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ImHex/main/source/crash_handlers.cpp

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#include <hex/api/project_file_manager.hpp>
#include <hex/helpers/logger.hpp>
#include <hex/helpers/fs.hpp>
#include <hex/helpers/stacktrace.hpp>
#include <wolv/io/fs.hpp>
#include <wolv/utils/string.hpp>
#include "window.hpp"
#include <nlohmann/json.hpp>
#include <llvm/Demangle/Demangle.h>
#include <exception>
#include <csignal>
namespace hex::crash {
constexpr static auto CrashBackupFileName = "crash_backup.hexproj";
constexpr static auto Signals = {SIGSEGV, SIGILL, SIGABRT,SIGFPE};
static std::terminate_handler originalHandler;
static void sendNativeMessage(const std::string& message) {
hex::nativeErrorMessage(hex::format("ImHex crashed during its loading.\nError: {}", message));
}
// function that decides what should happen on a crash
// (either sending a message or saving a crash file, depending on when the crash occured)
static std::function<void(const std::string&)> crashCallback = sendNativeMessage;
static void saveCrashFile(const std::string& message) {
hex::unused(message);
nlohmann::json crashData{
{"logFile", wolv::util::toUTF8String(hex::log::getFile().getPath())},
{"project", wolv::util::toUTF8String(ProjectFile::getPath())},
};
for (const auto &path : fs::getDefaultPaths(fs::ImHexPath::Config)) {
wolv::io::File file(path / "crash.json", wolv::io::File::Mode::Write);
if (file.isValid()) {
file.writeString(crashData.dump(4));
file.close();
log::info("Wrote crash.json file to {}", wolv::util::toUTF8String(file.getPath()));
return;
}
}
log::warn("Could not write crash.json file !");
}
// Custom signal handler to print various information and a stacktrace when the application crashes
static void signalHandler(int signalNumber, const std::string &signalName) {
log::fatal("Terminating with signal '{}' ({})", signalName, signalNumber);
// trigger the crash callback
crashCallback(hex::format("Received signal '{}' ({})", signalName, signalNumber));
// Trigger an event so that plugins can handle crashes
// It may affect things (like the project path),
// so we do this after saving the crash file
EventManager::post<EventAbnormalTermination>(signalNumber);
// Detect if the crash was due to an uncaught exception
if (std::uncaught_exceptions() > 0) {
log::fatal("Uncaught exception thrown!");
}
// Reset the signal handler to the default handler
for(auto signal : Signals) std::signal(signal, SIG_DFL);
// Print stack trace
for (const auto &stackFrame : stacktrace::getStackTrace()) {
if (stackFrame.line == 0)
log::fatal(" {}", stackFrame.function);
else
log::fatal(" ({}:{}) | {}", stackFrame.file, stackFrame.line, stackFrame.function);
}
// Trigger a breakpoint if we're in a debug build or raise the signal again for the default handler to handle it
#if defined(DEBUG)
assert(!"Debug build, triggering breakpoint");
#else
std::raise(signalNumber);
#endif
}
// setup functions to handle signals, uncaught exception, or similar stuff that will crash ImHex
void setupCrashHandlers() {
// Register signal handlers
{
#define HANDLE_SIGNAL(name) \
std::signal(name, [](int signalNumber){ \
signalHandler(signalNumber, #name); \
})
HANDLE_SIGNAL(SIGSEGV);
HANDLE_SIGNAL(SIGILL);
HANDLE_SIGNAL(SIGABRT);
HANDLE_SIGNAL(SIGFPE);
#undef HANDLE_SIGNAL
}
originalHandler = std::set_terminate([]{
try {
std::rethrow_exception(std::current_exception());
} catch (std::exception &ex) {
std::string exceptionStr = hex::format("{}()::what() -> {}",
llvm::itaniumDemangle(typeid(ex).name(), nullptr, nullptr, nullptr), ex.what()
);
log::fatal("Program terminated with uncaught exception: {}", exceptionStr);
// handle crash callback
crashCallback(hex::format("Uncaught exception: {}", exceptionStr));
// reset signal handlers prior to calling the original handler, because it may raise a signal
for(auto signal : Signals) std::signal(signal, SIG_DFL);
// call the original handler of C++ std
originalHandler();
log::error("Should not happen: original std::set_terminate handler returned. Terminating manually");
exit(EXIT_FAILURE);
}
log::error("Should not happen: catch block should be executed and terminate the program. Terminating manually");
exit(EXIT_FAILURE);
});
// Save a backup project when the application crashes
// We need to save the project no mater if it is dirty,
// because this save is responsible for telling us which files
// were opened in case there wasn't a project
EventManager::subscribe<EventAbnormalTermination>([](int) {
auto imguiSettingsPath = hex::getImGuiSettingsPath();
if (!imguiSettingsPath.empty())
ImGui::SaveIniSettingsToDisk(wolv::util::toUTF8String(imguiSettingsPath).c_str());
for (const auto &path : fs::getDefaultPaths(fs::ImHexPath::Config)) {
if (ProjectFile::store(path / CrashBackupFileName))
break;
}
});
EventManager::subscribe<EventImHexStartupFinished>([]{
crashCallback = saveCrashFile;
});
}
}