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ImHex/main/include/window.hpp

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#pragma once
Proper DPI scaling and basic custom font (#85) * add glm to arch deps After running got `None of the required 'glm' found`. This fixes that * dist/fedora: Include file magic headers Due to differences in package names between Deb based systems, Arch Linux, and RPM based systems the package containing the development headers for file were missing from the Fedora dependencies script. This includes the package `file-devel`, which is the package which resolves the issue. In Fedora, one can identify the package providing a specific file using the verb "whatprovides" with the command dnf, e.g.: [~]$ dnf whatprovides /usr/include/magic.h Last metadata expiration check: 4 days, 0:23:05 ago on Fri 04 Dec 2020 09:06:53 AM PST. file-devel-5.39-3.fc33.i686 : Libraries and header files for file development Repo : fedora Matched from: Filename : /usr/include/magic.h file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development Repo : @System Matched from: Filename : /usr/include/magic.h file-devel-5.39-3.fc33.x86_64 : Libraries and header files for file development Repo : fedora Matched from: Filename : /usr/include/magic.h If one is unsure of the specific path, globbing may be used (but must be quoted): dnf whatprovides "*/magic.h" Resolves #48 * dist: Prevent already installed packages in ArchLinux and MSYS2. Use --needed option with pacman to prevent it. * Add script to install dependencies on Debian/Ubuntu. Tested with Xubuntu 20.04 and Debian testing (in today's Docker image bitnami/minideb). Update README.md. * ci: rework (#31) * Support non standard LLVM library names (#86) This fix openSUSE and Gentoo issue mentioned in https://github.com/WerWolv/ImHex/issues/37#issuecomment-739503138. (tested on openSUSE tumbleweed via Docker) I also took the liberty of renaming llvm_lib to llvm_demangle_lib to be more specific in the ``CMakeLists.txt``. * Implement proper DPI handling * Implement basic custom font support * Fix building on windows * Hopefully fix fonts on Windows * Fix several scaling issues * Replace font renderer with freetype * Updated CI and dependency scripts * Rebuild default font atlas * Correct platform detection macro for mingw * Fixed PKGBUILD Co-authored-by: brockelmore <31553173+brockelmore@users.noreply.github.com> Co-authored-by: Brian 'Redbeard' Harrington <redbeard@dead-city.org> Co-authored-by: Biswapriyo Nath <nathbappai@gmail.com> Co-authored-by: Stéphane Gourichon <stephane.gourichon@fidergo.fr> Co-authored-by: umarcor <38422348+umarcor@users.noreply.github.com> Co-authored-by: Mary <me@thog.eu> Co-authored-by: WerWolv <werwolv98@gmail.com>
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#include <filesystem>
#include <memory>
#include <string>
#include <list>
#include <vector>
#include <hex/ui/view.hpp>
struct GLFWwindow;
struct ImGuiSettingsHandler;
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namespace hex {
class Window {
public:
Window();
~Window();
void loop();
static void initNative();
private:
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void setupNativeWindow();
void beginNativeWindowFrame();
void endNativeWindowFrame();
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void drawTitleBar();
void frameBegin();
void frame();
void frameEnd();
void processEvent() { this->m_hadEvent = true; }
void initGLFW();
void initImGui();
void exitGLFW();
void exitImGui();
friend void *ImHexSettingsHandler_ReadOpenFn(ImGuiContext *ctx, ImGuiSettingsHandler *, const char *);
friend void ImHexSettingsHandler_ReadLine(ImGuiContext *, ImGuiSettingsHandler *handler, void *, const char *line);
friend void ImHexSettingsHandler_WriteAll(ImGuiContext *ctx, ImGuiSettingsHandler *handler, ImGuiTextBuffer *buf);
GLFWwindow *m_window = nullptr;
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std::string m_windowTitle;
double m_lastFrameTime = 0;
ImGui::Texture m_logoTexture;
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std::mutex m_popupMutex;
std::list<std::string> m_popupsToOpen;
std::vector<int> m_pressedKeys;
std::fs::path m_imguiSettingsPath;
ui/ux: Rewrite of the entire hex editor view to make it more flexible (#512) * ui/ux: Initial recreation of the hex editor view * ui/ux: Added back support for editing cells * ux: Make scrolling and selecting bytes feel nice again * ui/ux: Improved byte selecting, added footer * sys: Make math evaluator more generic to support integer only calculations * patterns: Moved value formatting into pattern language * ui/ux: Added Goto and Search popups, improved selection * ui: Added better tooltips for bookmarks and patterns * sys: Use worse hex search algorithm on macOS Sadly it still doesn't support `std::boyer_moore_horsepool_searcher` * ui: Added back missing events, menu items and shortcuts * fix: Bookmark highlighting being rendered off by one * fix: Various macOS build errors * fix: size_t is not u64 on macos * fix: std::fmod and std::pow not working with integer types on macos * fix: Missing semicolons * sys: Added proper integer pow function * ui: Added back support for custom encodings * fix: Editor not jumping to selection when selection gets changed * ui: Turn Hexii setting into a data visualizer * sys: Added back remaining shortcuts * sys: Remove old hex editor files * sys: Moved more legacy things away from the hex editor view, updated localization * fix: Hex editor scrolling behaving weirdly and inconsistently * sys: Cleaned up Hex editor code * sys: Added selection color setting, localized all new settings * fix: Search feature not working correctly * ui: Replace custom ImGui::Disabled function with native ImGui ones * ui: Fix bookmark tooltip rendering issues * fix: Another size_t not being 64 bit issue on MacOS
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bool m_mouseButtonDown = false;
bool m_hadEvent = false;
bool m_frameRateTemporarilyUnlocked = false;
double m_frameRateUnlockTime = 0;
};
}