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ImHex/main/source/main.cpp

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#include <hex.hpp>
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#include <hex/helpers/utils.hpp>
#include <hex/helpers/logger.hpp>
#include "window.hpp"
#include "init/splash_window.hpp"
#include "init/tasks.hpp"
#include <hex/helpers/file.hpp>
int main(int argc, char **argv, char **envp) {
using namespace hex;
ImHexApi::System::impl::setProgramArguments(argc, argv, envp);
#if defined(OS_WINDOWS)
ImHexApi::System::impl::setBorderlessWindowMode(true);
#endif
// Initialization
{
Window::initNative();
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hex::log::info("Welcome to ImHex!");
init::WindowSplash splashWindow;
// Intel's OpenGL driver has weird bugs that cause the drawn window to be offset to the bottom right.
// This can be fixed by either using Mesa3D's OpenGL Software renderer or by simply disabling it.
// If you want to try if it works anyways on your GPU, set the hex.builtin.setting.interface.force_borderless_window_mode setting to 1
bool isIntelGPU = hex::containsIgnoreCase(splashWindow.getGPUVendor(), "Intel");
ImHexApi::System::impl::setBorderlessWindowMode(!isIntelGPU);
if (isIntelGPU)
log::warn("Intel GPU detected! Intel's OpenGL driver has bugs that can cause issues when using ImHex. If you experience any rendering bugs, please try the Mesa3D Software Renderer");
for (const auto &[name, task] : init::getInitTasks())
splashWindow.addStartupTask(name, task);
if (!splashWindow.loop())
ImHexApi::System::getInitArguments().insert({ "tasks-failed", {} });
}
// Clean up
ON_SCOPE_EXIT {
for (const auto &[name, task] : init::getExitTasks())
task();
};
// Main window
{
Window window;
if (argc == 1)
; // No arguments provided
else if (argc == 2)
EventManager::post<RequestOpenFile>(argv[1]);
else {
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hex::log::fatal("Usage: {} [<file_name>]", argv[0]);
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return EXIT_FAILURE;
}
window.loop();
}
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return EXIT_SUCCESS;
}