152 lines
5.8 KiB
C++
152 lines
5.8 KiB
C++
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#include <hex/api/project_file_manager.hpp>
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#include <hex/helpers/logger.hpp>
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#include <hex/helpers/fs.hpp>
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#include <hex/helpers/stacktrace.hpp>
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#include <wolv/io/fs.hpp>
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#include <wolv/utils/string.hpp>
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#include "window.hpp"
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#include <nlohmann/json.hpp>
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#include <llvm/Demangle/Demangle.h>
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#include <exception>
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#include <csignal>
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namespace hex::crash {
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constexpr static auto CrashBackupFileName = "crash_backup.hexproj";
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constexpr static auto Signals = {SIGSEGV, SIGILL, SIGABRT,SIGFPE};
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static std::terminate_handler originalHandler;
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static void sendNativeMessage(const std::string& message) {
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hex::nativeErrorMessage(hex::format("ImHex crashed during its loading.\nError: {}", message));
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}
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// function that decides what should happen on a crash
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// (either sending a message or saving a crash file, depending on when the crash occured)
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static std::function<void(const std::string&)> crashCallback = sendNativeMessage;
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static void saveCrashFile(const std::string& message) {
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hex::unused(message);
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nlohmann::json crashData{
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{"logFile", wolv::util::toUTF8String(hex::log::getFile().getPath())},
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{"project", wolv::util::toUTF8String(ProjectFile::getPath())},
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};
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for (const auto &path : fs::getDefaultPaths(fs::ImHexPath::Config)) {
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wolv::io::File file(path / "crash.json", wolv::io::File::Mode::Write);
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if (file.isValid()) {
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file.writeString(crashData.dump(4));
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file.close();
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log::info("Wrote crash.json file to {}", wolv::util::toUTF8String(file.getPath()));
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return;
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}
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}
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log::warn("Could not write crash.json file !");
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}
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// Custom signal handler to print various information and a stacktrace when the application crashes
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static void signalHandler(int signalNumber, const std::string &signalName) {
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log::fatal("Terminating with signal '{}' ({})", signalName, signalNumber);
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// trigger the crash callback
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crashCallback(hex::format("Received signal '{}' ({})", signalName, signalNumber));
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// Trigger an event so that plugins can handle crashes
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// It may affect things (like the project path),
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// so we do this after saving the crash file
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EventManager::post<EventAbnormalTermination>(signalNumber);
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// Detect if the crash was due to an uncaught exception
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if (std::uncaught_exceptions() > 0) {
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log::fatal("Uncaught exception thrown!");
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}
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// Reset the signal handler to the default handler
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for(auto signal : Signals) std::signal(signal, SIG_DFL);
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// Print stack trace
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for (const auto &stackFrame : stacktrace::getStackTrace()) {
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if (stackFrame.line == 0)
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log::fatal(" {}", stackFrame.function);
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else
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log::fatal(" ({}:{}) | {}", stackFrame.file, stackFrame.line, stackFrame.function);
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}
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// Trigger a breakpoint if we're in a debug build or raise the signal again for the default handler to handle it
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#if defined(DEBUG)
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assert(!"Debug build, triggering breakpoint");
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#else
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std::raise(signalNumber);
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#endif
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}
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// setup functions to handle signals, uncaught exception, or similar stuff that will crash ImHex
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void setupCrashHandlers() {
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// Register signal handlers
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{
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#define HANDLE_SIGNAL(name) \
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std::signal(name, [](int signalNumber){ \
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signalHandler(signalNumber, #name); \
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})
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HANDLE_SIGNAL(SIGSEGV);
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HANDLE_SIGNAL(SIGILL);
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HANDLE_SIGNAL(SIGABRT);
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HANDLE_SIGNAL(SIGFPE);
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#undef HANDLE_SIGNAL
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}
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originalHandler = std::set_terminate([]{
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try {
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std::rethrow_exception(std::current_exception());
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} catch (std::exception &ex) {
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std::string exceptionStr = hex::format("{}()::what() -> {}",
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llvm::itaniumDemangle(typeid(ex).name(), nullptr, nullptr, nullptr), ex.what()
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);
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log::fatal("Program terminated with uncaught exception: {}", exceptionStr);
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// handle crash callback
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crashCallback(hex::format("Uncaught exception: {}", exceptionStr));
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// reset signal handlers prior to calling the original handler, because it may raise a signal
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for(auto signal : Signals) std::signal(signal, SIG_DFL);
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// call the original handler of C++ std
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originalHandler();
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log::error("Should not happen: original std::set_terminate handler returned. Terminating manually");
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exit(EXIT_FAILURE);
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}
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log::error("Should not happen: catch block should be executed and terminate the program. Terminating manually");
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exit(EXIT_FAILURE);
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});
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// Save a backup project when the application crashes
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// We need to save the project no mater if it is dirty,
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// because this save is responsible for telling us which files
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// were opened in case there wasn't a project
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EventManager::subscribe<EventAbnormalTermination>([](int) {
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auto imguiSettingsPath = hex::getImGuiSettingsPath();
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if (!imguiSettingsPath.empty())
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ImGui::SaveIniSettingsToDisk(wolv::util::toUTF8String(imguiSettingsPath).c_str());
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for (const auto &path : fs::getDefaultPaths(fs::ImHexPath::Config)) {
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if (ProjectFile::store(path / CrashBackupFileName))
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break;
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}
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});
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EventManager::subscribe<EventImHexStartupFinished>([]{
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crashCallback = saveCrashFile;
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});
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}
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}
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