodes.InUse.resize(new_size);
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}
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else
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{
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node_idx = nodes.FreeList.back();
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nodes.FreeList.pop_back();
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}
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IM_PLACEMENT_NEW(nodes.Pool.Data + node_idx) ImNodeData(node_id);
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nodes.IdMap.SetInt(static_cast<ImGuiID>(node_id), node_idx);
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ImNodesEditorContext& editor = EditorContextGet();
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editor.NodeDepthOrder.push_back(node_idx);
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}
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// Flag node as used
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nodes.InUse[node_idx] = true;
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return node_idx;
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}
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template<typename T>
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static inline T& ObjectPoolFindOrCreateObject(ImObjectPool<T>& objects, const int id)
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{
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const int index = ObjectPoolFindOrCreateIndex(objects, id);
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return objects.Pool[index];
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}
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} // namespace ImNodes
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